11976 cards found
Pyromancer Apprentice

Pyromancer Apprentice {R}

Creature - Human Wizard
Haste (This creature can attack and {T} as soon as it comes under your control.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/1
  • K15 Core Set
Pyromantic Duo
Mayhem Tandem

Pyromantic Duo {1}{R}{R}

Creature - Human Shaman Werewolf
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals that much damage plus 1 instead.
{3}{R}: Transform Pyromantic Duo. Activate only if it's attacking.
2/3
Card has other part: Mayhem Tandem
  • Innistrad In Memoriam
Pyromanticore

Pyromanticore {3}{R}{R}

Creature - Elemental Manticore
Flying
When Pyromanticore enters, it deals X damage to target creature or planeswalker an opponent controls, where X is your devotion to red. Excess damage is dealt to that permanent's controller instead. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
3/2
  • Theros Triumphant
Pyrus, the Undying Flame
Performer of Desire

Pyrus, the Undying Flame

Legendary Creature - Phoenix Actor
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste
Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end.
{1}{R}: Pyrus gets +1/+0 until end of turn.
4/4
Card has other part: Performer of Desire
Qalam Surveyor

Qalam Surveyor {3}{B}

Creature - Human Wizard
Deathtouch
Foresight — Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
{1}{B}: Qalam Surveyor gains menace until end of turn.
3/3
  • Riddles of Revio
Qalami Barbarian

Qalami Barbarian {2}{B}

Creature - Human Warrior
Whenever Qalami Barbarian attacks, you may discard a card. If you do, it gets +1/+2 and gains menace until end of turn.
“I may not have been born in Qalam, but it's still my home.”
3/2
  • Riddles of Revio
Qaraz's Study

Qaraz's Study {G}{U}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of each upkeep, exile the top card of the archived library and your main library. You may cast those cards this turn and may spend mana as though it were mana of any color to cast them.
  • Sparks of a Multiverse
Qaraz, the Dying Wish

Qaraz, the Dying Wish {G}{U}{R}

Legendary Planeswalker - Qaraz
[+1]: Exile the top card of your library. When a source you control deals damage to an opponent this turn, put the exiled card into your hand.
[–2]: Exile target nonland permanent. Its controller reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
[–6]: Exile your library. You may play cards exiled this way for the rest of the game.
Loyalty:
3
  • Sparks of a Multiverse
Qasali Quiverguard

Qasali Quiverguard {1}{G}

Creature - Cat Warrior
Reach
Stampede — Whenever Qasali Quiverguard and a creature with greater power attack, untap all attacking creatures.
Before the dragons came, only the summer canopy could blot out the Nayan sun. Mwezi nocked an arrow, and the pride followed suit.
2/2
  • Alara
Qi Harvester

Qi Harvester {W}{B}

Creature - Panda Bear Monk
{1}, Sacrifice another creature: Qi Harvester gains your choice of deathtouch or indestructible until end of turn. If the sacrificed creature was in Qi Harvester's pack, draw a card. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Qi-Long Rainbringer

Qi-Long Rainbringer {4}{U}

Creature - Dragon Spirit
Flying
When Qi-Long Rainbringer enters, return up to one other target creature to its owner's hand.
For forty days Feng Bao maintained unbroken meditation at Tempest Peak, unflinching through storms both natural and otherwise.
3/2
  • Panxiou
Qi-Long Shrine

Qi-Long Shrine

Land
Qi-Long Shrine enters tapped.
{T}: Add {U} or {R}.
{U/R}, {T}, Sacrifice Qi-Long Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Qilan Archer

Qilan Archer {2}{G}

Creature - Centaur Archer
Reach
If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash.
2/3
  • High Noon
Qilan Explorer

Qilan Explorer {4}{G}

Creature - Centaur Scout
While the elves isolated themselves from the incoming refugees, the centaurs extended a hoof.
4/5
  • High Noon
Qilan Raiders

Qilan Raiders {2}{R}

Creature - Centaur Warrior
Menace
“They have not had the warmest welcome since we came to the west, but I find we have a common enemy in Striking Dawn. Will you join us?”
—Creed, of Graygulch
3/2
  • High Noon
Qilan Seer

Qilan Seer {1}{G}

Creature - Centaur Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
0/4
Qilan Stormers

Qilan Stormers {3}{R}

Creature - Centaur Warrior
Haste
When Qilan Stormers enters, it gets +X/+0 until end of turn, where X is the number of creatures you control.
3/3
Qilan Wanderer

Qilan Wanderer {G}

Creature - Centaur Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Among the once savage centaurs, some turn to help the rising civilization.
1/1
Qilan Warrior

Qilan Warrior {3}{R}

Creature - Centaur Warrior
Trample
Among the once solitary centaurs, some turn to crush the rising civilization.
3/3
  • High Noon
Qilanor, Woodland Tracker

Qilanor, Woodland Tracker {1}{U/R}{G}

Legendary Creature - Elf Scout
Prowess
Landfall — Whenever a land you control enters, create a 1/1 green, blue, and red Elf Scout creature token with prowess.
3/3
  • Seasons of War
Qililia's Scavenger

Qililia's Scavenger {2}{U}{U}

Creature - Merfolk Rogue
Flash
When Qililia's Scavenger enters, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Merfolk you control get +1/+1.
2/2
Qililia, the Saboteur

Qililia, the Saboteur {G}{U}

Legendary Creature - Merfolk Rogue
Flash
If a spell or ability would cause an opponent to create a token, instead you create that token and that player creates a 1/1 blue Fish creature token.
“There's something fishy going on here.”
—Inspector Vivian Dymra
2/1
  • Villains: The Musical
Qing Long, Capricious Wind

Qing Long, Capricious Wind {4}{U}{U}

Legendary Creature - Elder Dragon
Flash
Flying, protection from sorceries
You may look at the top card of your library any time.
You may cast spells from the top of your library as long as it's not your main phase.
5/5
  • Panxiou
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7