If casting this spell causes a triggered ability of its target to trigger, that ability triggers an additional time. Target creature gains first strike until end of turn.
Fear was the first to be slain. The manticore was soon to follow.
As Brave the Issbarrens enters, choose a color. White creatures you control have protection from the chosen color. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that color.)
The Bjarndyr stood against the elementals as if they were just another snowstorm.
Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Enchant creature you control Enchanted creature gets +1/+1 and has ward {1}. Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature. {W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
Wander {2}{W}{W}(You may cast this from the battlefield for its wander cost.) [–1]: Create a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token. [–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time. [–3]: Put a +1/+1 counter on each creature you control.
Flash When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W}({W}, Discard this card: Draw a card.)