14930 cards found
Enchanter's Resolution

Enchanter's Resolution {4}{W}{W}{W}

Sorcery
Destroy all nonland, nonenchantment permanents.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way.
“In the eyes of the Spirits, your existence has been condemned. Fall with grace.”
— Revela Ylerne
  • Spark of Revolution
Encore

Encore {3}{W}

Sorcery
Return target Actor or enchantment card from your graveyard to the battlefield.
“I don't care how dead your character is, get back out there!”
  • Villains: The Musical
End of Days

End of Days {3}{W}{W}

Sorcery
Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
“This isn't a whim. This is my will.”
Engrossed in the Tale

Engrossed in the Tale {2}{W}

Enchantment
This spell costs {2} less to cast as long as you control a Saga.
When Engrossed in the Tale enters, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield.
  • The Stage Presents: The Neverending Act
Enhance Armor

Enhance Armor {2}{W}

Enchantment
When Enhance Armor enters, return an enchantment card from your graveyard to your hand.
Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enlist

Enlist {W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“What were ya expectin'? A buncha maidens to scamper around an' do yer laundry? Maybe wipe yer bum for ya? Get peelin'.”
Entrancing Melody

Entrancing Melody {1}{W}

Instant
Choose one —
• Prevent all damage that would be dealt by creatures this turn.
• Harmonize twice. (Trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Ephemeral Support

Ephemeral Support {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Epic of Hannaru

Epic of Hannaru {X}{W}{W}

Instant
Choose X. You may choose the same mode more than once.
• You gain 2 life.
• Create a 1/1 white Soldier creature token with vigilance.
• Exile target creature you control, then return it to the battlefield under its owner's control.
  • Scriptures of Urshad
Equanimity

Equanimity {1}{W}

Enchantment - Aura
Enchant creature
As Equanimity enters, choose a card type.
When Equanimity enters, draw a card.
Enchanted creature has protection from the chosen card type. This effect doesn't remove Equanimity. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything with that card type.)
  • Glacia: Hail to the Queen
Erika's Purge

Erika's Purge {1}{W}

Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player sacrifices an attacking creature. If this spell was kicked, you gain life equal to the sacrificed creature's power.
  • Tides of War
Establish Guard

Establish Guard {1}{W}

Enchantment
When Establish Guard enters or leaves the battlefield, create a 1/1 white Human Soldier creature token and you gain 1 life.
No location is considered secure until the second guard arrives.
  • The Unraveling
Eternal Banishment

Eternal Banishment {2}{W}{W}

Enchantment - Aura
Enchant creature
When Eternal Banishment enters, put a +1/+1 counter on enchanted creature.
Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate only as a sorcery.
  • Pyramids of Atuum
Eternal Path

Eternal Path {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
When enchanted creature deals combat damage to a player, return Eternal Path to its owner's hand.
Sha'Iv's servants worship order: solidity, the known, the guidance of Mious.
  • Mious
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Ethereal Guidance

Ethereal Guidance {2}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
“I had but drawn my sword when I heard my fallen comrade whispering into my ear. Lijing works in many surprising ways.”
—Ye Hushin, Captain of the Folded Fan
  • Goliaths of Nangjiao
Etherium Staff

Etherium Staff {1}{W}

Artifact - Equipment
Embellish {4}{W} (If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Equipped creature gets +2/+2.
Whenever an artifact creature you control enters, you may attach Etherium Staff to it.
Equip {2}
  • Alara
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Evening Report

Evening Report {1}{W}

Instant
Return target artifact or enchantment card from your graveyard to your hand. You gain life equal to that card's mana value.
“Extra! Extra! Outlaws fight monsters in Izumito! General Ito assassinated! Get your Marinton Times here!”
  • Rail War
Event Horizon

Event Horizon {1}{W}

Instant
Exile target nonland permanent if its mana value is less than or equal to the greatest number of nonland permanents controlled by a single player.
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Evigial Winds

Evigial Winds {1}{W}

Instant
Untap all creatures you control. They get +0/+2 until end of turn.
As the tundra's winds turn, armies crumple under its chilling grasp.
  • Villains: The Musical
Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
And so mankind's empire crumbled to dust not by the hands of an ancient enemy, but by its own divine creation.
Related card: Data-Point
  • Beyond the Blackwall
Exergetic Chains

Exergetic Chains {2}{W}

Enchantment
When Exergetic Chains enters, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield.