14928 cards found
Macabre Effigy

Macabre Effigy {1}

Artifact
Macabre Effigy enters with three charge counters on it.
{3}, {T}, Remove a charge counter from Macabre Effigy: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
  • Alara
Madame Deficit

Madame Deficit {3}{W}

Creature - Human Noble
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.”
—Absari, Chiresian Herald
5/4
  • The Empty Throne of Feanav
Madcap Mercenary

Madcap Mercenary {R}

Creature - Mutant Mercenary
As an additional cost to cast this spell, discard a card or pay {2}.
“A hundred gold and the king's reign ends prematurely. A hundred more and you might just live to see it.”
3/2
  • Al Tabaq
Maddened Elk

Maddened Elk {4}{R}

Creature - Elk
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Maddened Elk attacks, it gets +1/+1 until end of turn for each other attacking creature you control.
3/3
  • A Tourney at Whiterun
Maddened Inferno

Maddened Inferno {2}{R}

Creature - Spirit Warrior
Haste
When Maddened Inferno leaves the battlefield, discard a card, then draw two cards.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2/2
  • Over the Horizon
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Maelstromancy

Maelstromancy {U}

Enchantment
Whenever you cycle a card, scry 1. (Do this before you draw.)
{W}{U}{B}{R}{G}, Sacrifice Maelstromancy: Return up to three target cards with cycling abilities from your graveyard to your hand.
  • Alara
Mage Studies

Mage Studies {3}{U}

Instant
Search your library for a cryptic card, reveal it, put it into your hand, then shuffle. (Artifacts, enchantments, and modal spells are cryptic.)
“Levitation practice can be found on page 148.”
—Professor Eta
  • Riddles of Revio
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Mage's Staff

Mage's Staff {1}{U}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip Wizard or Shaman {2}
Equip {4}
“The gemstones help store and conduct mana. They also look fabulous.”
—Lelin, the Wise
  • Arkadai
Mageweave Cloak

Mageweave Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has ward {3}.
Equip {2}
  • Seasons of War
Magmatic Ravager

Magmatic Ravager {4}{R}{R}

Creature - Elemental
Trample
When Magmatic Ravager enters, two target lands you control don't untap during your next untap step.
6/6
  • Zero
Magmatic Violator

Magmatic Violator {2}{B}{R}

Creature - Elemental
Haste
When Magmatic Violator enters, target opponent sacrifices a creature.
At the beginning of the end step, sacrifice Magmatic Violator.
4/1
  • Alara
Magus Aspirant

Magus Aspirant {2}{U}{R}

Creature - Human Wizard
Prowess
When Magus Aspirant enters, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Aspiring to greatness, one musty tome at a time.
2/2
  • Zero
Magus of Memories

Magus of Memories {4}{U}{R}

Creature - Human Wizard
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
4/5
  • Aftermath
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Majestic Garrison

Majestic Garrison {3}{W}

Creature - Wall
Flash
Defender
When Majestic Garrison enters, another target creature you control gains indestructible until end of turn.
“I wonder what threats forced you to create something as impregnable as this.”
—Gallord, to Allagras
0/6
  • Aftermath
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Make or Break

Make or Break {1}{B}

Sorcery
Target player discards two cards unless they discard a noncreature, nonland card.
There were no more distractions to shield her. All Tahti'd had, known, and planned was gone. First came the fear, cold and screaming and empty... but then, from somewhere deep, a quiet thought: “Then find something else.”
  • Lovi Awoken
Makeup Call

Makeup Call {1}{B}

Instant
Remove all counters from target permanent with counters. If it's a creature or enchantment, destroy it.
She applied more and more to cover the scar, with every layer only highlighting the ugliness more and more.
  • Karina's Explorations
Making Indentures

Making Indentures {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Maktali Archivist

Maktali Archivist {3}{W}

Creature - Human Wizard
Nonenchantment spells cost {1} more to cast.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
“Alchemy, archaeology, arithmetic... ah. Here we are. ‘Alratha: Pearl of the Sand Sea.'”
—Mithel, Maktali Archivist
1/3
  • Riddles of Revio
Malaise

Malaise {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is 1 plus the number of counters on it.
It occurred to Granthar the Destroyer that crushing the skulls of his enemies just wasn't as fun as it used to be.
  • Arkadai
Malign Growth

Malign Growth {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or planeswalker.
Orchestrate—{G}, Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical