1030 cards found
Sharuum, Archmagocrat

Sharuum, Archmagocrat {2}{W}{U}{B}

Legendary Artifact Creature - Sphinx
Flash
Flying
When Sharuum, Archmagocrat enters the battlefield, return to the battlefield all nonlegendary artifact cards in your graveyard that were put there from the battlefield this turn.
4/4
  • Alara
Shi Hou, the Sun King
Sun King's Shadow

Shi Hou, the Sun King {1}{B}{R}

Legendary Creature - Monkey Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Ward—Discard a card.
{B}{R}: Demigod — Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card.
{4}{B}{R}: God — Create two tokens that are copies of Shi Hou's back face.
3/3
Card has other part: Sun King's Shadow
  • Panxiou
Shigurei, the Floodbringer

Shigurei, the Floodbringer {7}{U}{U}

Legendary Creature - Kraken
Trample
When Shigurei, the Floodbringer enters the battlefield, up to three target permanents become colorless Island lands.
9/9
  • Goliaths of Nangjiao
Shimmering Dragon

Shimmering Dragon {8}{R}{R}

Creature - Dragon Reflection
Flying, haste
Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step.
6/4
Shimmersting

Shimmersting {4}

Legendary Artifact - Equipment
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step.
Equip {5}
  • Oirohpo
Shina Taiyohata

Shina Taiyohata {1}{R}{W}

Legendary Creature - Human Warrior
Whenever Shina Taiyohata or another creature enters the battlefield under your control, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
3/3
  • Tales of Old Jidai
Shining Capac Upanqui

Shining Capac Upanqui {5}{G}{W}{U}

Legendary Planeswalker - Upanqui
[+2]: Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control. You may draw that many cards.
[–4]: Search your library for an enchantment card, put that card onto the battlefield, then shuffle.
[–12]: Put any number of permanent cards you own from outside the game onto the battlefield tapped.
Loyalty:
6
  • Road to Carü Mapu
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Shrine of the Six Pillars

Shrine of the Six Pillars

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you've cast a noncreature spell this turn.
Sihari, Fury of the Dunes

Sihari, Fury of the Dunes {1}{R}{G}

Legendary Planeswalker - Sihari
You may look at the top card of your library any time, and you may play Deserts from the top of your library.
[+1]: You gain 1 life. You may discard a card. If you do, draw a card.
[–2]: Sihari deals 2 damage to any target. You may play an additional land this turn.
[–4]: Create an X/X red and green Sand Elemental creature token with trample and haste, where X is the number of lands you control.
Loyalty:
3
  • Over the Horizon
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters the battlefield, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
7/7
  • Worlds Away
Singularity's Grasp

Singularity's Grasp {X}{B}{G}

Sorcery
Each creature gets -X/-X until end of turn. Destroy each artifact and enchantment with mana value X or less.
“I turned around, and there was nothing there. Nothing but the void. The end is here.”
—Captain Phoebe
Sinslither

Sinslither {6}{B}{B}

Creature - Snake Beast
This spell costs {1} less to cast for each poison counter your opponents have.
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
At the beginning of your end step, each opponent with seven or more poison counters loses the game.
3/4
  • Over the Horizon
Sir Roger Wimbledon

Sir Roger Wimbledon {2}{R}{W}

Legendary Creature - Badger Knight
Whenever Sir Roger Wimbledon deals combat damage to a player, you may put an exiled creature card you own into your hand.
4/4
Card has other part: Save the Day
  • Adventurers of Onora
Sire of the Wild

Sire of the Wild {6}{G}{G}

Creature - Elemental
When Sire of the Wild enters the battlefield, reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. Shuffle the rest into your library.
6/6
Size Up

Size Up {1}{B}{G}

Sorcery - Adventure
Destroy target nonland permanent with mana value 3 or less. (Then exile this card. You may cast Irbek later from exile.)
Card has other part: Irbek, Crocodile Hunter
Skeigr, Skhorvall Flagship

Skeigr, Skhorvall Flagship {4}

Legendary Artifact - Ship Vehicle
Whenever Skeigr, Skhorvall Flagship attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
5/5
Skull of the World

Skull of the World {4}

Legendary Artifact
{T}, Discard your hand: If two or more cards were discarded this way, search your library for a card and put that card into your hand, then shuffle.
  • Kaleidoscope
Slaffield Workgate

Slaffield Workgate {1}{W}

Enchantment
Whenever Slaffield Workgate or another enchantment enters the battlefield under your control, create a 0/2 white Ox creature token.
{3}{W}: Return another target enchantment you control to its owner's hand.
Slaughter

Slaughter {2}{W}{W}{B}{B}

Creature - Incarnation
Tribute 4 (As this creature enters the battlefield, an opponent of your choice may put four +1/+1 counters on it.)
When Slaughter enters the battlefield, if tribute was paid, destroy all other creatures. Otherwise, destroy all creatures you don't control.
4/4
  • Pyramids of Atuum
Slayer of the Famed

Slayer of the Famed {1}{B}{G}

Creature - Human Warrior
Deathtouch, menace
Slayer of the Famed must be blocked each combat if able.
3/2
  • A Tourney at Whiterun
Slippery Assassin

Slippery Assassin {B/G}{U}

Creature - Frog Assassin
Flash
When Slippery Assassin enters the battlefield, counter target spell if its mana value is less than or equal to Slippery Assassin's power.
Sacrifice another creature: Put a +1/+1 counter on Slippery Assassin.
1/1
Smoke's Whispers

Smoke's Whispers {1}{B}

Sorcery
Search target opponent's library for a card with mana value 3 or less and exile it with a smoke counter on it. Then that player shuffles. You may play that card for as long as it remains exiled, and you may spend mana as if it were any color to cast it.
  • Descent from the Highlands
Solar Flare

Solar Flare {R}{G}

Instant
Solar Flare deals 3 damage to any target. You gain 3 life.