14930 cards found
Marrow Cruncher

Marrow Cruncher {2}{R}

Creature - Hyena
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step.
3/2
  • Scriptures of Urshad
Marrow Gorger

Marrow Gorger {3}{G}

Creature - Boar
{1}{G}: Marrow Gorger must be blocked this turn if able.
“The worst part of dying? Days later, when you find out what's been feasting on your old corpse.”
—Vosh, the Champion
4/3
  • Arkadai
Marrow Raptor

Marrow Raptor {B}

Creature - Dinosaur
Menace
When Marrow Raptor enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on it.
“Sure they're fast, but keep ‘em fed or you're likely to lose a limb or two.”
— Mefura, Vuliv outrider
1/1
  • Worlds Away
Marrowcaster

Marrowcaster {2}{B}

Creature - Zombie Warlock
Improve {B} ({B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever a nontoken creature you control dies, if it was embattled, you may pay {B}. If you do, create a 2/2 black Zombie creature token. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/3
  • Seasons of War
Marrowskitter

Marrowskitter {B}

Creature - Spider Skeleton Horror
Marrowskitter can't block and can't be blocked.
{3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Is it your skin crawling or theirs?
1/1
  • Toll Midnight
Marsh Dweller

Marsh Dweller {1}{G}

Creature - Demon Imp
Whenever you sacrifice one or more permanents, put a +1/+1 counter on Marsh Dweller.
“Never be attracted to whimsy, lest you lose your footing.”
—Tales of the Wild, Vol. II
1/1
  • End of Wollensie
Marsh's Veil

Marsh's Veil {G}

Instant
Target creature gains hexproof until end of turn.
Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cypress quickly discovered that the Ontarachie was a great place to hide and watch nature.
  • Eralou
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Marshback Knights
Aspiring Rascals

Marshback Knights

Creature - Human Knight
(Color indicator: Marshback Knights is blue)
Whenever Marshback Knights becomes the target of a spell or ability an opponent controls, counter it unless they pay {3}.
{1}{U}: Marshback Knights gains flying until end of turn.
“Onward, to adventure!”
5/4
Card has other part: Aspiring Rascals
  • Eralou
Marshcroaker Coaching

Marshcroaker Coaching {4}{U}

Enchantment
When Marshcroaker Coaching enters, create three 1/1 blue Frog creature tokens.
Frogs you control have “{T}: Target creature gains flying until end of turn.”
  • Eralou
Marshcroaker Drake

Marshcroaker Drake {4}{U}{U}

Creature - Frog Drake
Flying
When Marshcroaker Drake enters, you may return target creature with power 2 or less to its owner's hand.
“I feed her fish, she protects my lotuses.”
—Titou Louoe
4/4
  • Eralou
Marshy Marauder

Marshy Marauder {B}{G}

Creature - Demon Knight
Whenever another creature you control dies, put a +1/+1 counter on Marshy Marauder.
When Marshy Marauder dies, create a 1/1 green Insect creature token for each counter on it.
“Death and the swamp sustain me, and so shall I repay them in kind.”
2/2
  • MSEM Masters 2021
Marshy Vista

Marshy Vista

Land
Marshy Vista enters tapped.
{T}: Add {B} or {R}.
{1}, {T}: Add one mana of any color.
From the housetops to the gutters...
  • Love Song
Martial Eagle

Martial Eagle {5}{W}

Creature - Bird
Flying
To the Danuri, no companion is more loyal; to their enemies, no creature is more threatening.
3/5
  • Khaliz-Dorahn
Martial Maestro

Martial Maestro {R}

Creature - Human Wizard Soldier
First strike
Whenever Martial Maestro attacks, other attacking creatures you control get +1/+0 until end of turn.
“My blade moves magic like a conductor's wand moves music. This mixing of art, magic, and martial skills is my Achievement.”
1/1
  • Discoveries of Akieva
Martial Mastery

Martial Mastery {R}

Instant
Target creature gets +1/+1 until end of turn. Then draw a card if that creature is a Warrior.
The four fighters danced around the towering god. Hadik and Rekha's spears struck from a distance while Kalemn and Helene matched Masha's crushing strength with their own.
  • Beyond Our Ken
Martoob Beastkeeper

Martoob Beastkeeper {G}

Creature - Nephilim Shaman
Trample
Whenever you cast a spell with more colors than the number of counters on Martoob Beastkeeper, put a +1/+1 counter on Martoob Beastkeeper.
“Never underestimate the ability of nature to adapt to any influence.”
1/1
  • Alkabah
Martoob Druid

Martoob Druid {1}{G}

Creature - Human Cleric Druid
{T}: Add one mana of any color.
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.”
—The Tale of Kings
1/2
  • Alkabah
Martoob Guardian

Martoob Guardian {1}{G}

Creature - Nephilim Warrior
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/2
  • Alkabah
Martoob Watershaper

Martoob Watershaper {3}{U}

Creature - Nephilim Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
2/4
  • Alkabah
Martoob's Command

Martoob's Command {R}{G}{W}{U}

Sorcery
Choose two —
• Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
• Create three 1/1 green Snake creature tokens.
• Create a 2/2 blue Bird creature token with flying.
• Create a 3/3 red Manticore creature token with haste.
  • Alkabah
Martoob's Message

Martoob's Message {2}{G}{U}

Instant
Double the number of each kind of counter on target creature you control.
“Nobody seems to bat an eye when I say it's naptime in the manticore pit. I should come here more often.”
—Aryeh, Wandering Druid
  • Alkabah
Martoob, Blessing of Water
Tamaak, Drought of Life

Martoob, Blessing of Water {3}{G}{U}

Legendary Creature - Elder Angel
Flying
Whenever you tap a land for mana, add one mana of any type that land produced.
At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
5/5
Card has other part: Tamaak, Drought of Life
  • Alkabah
Martyr of the Work

Martyr of the Work {1}{W}

Creature - Human Soldier
{1}, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“I fear death only as the end of my service.”
2/2
  • Mious
Martyr's Bounty

Martyr's Bounty {G}

Enchantment
Whenever an attacking creature your team controls dies, you gain 3 life.
The sacrifices of others need not be made in vain.
  • Ophorio