10168 cards found
Shimmering Seadragon

Shimmering Seadragon {1}{U}

Creature - Fish
Shimmering Seadragon gets +1/+0 and can't be blocked as long as you control a legendary creature.
The seadragons are poached by outsiders for their beautiful scales, an act which is not taken lightly by Shigurei.
1/3
  • Goliaths of Nangjiao
Shimmershell

Shimmershell {1}{U}

Enchantment Creature - Crab Oyster
Whenever you scry, put a +1/+1 counter on Shimmershell.
“It doesn't take a prophecy to see the strange things washing up on shore these days.”
—Lenkastra of the Twelve
1/1
  • Theros Triumphant
Shine a Light

Shine a Light {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Choose two. You may choose the same mode more than once.
• Draw a card.
• Return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Shining Censure

Shining Censure {3}{W}

Sorcery
Choose one or more —
• Exile target artifact.
• Exile target enchantment.
• Exile target card from a graveyard.
Angelic law revels as much in proclamation as enforcement.
  • Feanav: The Apothecary's Progress
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Shining Revival

Shining Revival {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it for each of its colors.
“All my rituals become dazzling performances with the Maelstrom's power. The results aren't any less grisly, however.”
—Ethrona, fleshformer
  • Alara
Shining Showstopper

Shining Showstopper {4}{R}

Sorcery
Shining Showstopper deals 5 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Some acts don't merely steal the spotlight; they are the spotlight.
  • The Stage Presents: The Neverending Act
Shinrei's Ruse

Shinrei's Ruse {1}{U}{U}

Instant
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
Counter target spell. If Shinrei's Ruse was kicked, draw a card.
  • Over the Horizon
Shinrin Blademaster

Shinrin Blademaster {1}{G}{G}

Creature - Human Samurai
Flash
If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
3/2
  • Imperial Legacies
Shinrin Sage

Shinrin Sage {G}

Creature - Human Wizard
{T}: Add one mana of any color. Activate only if Shinrin Sage is enchanted, equipped, or has a card inscribed onto it.
“The sun has flown away; swaying in the evening sun; a leafless tree.”
— Ayashi, Winter Poet
1/2
  • Imperial Legacies
Shinrin Spellhunter

Shinrin Spellhunter {1}{G}{U}

Creature - Human Samurai
Flash
When Shinrin Spellhunter enters, if an opponent cast a noncreature spell this turn, draw a card.
3/3
  • Imperial Legacies
Shipment Overseer
Overseer of Armies

Shipment Overseer {1}{R}

Creature - Azra Advisor
Whenever you sacrifice a permanent, put a +1/+1 counter on Shipment Overseer.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Overseer of Armies
  • Alkabah: The Rise of Soli
Shipwrecked

Shipwrecked {2}{U}

Sorcery
This spell has flash as long as an opponent is cursed.
Return target creature to its owner's hand.
Draw a card.
  • Dark Seas of Shiryen
Shiverpass Taskmage

Shiverpass Taskmage {1}{U}

Creature - Cat Scout Wizard
Whenever you cast a noncreature spell, Shiverpass Taskmage explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
“The scenic route doesn't have to be the longest one.”
1/1
  • Karina's Explorations
Shoal Raker

Shoal Raker {1}{U}

Creature - Drake
Flying
When Shoal Raker enters, draw a card if an opponent is cursed.
Drakes on Helicos hunt those fleeing the island, starting with the sick and wounded.
2/1
  • Dark Seas of Shiryen
Shoalshine

Shoalshine {G}{U}

Enchantment Creature - Fish
Spells your opponents cast that target Shoalshine cost an additional {2} to cast.
Concord — {T}: Draw a card. Activate only if there are four or more card types among permanents you control.
Keenly aware of its status as a good luck charm, it pays daily visits to as many friends as it can.
2/2
  • Elmare: Into the Abyss
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
“Look at the power these small pieces of ankulith bestow upon me, and you'll understand why this is the path we must walk to save ourselves.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Shock Baton

Shock Baton {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
One always hopes Entelan enforcement won't press charges.
  • Karina's Explorations
Shock Blast

Shock Blast {R}

Instant
Shock Blast deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard.
“Do not let your self-confidence be marred by failure now, student. The more you practice, the better your chances of success.”
  • Goliaths of Nangjiao
Shock and Awe

Shock and Awe {3}{R}

Sorcery
Shock and Awe deals 2 damage to target creature. Creatures can't block this turn.
The Phoenix's flames are fueled by awe, burning more and more vividly as its spectacle attracts an audience.
  • Eralou
Shock or Disbelief

Shock or Disbelief {3}{U}

Instant
Reveal the top four cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand. Shuffle the other and up to four cards from your graveyard into your library.
“Lies. Margaret made no pacts with fair folk;
I would have known had she done so.”
—Doctor Barton to Wormwood
  • Feanav: The Apothecary's Progress
Shocking Ewe

Shocking Ewe {2}{R}

Creature - Elemental Sheep
Vanguard — Whenever a creature you control attacks alone, Shocking Ewe deals 2 damage to defending player.
“No matter how comfortable it looks, do not attempt to use one as a pillow.”
—Karina Oblay, field notes
2/1
  • Monsters of Chikyu
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shomi's Journey
Shrine to the Sailor

Shomi's Journey {U}

Instant
Target creature gains hexproof until end of turn.
Monument {2}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Shrine to the Sailor
  • Alkabah