Choose two — • Counter target spell unless its controller pays {6}. • Target player draws two cards, then discards a card. • Creatures target player doesn't control get -3/-0 until end of turn. • Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
Flying, haste {X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Draw three cards. Reprise {5}{U}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!” —Logayr's memory, to Merkurio
Kicker {2}(You may pay an additional {2} as you cast this spell.) Prowess When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
Return target nonland permanent to its owner's hand. Reprise {2}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast. [–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target. [–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.) When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
Enchant creature When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage {2}{U}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying When Messenger of the Heavens enters, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
I, II — Target creature you control gets +2/+0 and gains menace until end of turn. Discovery — Attacking creatures you control get +2/+0 and have menace.
When Meteor Harbinger enters, choose one — • Meteor Harbinger deals 2 damage to each creature. • Each player sacrifices two lands. • Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
Meteor Volley deals 3 damage to each creature. Reprise {4}{R}{R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.” —The Grimoire of Marisa
{T}: Add one mana of color. {3}{G}, {T}: Audition for green. Activate only as a sorcery. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)