15897 cards found
Eternal Oak

Eternal Oak {5}{G}{G}

Creature - Treefolk
Eternal Oak gets +1/+1 for each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
His roots were planted long before the first sprouts and will remain long after the forest perishes.
0/0
  • Zero
Ethereal Threshold

Ethereal Threshold {1}{U}

Creature - Spirit Wall
Defender
When Ethereal Threshold enters, if it was cast, exile target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0/3
  • The Empty Throne of Feanav
Evanescent Soulcatcher

Evanescent Soulcatcher {3}{B}{B}

Creature - Spirit Wizard
Menace
Evanescent Soulcatcher's power and toughness are each equal to the number of cards in exile.
{2}, Exile a card from your hand: Regenerate Evanescent Soulcatcher.
*/*
  • Spark of Revolution
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evigian Noble
Mistress of Frost

Evigian Noble {W}

Creature - Human Actor
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you gain life, you may pay {W}. If you do, transform Evigian Noble.
A proper lady needs a caring heart.
0/2
Card has other part: Mistress of Frost
  • Villains: The Musical
Fallen Warden
Autumn Ward

Fallen Warden

Creature - Faerie Cleric
(Color indicator: Fallen Warden is black and green)
Trample
Fallen Warden's power and toughness are each equal to the number of creature cards in all graveyards.
*/*
Card has other part: Autumn Ward
  • Feanav: The Apothecary's Progress
Familial Matriarch

Familial Matriarch {2}{G}

Creature - Human Citizen
When Familial Matriarch enters, nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
0/1
  • Harvest Festival
Fardancer Liege

Fardancer Liege {G}{G}

Creature - Elf Druid Warrior
Fardancer Liege's power and toughness are each equal to the number of colors of mana that lands you control could produce.
“Every plane's mana has its own unique tune. Find the harmony, and your spells will sing all the better.”
—Mabil Fardancer
*/*
Fearful Observer

Fearful Observer {1}{G}{G}

Creature - Human Citizen
At the beginning of your upkeep, reveal the top card of your library. If you reveal a creature card this way, put it into your hand.
“Please. I can offer you food, if only you'll stay and protect me.”
0/2
  • Plagues of Fretport
Featherfall Ascetic

Featherfall Ascetic {1}{W/U}{W/U}

Creature - Human Monk
When Featherfall Ascetic enters, create a 1/1 white and blue Bird creature token with flying.
Whenever a nontoken Aura enters enchanting Featherfall Ascetic, for each other creature you control, you may create a token that's a copy of that Aura enchanting that creature.
0/1
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fiend of Convenience

Fiend of Convenience {4}{B}{B}

Creature - Demon Advisor
When Fiend of Convenience enters, destroy target creature an opponent controls.
Whenever Fiend of Convenience attacks, each opponent loses 3 life.
“We all have ugly roles to play in politics, but what, in this world, is a man without a role?”
—Lord Pollux Marglen
0/6
  • The Empty Throne of Feanav
Firefish Conjurer

Firefish Conjurer {2}{R}

Creature - Elf Shaman
At the beginning of each combat, you may have Firefish Conjurer deal 3 damage to target creature you control. If you do, Firefish Conjurer gets +2/+0 and gains flying until end of turn.
0/4
  • Beyond Our Ken
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
Fleeting Memory

Fleeting Memory {U}

Creature - Illusion
You may have Fleeting Memory enter as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
“You must be seeing things. I'm not real.”
0/0
Forestheart Elemental

Forestheart Elemental {2}{G}

Creature - Elemental
Forestheart Elemental enters with a +1/+1 counter on it for each land you control.
0/0
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
  • Aftermath
Fox of the Fallen Forest

Fox of the Fallen Forest {2}{W}

Creature - Fox Spirit
Fox of the Fallen Forest gets +4/+0 as long as you control a legendary creature.
The spirit stands perfectly still, watching silently over the forest until called into action by its master.
0/4
  • Goliaths of Nangjiao
Frantic Harvesters

Frantic Harvesters {2}{W}

Creature - Human Peasant
This creature's power and toughness are each equal to the number of creatures you control.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“Save as many crops as you can!”
*/*
  • The Petals Wilt
Frenzied Florist

Frenzied Florist {1}{G}

Creature - Human
{T}, Sacrifice another permanent: Add one mana of any color.
At the beginning of your end step, if you're horrific, put a +1/+1 counter on target creature. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“Best not to enter Audrey's greenhouse after hours.”
—“The Flowers that Kill in the Spring”
0/1
  • Video Horror System
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
  • Descent from the Highlands
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
  • Feanav: The Apothecary's Progress
Gamhaugen Stablehand

Gamhaugen Stablehand {W}

Creature - Dwarf Citizen
When Gamhaugen Stablehand enters, put a +1/+1 counter on target creature you control. You gain 1 life.
“The surface war will never reach these deep places. I do not fear it.”
0/1
  • Quest for the Roseblade
Garden Cherub
Silver Gardener

Garden Cherub

Creature - Angel Shaman
(Color indicator: Garden Cherub is white and green)
Garden Cherub's power and toughness are each equal to the number of creatures you control.
Garden Cherub can't be blocked by creatures with power 2 or less.
*/*
Card has other part: Silver Gardener
  • Feanav: The Apothecary's Progress