11493 cards found
Rhudai Overseer

Rhudai Overseer {1}{U}

Creature - Snake Advisor
When Rhudai Overseer enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Scriptures of Urshad
Rhudai Pathfinder

Rhudai Pathfinder {G}

Creature - Goat Scout
{1}{G}: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn.
1/1
  • Scriptures of Urshad
Rhudai Swathcutter

Rhudai Swathcutter {3}{G}{G}

Creature - Snake Scout
Whenever Rhudai Swathcutter attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Warfare isn't much different from threshing a crop. Both involve clearing away the chaff.”
5/5
  • Scriptures of Urshad
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
  • Worlds Away
Rhys, Keeper of Scriptures

Rhys, Keeper of Scriptures {1}{U}

Legendary Creature - Human Wizard
Hexproof
Each creature you control with a card inscribed onto it has hexproof.
1/3
  • MSEM Masters 2020
Rhysta of the Roses

Rhysta of the Roses {W}{W}{B}{B}

Legendary Creature - Spirit Knight
Hexproof from mana value 3 or less
{W}: Rhysta of the Roses gains lifelink until end of turn.
{B}: Rhysta of the Roses gains menace until end of turn.
5/5
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
  • Alkabah: The Rise of Soli
Rhythm of Kaneh

Rhythm of Kaneh {3}{B}

Enchantment
As Rhythm of Kaneh enters, choose Andazir or Mahara.
• Andazir — Whenever a creature you control attacks, defending player discards a card.
• Mahara — Whenever a nontoken creature you control dies, amass Soldiers X, where X is that creature's power.
  • Alkabah: The Rise of Soli
Rhythm of Nizev

Rhythm of Nizev {2}{U}

Enchantment
As Rhythm of Nizev enters, choose Fahrib or Rahstahde.
• Fahrib — Whenever you cast a spell from anywhere other than your hand, draw a card.
• Rahstahde — Creatures you control have prowess. (Multiple instances of prowess stack.)
  • Alkabah: The Rise of Soli
Rhythm of Soli

Rhythm of Soli {2}{W}{W}

Enchantment
As Rhythm of Soli enters, choose Atieh or Kahroba.
• Atieh — Creatures you control have lifelink.
• Kahroba — Creatures you control enter with an additional +1/+1 counter on them.
  • Alkabah: The Rise of Soli
Ria-Demian Lavaslinger

Ria-Demian Lavaslinger {1}{R}

Creature - Goblin
Prowess
The goblins of Ria-Demai often find themselves short of weapons, so they resort to whatever they can find in the magmafields.
2/1
  • Spark of Revolution
Rial, Silver Rose General

Rial, Silver Rose General {1}{W}{W}

Legendary Creature - Elf Soldier
First strike
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
“It has been too long since we had the honor of fighting at your side, Warsong. Where would you have us lead?”
3/2
  • MSEM Masters: Legends
Rice Cultivator

Rice Cultivator {2}{W}

Creature - Goat Druid
When Rice Cultivator enters, search your library for a basic Plains card or an artifact card with a mana ability, reveal it, put it into your hand, then shuffle.
“Fieldwork builds character, young Barx. Not everything is best done with your rice thresher.”
1/3
  • Panxiou
Rice Fields

Rice Fields

Land
Rice Fields enters tapped.
{T}: Add {W} or {U}.
When Rice Fields enters, you may put a loyalty counter on a planeswalker you control.
“My sacrifices can never measure up to the sacrifices of those we protect.”
—Nayo Nsimi
  • Sparks of a Multiverse
Rickety Guildhall

Rickety Guildhall

Land
{T}, Sacrifice Rickety Guildhall: Search your library for a Forest or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Riddle-Eater

Riddle-Eater {U}{B}

Enchantment Creature - Sand Wurm
At the beginning of your upkeep, you lose 1 life and choose one —
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
• You may sacrifice an artifact. If you do, draw a card.
2/2
  • Riddles of Revio
Riddlemaster's Bane

Riddlemaster's Bane {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has reach and protection from enchantment creatures. (It can't be blocked, targeted, or dealt damage by enchantment creatures.)
Equip {3}
  • Riddles of Revio
Ride into the Sunset

Ride into the Sunset {2}{W}

Enchantment
Whenever you cast a creature spell or create a creature token, you may exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Another day, another hero.
  • High Noon
Ride of the Hippogust

Ride of the Hippogust {3}{U}

Enchantment
Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token.
Horses get +1/+1 and have flying.
  • Novea
Ridge Warden

Ridge Warden {2}{W}{W}

Creature - Human Warrior
This spell costs {2} less to cast and may be cast as though it had flash if an opponent searched their library this turn.
When Ridge Warden enters, exile another target nonland permanent with mana value 4 or less until Ridge Warden leaves the battlefield.
3/3
  • Al Tabaq
Rift Prowler

Rift Prowler {3}{G}{G}

Creature - Cat Beast
Trample
Rift Prowler enters with X +1/+1 counters on it, where X is your fealty to Forests. (Each Forest you control counts towards your fealty to Forests.)
0/0
  • Al Tabaq
Riftbreaker Mage

Riftbreaker Mage {1}{R}

Creature - Human Shaman
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
2/2
  • Worlds Away
Riftkeeper Entity

Riftkeeper Entity {6}{R}{R}

Creature - Elemental
Flying, menace
When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control.
{1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Not all portals are easily crossed.
6/5
  • Worlds Away