15897 cards found
Inglorious Blaze
Hotblooded Sorcerer

Inglorious Blaze

Creature - Demon Wizard
(Color indicator: Inglorious Blaze is red)
Whenever you cast a spell, untap Inglorious Blaze.
{T}: Inglorious Blaze deals 1 damage to target player or planeswalker.
He had always believed in his potential, even as the true-form ritual melted it away.
3/2
Card has other part: Hotblooded Sorcerer
  • The Empty Throne of Feanav
Injustice

Injustice {2}{R}

Sorcery
Injustice deals 4 damage to target creature. Post a bounty on up to one other target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
The only justice the frontier deserves.
  • High Noon
Insidious Communion

Insidious Communion {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Inspirational Copse

Inspirational Copse {3}{R}{R}

Enchantment
At the beginning of your upkeep, put a lore counter on Inspirational Copse, discard your hand, then draw a card for each lore counter on Inspirational Copse.
  • A Tourney at Whiterun
Inspired Trialmaker

Inspired Trialmaker {2}{R}

Creature - Devil Shaman
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Inspired Trialmaker enters, if the trial was failed, add {R}{W}{B}.
3/1
  • Mious
Inspiring Melodies

Inspiring Melodies {2}{R}{R}

Sorcery
Scry 3, then reveal the top card of your library. Discard your hand, then draw cards equal to that card's mana value.
  • Pyramids of Atuum
Instant of Brilliance

Instant of Brilliance {R}{R}

Instant
Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent.
Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Intense Revelation

Intense Revelation {3}{R}

Instant
Return up to two target instant and/or sorcery cards from your graveyard to your hand. Exile Intense Revelation.
“Only the truth remains in the ashes.”
—Rhexenor, Akroan flamespeaker
  • Theros Triumphant
Intensifying Luminescence

Intensifying Luminescence {2}{R}

Enchantment
Creatures you control have haste.
Whenever you attack, put a charge counter on Intensifying Luminescence.
At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
  • End of Wollensie
Intents

Intents {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Purposes
  • Ophorio
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Into Waiting Jaws

Into Waiting Jaws {3}{R}

Sorcery
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
  • Elmare: Into the Abyss
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Mortals are eager to give a face to all the world's evils until they are staring past its teeth.
  • Feanav: The Apothecary's Progress
Intoxicating Melody

Intoxicating Melody {4}{R}

Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
Few things are more embarrassing than when you're upstaged by bottle golems.
  • Eralou
Intrepid Captain

Intrepid Captain {2}{R}

Creature - Human Pirate
At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able.
Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
2/2
Intruder Drone

Intruder Drone {2}{R}

Artifact Creature - Construct
Advance {4}{R} (Cast this for {4}{R} to advance it as it enters. {4}{R}: Advance this as a sorcery.)
Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost.
3/2
  • Karina's Explorations
Inversion of Flesh

Inversion of Flesh {4}{R}

Sorcery
Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players.
Gilded robes or tattered rags, wealth is fleeting. Twisted inside out, everyone screams the same.
  • The Unraveling
Inviting Feast

Inviting Feast {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
  • Harvest Festival
Ion Field

Ion Field {1}{R}{R}

Enchantment
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens.
Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
  • The Unraveling
Irascible Bloodwitch

Irascible Bloodwitch {2}{R}{R}

Creature - Vampire Warlock
Other Vampires you control get +1/+1.
Whenever Irascible Bloodwitch or another Vampire enters under your control, Irascible Bloodwitch deals 1 damage to any target.
“I didn't think you had a heart left to break.”
—Makodonis
3/3
  • Innistrad In Memoriam
Ire of Ancient Tomes

Ire of Ancient Tomes {1}{R}

Instant
Choose one —
• Ire of Ancient Tomes deals 2 damage to any target.
• Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
  • Over the Horizon
Iron Backbite

Iron Backbite {2}{R}

Sorcery
Target creature you control deals damage equal to its power to another target creature.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Ironeyes Desperado

Ironeyes Desperado {1}{R}{R}

Creature - Human Mercenary
When Ironeyes Desperado is exiled from your library, you may pay {R}. If you do, cast it without paying its mana cost.
Haste
“I'm your man. Mining, thieving, murdering, drinking, I do it all.”
3/2
  • High Noon