14928 cards found
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Ancient Rite

Ancient Rite {1}{B}

Instant - Adventure
Sacrifice a creature. When you do, draw two cards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Gloomhollow Scalesage
  • Adventurers of Onora
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Studies

Ancient Studies {1}{U}

Sorcery
Draw two cards. Then discard a card unless you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“Ink fades. Stone erodes. Lasting wisdom is etched into flesh and carried by blood.”
  • Glacia: Hail to the Queen
Ancient Tablet

Ancient Tablet {1}

Artifact - Clue
When Ancient Tablet enters, scry 2.
{2}, Sacrifice Ancient Tablet: You may shuffle any number of target cards from your graveyard into your library. Draw a card.
  • Riddles of Revio
Ancient Tome

Ancient Tome {1}{U}

Riddle Artifact
You can't cast this spell unless you revealed a card named Ancient Tome from anywhere this game.
{T}: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
“All questions can be answered, you simply must be willing to pay the price.”
—Roland, the Philosopher King
  • Riddles of Revio
Ancient Treasures

Ancient Treasures {G}{U}

Enchantment
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
  • Karina's Explorations
Ancient Vitality

Ancient Vitality {2}{W}

Instant
Target creature gains indestructible until end of turn. Untap it.
Draw a card.
“They call themselves the Agnomachi, beholden to a power more terrible than the gods of Nyx.”
—Missive from an Oreskos scout, to Brimaz
  • Theros Triumphant
Andazir's Judgment

Andazir's Judgment {3}{B}

Enchantment
At the beginning of your upkeep, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you sacrifice a creature, each opponent loses 1 life.
  • Alkabah
Anemone Cluster

Anemone Cluster

Land
You may play Anemone Cluster from your graveyard as long as seven or more cards are in your graveyard.
Anemone Cluster enters tapped.
{T}: Add {G} or {U}.
Cycling {1}{G}{U} ({1}{G}{U}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Angel's Codex

Angel's Codex {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is multicolored, it gets an additional +1/+1.
Equip {1}
Only angelic hands can lift the book. Only angelic eyes can read the wisdom within.
  • Mious
Angel's Favor

Angel's Favor {1}{W}

Enchantment - Aura
Enchant creature
When Angel's Favor enters, draw a card.
Enchanted creature gets +0/+2 and has flying.
Angels of the Brimstone Order preach the eradication of heathen dwarves and elves.
  • Quest for the Roseblade
Angelfire

Angelfire {X}{R}

Sorcery
Angelfire deals X damage to up to one target.
If only {R} was spent to cast this spell and X is 5 or more, Angelfire deals X damage to each opponent and each creature and planeswalker your opponents control instead.
Angelic Barracks

Angelic Barracks

Land
As Angelic Barracks enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {R}, or {W}.
“The empire may not act, but with results, its soldiers will waver and see the truth.”
—Sir Éloi
  • Sparks of a Multiverse
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Angeltouched Cavern

Angeltouched Cavern

Land
{T}: Add {C}.
{T}: Add {W}, {B}, or {G}. You can't spend this mana to cast a monocolored spell.
Angeltouched Crag

Angeltouched Crag

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. You can't spend this mana to cast a monocolored spell.
Angeltouched Garden

Angeltouched Garden

Land
{T}: Add {C}.
{T}: Add {B}, {G}, or {U}. You can't spend this mana to cast a monocolored spell.
Angeltouched Marsh

Angeltouched Marsh

Land
{T}: Add {C}.
{T}: Add {G}, {U}, or {R}. You can't spend this mana to cast a monocolored spell.
Angeltouched Saltflat

Angeltouched Saltflat

Land
{T}: Add {C}.
{T}: Add {U}, {R}, or {W}. You can't spend this mana to cast a monocolored spell.
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
She doesn't want to hurt people.
She just doesn't know anything else.
Animorph

Animorph {3}{U/R}

Instant
The owner of target creature or planeswalker shuffles it into their library, then they may create two 1/1 blue Bird creature tokens with flying. If they don't, they reveal cards from the top of their library until they reveal a nonland permanent card, then they put that card onto the battlefield and shuffle the rest into their library.
  • Kahembo: Olde Dawn