14066 cards found
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
  • Plagues of Fretport
Morose Harpist

Morose Harpist {1}{U}{B}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, each opponent loses life equal to Morose Harpist's power.
She plays her dark melody on a lonely peak, with bodies of men driven mad by her song scattered about below.
0/4
  • Surging Tide
Morrow Probe

Morrow Probe {1}{U}{U}

Sorcery
Target opponent mills five cards, then you exile up to two instant and/or sorcery cards from that player's graveyard. You may cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.
  • Al Tabaq
Mortal Benediction

Mortal Benediction {W/B}{G}

Sorcery
Choose up to one target land card and up to one target creature card with mana value 3 or less from your graveyard. Return one to the battlefield and the rest to your hand.
Mortal Deeds

Mortal Deeds {2}{G}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
That which was built will collapse. That which had bloomed will wilt. That which had created will consume.
  • Beyond Our Ken
Mortal Finish

Mortal Finish {3}{B}

Instant
Exile target creature or planeswalker, then exile its controller's graveyard.
The heart pulses in protest in its final moments, but the race is run.
  • Alara
Mortal Frailty

Mortal Frailty {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Mill two cards.
“Know your station. Let not your ambition lead you to immorality.”
—Lao Xiang, Apex of Austerity
  • Panxiou
Mortal Frame
Wistful Automaton

Mortal Frame

Creature - Human
(Color indicator: Mortal Frame is red)
Prowess, trample
When this creature transforms into Mortal Frame, add {R}{R}{R}.
She knew millions of words in millions of tongues, but only one of them captured how she felt: whole.
3/1
Card has other part: Wistful Automaton
  • Villains: The Musical
Mortal Pilgrimage

Mortal Pilgrimage {W}

Sorcery
Exile target creature. If its power is 3 or greater, return that card to the battlefield under its owner's control at the beginning of the next end step.
Any can make the journey. Only those strong in faith can survive it.
  • Al Tabaq
Mortal Resurrection
Immortal Ascension

Mortal Resurrection {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Fabled {4}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Ascension
  • Glacia: Hail to the Queen
Mortal Tapestry

Mortal Tapestry {3}{G}

Creature - Human Monk
Mortal Tapestry gets +1/+1 for each land card in your graveyard.
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Mortal Whims Falter

Mortal Whims Falter {U/B}

Sorcery - Revelation
Gain control of target creature until end of turn.
Coalesce {6}{U}{B} (You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
5/3
  • MSEM Masters 2021
Mortal Will

Mortal Will {B}

Instant
When target creature you control dies this turn, create a token that's a copy of it, except it has no mana cost.
The secret to conquering death is to willingly accept it with every fiber of your being.
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
  • The Unraveling
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress
Morwyn, Voice of Vraniveer

Morwyn, Voice of Vraniveer {2}{W}{W}

Legendary Creature - Angel
Flying
{1}{W/U}{W/U}: Creatures you control gain flying until end of turn if another creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
4/3
  • Seasons of War
Moss Dweller

Moss Dweller {3}{G}

Creature - Giant Warrior
When Moss Dweller enters, put a +1/+1 counter on another target creature.
“It showed me the symbols we should follow, to know we're on the right track. It wants us to go.”
—Lizaveth
3/3
  • The Unraveling
Moss Viper

Moss Viper {G}

Creature - Snake
Deathtouch
Here lies Nemosyne the Cunning
Chosen by Pharika
Slain by Pharika
—Tombstone inscription
1/1
  • Theros Triumphant
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
  • Tides of War
Mossy Companion

Mossy Companion {2}{G}{G}

Creature - Elemental
Vigilance, reach, trample
Say hello to your new friend.
5/5
Moth-Heart Husk

Moth-Heart Husk {2}{B}

Creature - Human
When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/1
  • Beyond Our Ken
Mother Night

Mother Night {3}{B}{B}

Legendary Creature - Avatar
Deathtouch
Other creatures you control get -1/-1.
Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Life is a cruel mistress.
3/3
  • Novea
Mother Roo

Mother Roo {3}{U}

Creature - Kangaroo
{B}{G}{U}: Mother Roo gets +2/+2 and gains flying until end of turn.
3/3
Card has other part: Bounding
  • Karina's Explorations