8194 cards found
Wicked Rites

Wicked Rites {2}{B}

Instant
Each opponent sacrifices a creature. For each creature sacrificed this way, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Wightclaw

Wightclaw {2}{U}{B}

Creature - Spirit
Menace
Whenever Wightclaw deals combat damage to a player, that player discards a card and you draw a card.
The Mother reached out to the sylphs. Many gleefully accepted.
1/5
  • Novea
Wild Bearmaster

Wild Bearmaster {3}{G}

Creature - Bear Warrior
Whenever Wild Bearmaster attacks, each other attacking creature you control gets +X/+X until end of turn, where X is Wild Bearmaster's power.
“Forsake your codes and your plays at civilization. We were once beasts like any other, and all the stronger for it.”
2/2
  • Glacia: Hail to the Queen
Wild Bounties

Wild Bounties {2}{R}

Enchantment
Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror enters the battlefield under your control, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Wild Encounter

Wild Encounter {3}{R}{R}

Sorcery
You may put a creature or planeswalker card from your hand onto the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. Whenever an ability of that permanent is activated this turn, you may copy that ability. You may choose new targets for the copy.
  • MSEM Masters Cube
  • Monsters of Chikyu 158 255
Wild Entourage

Wild Entourage {4}{G}

Creature - Construct Actor
When Wild Entourage enters the battlefield, create two 1/1 colorless Construct Actor creature tokens.
{4}{G}: Wild Entourage gets +2/+2 and gains trample until end of turn.
So great is their chemistry that they're either cast as a group or not at all.
3/3
  • The Stage Presents: The Neverending Act
Wild Fervor

Wild Fervor {3}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Primal fury and wild savagery refined into an unstoppable force.
  • Zero
Wild Festivities

Wild Festivities {4}{G}{G}

Enchantment
When Wild Festivities enters the battlefield or at the beginning of your upkeep, you may put a creature card from your hand onto the battlefield. If you do, each opponent creates a 1/1 blue Frog creature token.
  • Eralou
Wild Germination

Wild Germination {2}{G}{G}

Sorcery
Gain control of target land.
Nothing man has crafted is immune to the creeping grasp of nature.
  • Goliaths of Nangjiao
Wild Gravetender

Wild Gravetender {5}{G}{G}

Creature - Elf Shaman
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
When Wild Gravetender enters the battlefield, you gain 2 life for each creature card in your graveyard.
{1}{G}, Sacrifice a creature: Return Wild Gravetender from your graveyard to your hand.
4/4
  • Mious
Wild Haploc

Wild Haploc {2}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Wild Haploc has first strike as long as it's attacking.
2/1
  • Ophorio
Wild Hermit

Wild Hermit {3}{G}{G}

Creature - Shaman
When Wild Hermit dies, create a 2/2 white Cat creature token.
Revive—{3}{G}{G}, Sacrifice a creature. ({3}{G}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/3
  • Oirohpo
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
“People of Eralou have been known to fear large marshcroakers. The fae don't stop at large.”
—Lotus Hunter's Almanac
  • Eralou
Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
Wild Pyromancy

Wild Pyromancy {2}{R}{R}

Instant
Wild Pyromancy deals 2 damage to each creature, player, and planeswalker. If you cast this spell during your main phase, Wild Pyromancy deals 3 damage to each creature, player, and planeswalker instead.
“Those who believe I'm unfocused can count themselves lucky.”
—Arleigh, Spellblade Prodigy
  • Seasons of War
Wild Raiders

Wild Raiders {4}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
To claim New Fellorie as their own, the Fellors first had to confront its original habitants.
  • Khaliz-Dorahn
Wild Waypoint

Wild Waypoint {3}

Artifact
When Wild Waypoint enters the battlefield, create a 1/1 green Scout creature token.
{T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.”
—Irbek, to Karina
  • Karina's Explorations
Wildborn Courtesan

Wildborn Courtesan {3}{G}{G}

Creature - Human Mutant Citizen
Whenever a creature blocks Wildborn Courtesan, draw a card.
{R}{R}: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
2/3
  • Plagues of Fretport
Wildborn Marauder

Wildborn Marauder {2}{G}

Creature - Human Mutant Warrior
Assault {2}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/2
  • Over the Horizon
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters the battlefield, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wilderness Forager

Wilderness Forager {3}{W}

Creature - Human Scout
When Wilderness Forager enters the battlefield, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Is that a piece of an Angel mech? Good boy. This'll trade for at least a week's worth of food—and plenty of bones for you.”
2/4
  • Lovi Awoken
Wildershrine Elder

Wildershrine Elder {3}{G}

Creature - Bear Monk
Creatures with power less than or equal to the number of creatures in Wildershrine Elder's pack can't block it. (Two or more creatures you control with equal power are in a pack.)
“Any bear worth their belly knows how to welcome a stranger.”
—Jiu, Botanical Elixirist
4/4
  • Panxiou
Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
  • Ophorio
Wildheart Chorister

Wildheart Chorister {2}{G}

Creature - Elf Warrior Bard
Harmony — You may pay {1}{G}. If you do, create a 3/3 green Beast creature token.
When Wildheart Chorister enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon