15897 cards found
Imperial Brutality

Imperial Brutality {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Civilized — Instead only creatures your opponents control get -2/-2 until end of turn if you control an artifact, a creature, and an enchantment.
Imperial Claim

Imperial Claim {W}

Instant
Exile target artifact or enchantment. Its controller creates a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Fear not. You will be compensated adequately.”
Imperial Confidant

Imperial Confidant {1}{B}

Creature - Human Advisor
Civilized — At the beginning of your upkeep, if you control an artifact, a creature, and an enchantment, you draw a card and you lose 1 life.
“Your blood will seal this pact in Inishtu's name.”
2/1
Imperial Defenses

Imperial Defenses {3}{W}

Enchantment
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage.
Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Imperial Prosperity

Imperial Prosperity {1}{U}

Sorcery
Draw a card. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
The worldly gods seek to bring peace and prosperity to the empires of Urshad.
  • Scriptures of Urshad
Incantation Demon

Incantation Demon {3}{U}{B}{R}

Creature - Demon
When Incantation Demon enters, return target instant or sorcery card from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Alara
Infernal Flames

Infernal Flames {2}{R}

Sorcery
Infernal Flames deals 3 damage to target player or planeswalker.
Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
  • Alara
Influence of Progenitus

Influence of Progenitus {W}{U}{B}{R}{G}

Enchantment
Indestructible
At the beginning of each player's upkeep, target permanent you control gains protection from everything until end of turn. Then if you control at least five permanents whose colors are exactly different color triads, you win the game.
  • Alara
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
“May our marches be short, our battles shorter, and our celebrations of victory eternal!”
—Kanaan battle prayer to Hannaru
Into the Lion's Den

Into the Lion's Den {1}{B}

Enchantment
When Into the Lion's Den enters, target opponent reveals their hand. You choose a nonland card from it and exile that card until Into the Lion's Den leaves the battlefield.
  • Scriptures of Urshad
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
  • Scriptures of Urshad
Irrigation Channels

Irrigation Channels {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Draw a card, then discard a card.”
Hydromancy keeps Azutahn crops flourishing even during the dry seasons.
  • Scriptures of Urshad
Jenara's Favor

Jenara's Favor {1}{G}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has flying, and “{1}{W}: Put a +1/+1 counter on this creature.”
“Nefarox's hordes have slaughtered thousands. The time for ceremony is over.”
—Dazric, war cleric
  • Alara
Jenara, Virtue of Bant

Jenara, Virtue of Bant {2}{G}{W}{U}

Legendary Creature - Angel
Flying
Once during each of your turns, for each creature you control, you may activate one of that creature's activated abilities with {T} in its cost without paying {T} and as though that creature had haste.
“Answer the call of my clarion, or stand out of the way.”
5/5
  • Alara
Jhessian Cavalier

Jhessian Cavalier {2}{U}

Creature - Human Knight
Vigilance
{1}{W}: Jhessian Cavalier gains lifelink until end of turn.
“Hope is only lost when there is no one left to lead.”
—Scriptures of the Court of Orderly Contemplation
3/2
  • Alara
Jobiah the World-Shepherd
Jobiah, Devoted Farmer

Jobiah the World-Shepherd

Legendary Creature - God
(Color indicator: Jobiah the World-Shepherd is green)
Indestructible
At the beginning of combat on your turn, you may untap target land you control. If you do, that land becomes an X/X green Beast creature with haste until end of turn, where X is the number of differently named lands you control. It's still a land.
3/3
Card has other part: Jobiah, Devoted Farmer
Jobiah, Devoted Farmer
Jobiah the World-Shepherd

Jobiah, Devoted Farmer {3}{G}

Legendary Creature - Goat Druid
When Jobiah, Devoted Farmer enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.
At the beginning of your upkeep, if you control six or more lands with different names, you may transform Jobiah.
2/2
Card has other part: Jobiah the World-Shepherd
Jund Command

Jund Command {2}{B}{R}{G}

Instant
Choose two —
• Jund Command deals 3 damage to each non-Dragon creature.
• Jund Command deals 4 damage to each opponent.
• Each opponent sacrifices a planeswalker.
• Mill five cards. Return a permanent card milled this way to your hand.
  • Alara
Jund Shardseeker

Jund Shardseeker {2}{R}

Creature - Goblin Scout
Menace
Swampcycling {1}, forestcycling {1} ({1}, Discard this card: Search your libary for a Swamp or Forest card, reveal it, put it into your hand, then shuffle.)
It had found fearsome predators in these strange lands, but none compare to the dragons of Jund.
3/2
  • Alara
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
Naya, heart of abundant life, tread upon by awe-inspiring titans.
  • Alara
Kaalia's Abomination

Kaalia's Abomination {3}{B}{R}

Creature - Zombie Demon Dragon
Flying
When Kaalia's Abomination enters or dies, it deals 2 damage to target opponent. Then that player discards two cards.
Kaalia would not let Malfegor's remains go to waste.
4/4
Kaalia, Sky's End

Kaalia, Sky's End {2}{R}{W}{B}

Legendary Creature - Human Cleric
Flying, lifelink
Whenever Kaalia, Sky's End attacks, it deals 2 damage to any target. It deals an additional 2 damage to that target if you control an Angel. The same is true if you control a Demon. The same is true if you control a Dragon.
4/4
  • Alara
Kaleidoscape

Kaleidoscape

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell that's three or more colors.
The knight braced herself against the coming Maelstrom, ready for its destruction, only to witness its magnificent acts of creation.
  • Alara
Kanaan Wardriver

Kanaan Wardriver {R}

Creature - Human Soldier
{T}: Kanaan Wardriver deals 1 damage to target creature you control. That creature gains haste until end of turn.
The soldiers of Kanaa fight together as one, with each encouraging the others to achieve their best.
2/1
  • Scriptures of Urshad