15282 cards found
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Ancient Vitality

Ancient Vitality {2}{W}

Instant
Target creature gains indestructible until end of turn. Untap it.
Draw a card.
“They call themselves the Agnomachi, beholden to a power more terrible than the gods of Nyx.”
—Missive from an Oreskos scout, to Brimaz
  • Theros Triumphant
Angel's Favor

Angel's Favor {1}{W}

Enchantment - Aura
Enchant creature
When Angel's Favor enters, draw a card.
Enchanted creature gets +0/+2 and has flying.
Angels of the Brimstone Order preach the eradication of heathen dwarves and elves.
  • Quest for the Roseblade
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Annihilate Aggressor

Annihilate Aggressor {2}{W}

Instant
Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Those who do not comply with the newest regulations will find themselves terminated.
Annihilate the Enemy

Annihilate the Enemy {1}{W}{W}

Instant
Exile target blocking or blocked creature. If that creature had a +1/+1 counter on it, you gain life equal to its power.
  • Spark of Revolution
Another Day in Paradise

Another Day in Paradise {2}{W}

Sorcery
Search your library for up to ten land cards, reveal them, and shuffle them into a new face-down library.
“On the three seas, each day can be a mission, or an adventure, or a vacation! A pirate's life is what you make it. Make it the best you can.”
—First mate Harriet of the Pioneer
  • Dark Seas of Shiryen
Answer the Call

Answer the Call {1}{W}

Sorcery - Adventure
Exile the top five cards of your library. You may put a creature card from among them with mana value 2 or less onto the battlefield.
Card has other part: Sentinel's Pike
  • Adventurers of Onora
Apotheosis

Apotheosis {4}{W}{W}

Enchantment
At the beginning of your upkeep, if you control ten or more storied permanents, you win the game. (Enchantments and legendary permanents are storied.)
“The world fractured around him as he arose into the light and seized his destiny.”
—Azamir, “The Test Of Sunlight”
  • Storytime
Aquatic Might

Aquatic Might {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don't destroy it.)
  • Elmare: Into the Abyss
Arcor Windfall

Arcor Windfall {1}{W}

Instant
Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Arcor; capable of removing dehydration and starvation, fills the consumer with energy, and is highly addictive.
  • A Tourney at Whiterun
Armament Exhibition

Armament Exhibition {W}

Instant
Target creature you control gets +2/+2 until end of turn. If it's attacking, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Nangjiao In Bloom
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon
Arrogant Training
Imperious Hero

Arrogant Training {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Fabled {2}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
“Shall I tie my hands behind my back as well?”
Card has other part: Imperious Hero
  • A Tourney at Whiterun
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
The chamber rings with hymns muttered out of compliance, not reverence.
Asamund's Gambit

Asamund's Gambit {2}{W}

Instant
Foretell {2}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent an opponent controls. Its controller may scry 2.
Ascend Inner Mountains

Ascend Inner Mountains {2}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Exile up to two target creatures. Return them to the battlefield under their owners' control at the beginning of the next end step.
3 | You may have them enter with an additional +1/+1 counter on them.
  • Panxiou
Ascendant's Murmur

Ascendant's Murmur {W}

Instant
The next time target creature would be dealt damage this turn, prevent all but 1 of that damage. Whenever that creature perseveres this turn, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
  • Surging Tide
Ascension
Fyrra, Chosen by Ayala

Ascension {W}

Sorcery
Creatures you control get +1/+1 until end of turn. You gain 3 life.
Memento {4}{W}{W} (You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Fyrra, Chosen by Ayala
  • Survive the Night
Asham's Path
Asham, God of Morality

Asham's Path {2}{W}{W}

Legendary Enchantment
When Asham's Path enters, you gain 8 life.
{1}{W}{W}: Transform Asham's Path. Activate only if your fealty to Plains is five or greater.
Card has other part: Asham, God of Morality
  • Al Tabaq
Assault on Prosania

Assault on Prosania {W}{W}

Instant
Target player sacrifices an attacking creature.
Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.
  • Aftermath
Assault on Soli

Assault on Soli {2}{W}

Instant
Creatures you control get +2/+0 until end of turn. Untap each Army you control.
“Cease this farce, mother! I know these walls as deeply as your callous heart. I will watch this city bow to its rightful scion, or I will watch it burn!”
—Abwad Kahroba
  • Alkabah: The Rise of Soli
Assessment of Virtue

Assessment of Virtue {1}{W}

Instant
Exile target nonland permanent. For each of its colors, its controller creates a 1/1 colorless Spirit creature token.
The afterlife supplies no demons. Those who arrive bring their own with them.