14928 cards found
Knowledge Extractor

Knowledge Extractor {5}

Artifact Creature - Construct
Whenever Knowledge Extractor deals combat damage to a player, draw a card.
Information can be given freely, but it's always nice to have a backup when it needs to be obtained by force.
3/3
  • Tides of War
Kofe-District Scholar

Kofe-District Scholar {1}{U}

Creature - Human Wizard
When Kofe-District Scholar enters, draw a card. If Kofe-District Scholar's paranoia cost was paid, draw two cards instead.
Paranoia {1}{U}{U} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
No answer will bring him peace.
0/2
  • Kaleidoscope
Kogane's Swordmaster

Kogane's Swordmaster {1}{W}

Creature - Human Samurai
Double strike
Art of war — At the beginning of your end step, if Kogane's Swordmaster dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1
  • Imperial Legacies
Kogane's Yoroi

Kogane's Yoroi {2}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
Equip {2}
  • Imperial Legacies
Konoe's Lieutenant

Konoe's Lieutenant {G}

Creature - Human Samurai
Konoe's Lieutenant gets +1/+1 as long as an opponent controls a legendary permanent.
2/1
  • Path of Shadows
Koth's Retaliation

Koth's Retaliation {3}{R}

Instant
Koth's Retaliation deals 4 damage to target creature. When that creature dies this turn, exile its controller's graveyard.
“Who ever said that the earth could not burn?”
—Koth of the Hammer
  • Aftermath
Kragma Eviscerator

Kragma Eviscerator {2}{B}{R}

Creature - Minotaur Warrior
Lifelink
When Kragma Eviscerator enters, it deals 2 damage to target creature or planeswalker you don't control. Then destroy that creature or planeswalker if you control a creature with power greater than its base power.
“He is lost. The wrath of Mogis grips him.”
—Kardox of Skophos
3/3
  • Theros Triumphant
Kragnoss' Arsenal

Kragnoss' Arsenal {3}

Artifact
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
The Insurgents were born ready for battle.
  • K15 Core Set
Kragnoss' Battlecharger

Kragnoss' Battlecharger {2}{R}

Creature - Goblin Warrior
First strike, haste
Whenever Kragnoss' Battlecharger attacks, it gets +1/+0 until end of turn for each attacking creature.
He jumps at the first sign of a brawl and doesn't leave until everyone's been dealt with.
0/1
  • K15 Core Set
Kuma Strike

Kuma Strike {R}{G}

Sorcery - Inscription
Target creature you control deals damage equal to its power to target player or planeswalker.
Inscribe {4}{R}{G} ({4}{R}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Kutaan Incubation

Kutaan Incubation {3}{G}{W}

Sorcery
Create three 1/1 green Insect creature tokens, then put a +1/+1 counter on each of them.
Each bug by itself is no bigger than a cat's claw, but working together they achieve more than any single mortal could dream.
  • Kahembo: Olde Dawn
Laden Bruiser

Laden Bruiser {4}

Artifact Creature - Golem
Trample
{2/G}{2/G}, {T}: Put two +1/+1 counters on Laden Bruiser.
It assembles itself from its surroundings, appending boulder after boulder to its hulking physique.
2/2
  • Al Tabaq
Lady of the Nymphaeas

Lady of the Nymphaeas {1}{G}{U}

Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}{G}{U}: Reveal the top card of your library. If it's a land card, you may put it onto the battlefield. If you didn't put that card onto the battlefield and you're in a renaissance, put it into your hand.
2/4
  • Nangjiao In Bloom
Lady's Master-of-Arms

Lady's Master-of-Arms {2}{W}{W}

Creature - Human Soldier
Vigilance, lifelink
3/4
Lafterii Charm

Lafterii Charm {U}{R}

Instant
Choose one—
• Return target creature to its owner's hand.
• Target creature gets +2/+0 and gains first strike until end of turn.
• Draw two cards, then discard a card at random.
  • Khaliz-Dorahn
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Lake of Rage

Lake of Rage

Land
Whenever one or more creatures you control deal damage to a player, put a charge counter on Lake of Rage.
{T}: Add {C}.
{T}, Remove a charge counter from Lake of Rage: Add one mana of any color.
  • Monsters of Chikyu
Lakeside Park

Lakeside Park

Land - Plains Island
({T}: Add {W} or {U}.)
As Lakeside Park enters, you may pay {1}. If you don't, Lakeside Park enters tapped.
  • Eralou
Lampad of Anathemas

Lampad of Anathemas {3}{B}

Enchantment Creature - Nymph
Whenever Lampad of Anathemas or another enchantment you control enters, target creature an opponent controls gets -1/-1 until end of turn.
Lampads work in service of Athreos and Erebos to ensure the dead stay dead and that the living die eventually.
2/5
  • Theros Triumphant
Lamplit Thoroughfare

Lamplit Thoroughfare

Land
{T}, Pay 1 life: Add {U} or {R}.
{2}, {T}, Sacrifice Lamplit Thoroughfare and another permanent: Draw a card. Activate only during your turn.
The battle for the capital would not cease for any nightfall—even the faintest lights would become mortal dangers to agents in the dark.
  • The Empty Throne of Feanav
Land Grab

Land Grab {2}{R}{R}

Sorcery
Gain control of target land.
“Every bit of land's got something that'll scare of its investors. The trick is to find it first, and failing that, invent something even worse.”
—Lexie Boggs, aether baron
  • High Noon
Landbound Sage

Landbound Sage {1}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, you may reveal the top card of your library. If it's a land card, put it into your hand.
“The earth is always speaking to us. I just happen to know how to listen.”
2/1
  • Aftermath
Landmender

Landmender {2}{G}

Creature - Elf Druid
Landmender enters with two -1/-1 counters on it.
{1}{G}, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/3
  • Khaliz-Dorahn
Lands Untrodden

Lands Untrodden {1}{G}

Sorcery
Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Dominance — If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
  • Glacia: Hail to the Queen
Lantern Tender

Lantern Tender {1}{R}{W}

Creature - Human Actor
Other Actors you control get +1/+1.
Whenever a permanent you control transforms, Lantern Tender deals 2 damage to any target and you gain 2 life.
2/2
  • Villains: The Musical