14930 cards found
Marianne, the Heartstopper

Marianne, the Heartstopper {1}{R}

Legendary Planeswalker - Marianne
[+1]: Discard a card. If you did, draw a card.
[–2]: Create a Bullet token. Until end of turn, if a Bullet you control would deal damage, it deals that much damage plus 1 instead. (It’s an artifact with “{T}, Sacrifice this artifact: It deals 1 damage to any target.”)
Loyalty:
2
Card has other part: Cutting the Noose
  • Over the Horizon
Marilye, Heirloom Pilferer

Marilye, Heirloom Pilferer {3}{U}{U}

Legendary Planeswalker - Marilye
Deception {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
As long as it's your turn, Marilye is a 3/2 Elf Rogue creature with hexproof and indestructible.
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Exile the top five cards of target opponent's library. You may cast any number of cards exiled this way with total mana value less than or equal to the amount of damage dealt to them this turn without paying their mana costs.
Loyalty:
4
Marilye, the Thieving Blade

Marilye, the Thieving Blade {2}{U}{U}

Legendary Planeswalker - Marilye
You may spend mana as if it was mana of any color to cast cards exiled with Marilye.
[+1]: Exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards.
[–3]: Exile target creature. You may cast that card. If you don't, return it to its owner's hand.
[–7]: Gain control of up to five target nonland permanents.
Loyalty:
4
  • Alkabah
Marin Polgek, Academy Heiress

Marin Polgek, Academy Heiress {2}{U}

Legendary Creature - Human Wizard
Marin Polgek, Academy Heiress has hexproof as long as you control three or more enchantments.
{1}{W/U}{W/U}: Create a token that's a copy of target enchantment you control.
2/4
Marine Delver

Marine Delver {4}{U}

Creature - Merfolk Wizard
Whenever Marine Delver attacks, draw a card.
When the Empire first conquered other shores, mer societies expanded deeper beneath the waves, out of human sight.
2/5
  • Feanav: The Apothecary's Progress
Marine Monster

Marine Monster {4}{U}{U}

Creature - Beast
{X}{U}{U}: Marine Monster can't be blocked by creatures with mana value X or less this turn.
“It's not much use to build a boat when you can train a monster to carry you. Maybe that's why they don't build much of anything?”
—Karina Oblay, field notes
5/6
  • Monsters of Chikyu
Marinton Occultist

Marinton Occultist {U}{B}

Creature - Human Druid Wizard
Marinton Occultist can't block or be blocked.
Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
1/1
  • Rail War
Marinton-Ravengulch Line

Marinton-Ravengulch Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Marinton-Ravengulch Line enters tapped.
{T}: Add {B}.
Marionette Phantom

Marionette Phantom {4}{G/U}

Creature - Spirit Horror
When Marionette Phantom enters, choose one —
• Draw a card.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
4/5
  • The Stage Presents: The Neverending Act
Marisa of the Gravehowl

Marisa of the Gravehowl {3}{B}{G}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has “destroy,” “die,” “graveyard,” and/or “mill” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Deathtouch
When Marisa enters, if it was cast, you may put target permanent card from a graveyard onto the battlefield under your control.
2/2
  • MSEM Secret Lair Drops 243 521
  • Dark Seas of Shiryen
Maritime Thug

Maritime Thug {2}{R}

Creature - Human Pirate
Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
Even pirate crews hire someone to do their dirty work.
3/2
Mark of Dark Opulence

Mark of Dark Opulence {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player searches their library, you may search your library for a card, put it into your hand, then shuffle.
The cursed gold of Giradrus acts as a beacon to the richest ship in the three seas.
  • Dark Seas of Shiryen
Mark of Hubris

Mark of Hubris {2}{B}{B}{B}

Enchantment
Skip your draw step.
At the beginning of your end step, discard a card. If you do, create a 4/4 white Angel creature token with flying. If you can't, sacrifice Mark of Hubris.
Once, he demanded the angels to come to his side. Now, he begs them to stop.
  • Mious
Mark of Majesty

Mark of Majesty {3}

Artifact
{T}: Add one mana of any color.
{1}, {T}: You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Mark of Mutiny

Mark of Mutiny {2}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
“Once the oil takes control of you, there is little you can do to resist Phyrexia.”
—Jeska, Coalition Leader
Mark of the Scaleblight

Mark of the Scaleblight {1}{U}{U}

Instant
Exile any number of target creatures. For each creature exiled this way, its controller creates a 3/2 green Crocodile creature token with trample.
Jeama brands the worst souls with a poetic and unmistakable form.
Marked Coin

Marked Coin {1}

Artifact
{1}: Look at the top card of your library.
{T}, Sacrifice Marked Coin: You may shuffle your library. Draw a card.
“Sometimes luck just comes down to feeling it out.”
— Red Robin
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Market Caster

Market Caster {2}{W}

Creature - Reflection
Defender
{1}{W}, {T}: Tap target creature.
“Light charms, dark charms, storms in a bottle and bottles in a storm! Can I interest you in our finest Duela steel or Lha diversions? Stay awhile and join the fun!”
1/4
  • Oirohpo
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Marketplace Crossroads

Marketplace Crossroads

Land - Satrapy
{T}: Add {C}.
Tap five untapped Satrapies you control: Add six mana in any combination of colors.
Though the satrapies are independent, they still obey the commands of the Shah above them all.
  • Alkabah
Marketplace Haggling

Marketplace Haggling {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card or sacrifice an artifact.
Draw two cards and create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Alkabah
Maroon

Maroon {1}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target creature.
Parton sighed as his boat ran aground, nothing but sand and rocks in sight. He'd be better off dead.
  • Dark Seas of Shiryen
Marre Guardian

Marre Guardian {4}{G}

Creature - Human Scout
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
“You look like you could use help finding the path.”
3/4
  • Rail War
Marred Marauder

Marred Marauder {1}{R}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
What doesn't kill you makes you scarier.
2/1
  • Glacia: Hail to the Queen