This spell costs {1} less to cast for each creature type among creatures you control. Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Put a +1/+1 counter on target creature you control. Double the number of counters on target creature you control.
Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The depths are as majestic as the open sky, in their own mysterious ways.
Put a +1/+1 counter on each creature you control. Until end of turn, creatures you control gain vigilance and “When this creature dies, create a 1/1 white Human creature token.”
They march for honor and pride, but not safety or hope.
Improve {W}({W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever one or more embattled creatures you control attack, create a 1/1 white Cleric creature token with lifelink. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Advance {4}{R}(Cast this for {4}{R} to advance it as it enters. {4}{R}: Advance this as a sorcery.) Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost.
At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Equipped creature has hexproof. {2}: Exile equipped creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Equip {1}
Create two 2/2 blue Drake creature tokens with flying. Metamorph {1}{U}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
You may put a green creature card with mana value 4 or less from your hand onto the battlefield. Ferocious — If you control a creature with power 4 or greater, that creature enters with two +1/+1 counters on it.
When Ion Field enters, target player creates two 1/1 red Elemental creature tokens. Whenever you cast an instant or sorcery spell that targets only one target, you may pay {1}{R}{R} and sacrifice Ion Field. If you do, copy that spell for each other target it could target. Each copy targets a different one of those targets.
If you've lost life this turn, you may cast this spell as though it had flash. Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.
“I'm perfectly willing to hold this class late. Are you?” — Professor Shayle
Embellish {3}{R}{R}(If you cast this spell for {3}{R}{R}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Ironsmash Drill-Delver desecrates a permanent, it deals 3 damage to any target.