14930 cards found
Daybreak

Daybreak {2}{W}

Enchantment
When Daybreak enters, you gain 3 life.
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Deactivate

Deactivate {W}

Sorcery
This spell has flash as long as you control a permanent with flash.
Deactivate deals 5 damage to target tapped creature.
Trust towards the synthetic is built on glass, and shattered just as easy.
  • Beyond the Blackwall
Decide Boundaries

Decide Boundaries {1}{W}

Instant
If an opponent controls more lands than you, search your library for a Plains card. If an opponent controls more creatures than you, search your library for a creature card with mana value 2 or less. Reveal those cards, put them into your hand, then shuffle.
  • MSEM Masters 2021
Deflecting Strike

Deflecting Strike {W}

Instant
This spell can't be countered.
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • A Tourney at Whiterun
Defying Gravity

Defying Gravity {2}{W}

Sorcery
Target creature gets +2/+2 and gains flying and lifelink until end of turn.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Deliverance Branch

Deliverance Branch {3}{W}{W}

Enchantment
Creatures you control get +1/+1 for each noncreature spell you've cast this turn.
When Deliverance Branch enters, create three 1/1 white Cleric creature tokens with lifelink.
Sallmar envisioned Bastion as a paradise, where community came from contribution.
  • Beyond the Blackwall
Demystifying Tide

Demystifying Tide {W}

Instant
Submerge target artifact or enchantment. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
As the waves washed over the horrific beast, it slowly crumpled to the ground, and a beautiful, frail woman emerged from within.
  • Goliaths of Nangjiao
Descent of the Cherubim

Descent of the Cherubim {W}

Enchantment
Whenever an opponent fails a trial, create a 1/1 white Angel creature token with flying.
“To think,” said Hestia finally, after it was all over, “that some people believe angels are good and peaceful.”
  • Mious
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
Destined Calamity

Destined Calamity {X}{W}{W}

Instant
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.)
• ★ — Create a 1/1 white Soldier creature token.
• ★★ — Put a +1/+1 counter on each creature you control.
• ★★★★★ — Exile each permanent your opponents control. Return them to the battlefield under their owner's control at the beginning of your next upkeep.
  • Riddles of Revio
Destroyed Hopes

Destroyed Hopes {2}{W}

Instant
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
  • Sparks of a Multiverse
Determined to Prevail

Determined to Prevail {1}{W}{W}

Enchantment
Whenever Determined to Prevail or another artifact or enchantment you control enters, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Forage and check on another outpost. The task was simple, and they hadn't trusted Tahti to do it alone; but for the first time in forever, she felt strong.
  • Lovi Awoken
Dictate of the Triumvirate

Dictate of the Triumvirate {4}{W}

Instant
Create three 1/1 white Soldier creature tokens.
Soldiercycling {2}{W} ({2}{W}, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
  • Khaliz-Dorahn
Digital Divinity

Digital Divinity {1}{W}

Enchantment
When Digital Divinity enters, put a +1/+1 counter on each creature you control.
Whenever you gain life, you may return Digital Divinity to its owner's hand.
Mankind sought a new divinity, yet forgot what place mortal have next to those of gods.
  • Beyond the Blackwall
Dignity

Dignity {2}{W}

Instant
Permanents you control gain indestructible until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Grace
  • Oirohpo
Dimensional Isolation

Dimensional Isolation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't be the target of spells or abilities your opponents control.
Diminish to Obscurity

Diminish to Obscurity {4}{W}

Instant
Exile target nonland permanent.
Day 613: Society is no longer within me
Day 733: I reject my nature
Day 941: I am a scraped tablet
Day 1: I shall begin to write
  • End of Wollensie
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters, exile target creature until Disassociate leaves the battlefield.
In a moment of distraction, Vashi's thoughts fled from him entirely. And in the silence that followed found meaning.
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.
Disruptive Echoes

Disruptive Echoes {1}{W}

Enchantment
Permanents enter tapped.
A common quality students are tested on is their ability to perform under pressure. To weave their magic smoothly even under the roughest of conditions.
  • Carpe Arcanum
Divert Attention

Divert Attention {W}

Instant
Choose one or both —
• Tap target creature.
• Untap target creature.
A minor charm at the right moment can yield disastrous results.
  • Oirohpo
Divine Ascension

Divine Ascension {1}{W}{W}

Enchantment - Aura
Enchant creature
When Divine Ascension enters, you gain 2 life.
Enchanted creature gets +2/+1 and has flying.
  • Zero
Divine Conspiracy

Divine Conspiracy {1}{W}

Sorcery
Divine Conspiracy has flash as long as an Angel, Demon, Faerie, or Spirit you controlled died this turn.
Choose up to two target nonland permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
  • The Empty Throne of Feanav
Divine Detention

Divine Detention {4}{W}

Instant
Put target creature into its owner's library second from the top.
“Quiet down now, child. Trust me, any punishment I could give is a caress compared to an angel's displeasure.”
—Hanna, weaver
  • Mious