11493 cards found
Red-Crowned Admiral

Red-Crowned Admiral {3}{W}

Creature - Human Warrior
When Red-Crowned Admiral enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Each creature you control with a +1/+1 counter on it has flying.
2/3
Redeemed Daughter

Redeemed Daughter {2}{G}

Creature - Nymph
Other creatures you control get +0/+1.
{T}: Add {G}.
Once life, now something far beyond.
2/2
  • Novea
Redeye Commando

Redeye Commando {4}{R}

Artifact Creature - Construct
First strike
Redeye Commando's power is equal to twice the number of artifacts you control.
Redeye Commando attacks each turn if able.
Whenever Redeye Commando attacks, if its power is 6 or greater, it gains menace and trample until end of turn.
*/3
  • Elmare: Into the Abyss
Redgill Corsair

Redgill Corsair {R}

Creature - Merfolk Pirate
Redgill Corsair gets +1/+0 as long as you control an artifact.
When Redgill Corsair dies, create a Treasure token.
Although they lurk at the edges of Bloodhollow territory to prey on Coralight scouts, the Redgills were unknowingly the first line of defense against the invasion of the Others.
1/1
  • Elmare: Into the Abyss
Redleather Armorer

Redleather Armorer {1}{G}

Creature - Bear Monk
Redleather Armorer gets +1/+1 as long as it's your turn.
“Better to take your time making sure you're protected than to rush and die a fool's death.”
2/2
  • Glacia: Hail to the Queen
Redtail Fencer

Redtail Fencer {1}{W}

Creature - Fox Soldier
First strike
Whenever an opponent casts a noncreature spell, you gain 2 life.
“I can counter every trick you know, and many more besides. Let's just move on to the part where you give up, yeah?”
2/1
  • Glacia: Hail to the Queen
Reefcrown Egg

Reefcrown Egg {1}

Artifact
Whenever you draw a card, put a hatch counter on Reefcrown Egg.
{T}, Sacrifice Reefcrown Egg: You may put a creature card with mana value less than or equal to the number of hatch counters on Reefcrown Egg from your hand onto the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Reflect Upon the Past

Reflect Upon the Past {2}{B/G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment you control.
As tensions rose between the Daelish and Cauldish knights, King Visserine retired to the woods to reflect upon the long forgotten slights that led to centuries of war and wondered whether his peace could ever hope to last.
  • A Tourney at Whiterun
Reflect on Serenity

Reflect on Serenity {2}{W}{B}

Enchantment
At the beginning of your upkeep, return target enchantment card from your graveyard to your hand.
Whenever Reflect on Serenity or another enchantment you control enters or leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Reflected Grandeur

Reflected Grandeur {3}{G}

Enchantment
Each creature you control gets +1/+1 for each other creature you control with the same name.
“Together we will always grow stronger.”
  • K15 Core Set
Reflected Worldwalker

Reflected Worldwalker {4}{B}{B}{B}

Creature - Avatar
Indestructible
When Reflected Worldwalker enters, each player puts their hand into their sideboard.
There is no whence from where it comes.
4/5
  • Oirohpo
Reflecting Pool Drifter

Reflecting Pool Drifter {1}{U}

Creature - Drake
Flying
{2}{U}: Switch target creature's power and toughness until end of turn.
Its eyes shine as mirrors, showing you not who you are but who you could have been.
1/3
  • Nangjiao In Bloom
Reflective Stalker

Reflective Stalker {W}{U}{B}

Creature - Reflection Horror
As Reflective Stalker enters, choose a noncreature card name.
When Reflective Stalker enters, if it was cast, create a token that's a copy of it.
Spells your opponents cast with the chosen name cost {2} more to cast.
2/1
  • The Stage Presents: The Neverending Act
Reformed Devil

Reformed Devil {3}{R}

Creature - Devil Warrior
“If we can convert these beasts, perhaps the alligators are next.”
—Helena
4/3
  • Eralou
Reformed Seeker

Reformed Seeker {B}{B}

Creature - Vampire Shaman
Flying, lifelink
Life changed by a passing archivist, the cultist sought new and better ways to dispose of its victims.
2/1
  • Oirohpo
Refraction Diver

Refraction Diver {1}{U}

Creature - Merfolk Reflection
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the next end step.)
1/1
  • Over the Horizon
Refuse Trawler

Refuse Trawler {1}{G}

Creature - Human Scout
When Refuse Trawler enters, you may pay {G}. If you do, choose one —
• Return a permanent card from your graveyard to your hand.
• Rediscover a permanent card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a permanent card. Otherwise, put it back or into your graveyard.)
1/3
  • Lovi Awoken
Regal Coralhorn

Regal Coralhorn {1}{R}{G}

Creature - Seahorse Beast
First strike, trample
Whenever Regal Coralhorn deals combat damage to a player or planeswalker, return target card with a cycling ability from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/3
  • Elmare: Into the Abyss
Regal Dragoon

Regal Dragoon {1}{B}

Creature - Human Knight
Menace
Regal Dragoon gets +1/+1 as long as you control a legendary creature.
“Loyal to the throne? I follow power. What else would I be loyal to?”
2/1
  • Seasons of War
Regal Seasnake

Regal Seasnake {3}{W}{W}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
As long as you control three or more artifacts, Regal Seasnake has vigilance. (Attacking doesn't cause it to tap.)
4/4
  • Elmare: Into the Abyss
Regretful Chronicler
Optimistic Chronicler

Regretful Chronicler {1}{U}

Creature - Human Cleric
Whenever Regretful Chronicler is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Surpass {5}{U} ({5}{U}: Transform this. This
costs 1 less to activate for each counter on it. Activate only as a sorcery.)
0/4
Card has other part: Optimistic Chronicler
  • Alkabah: The Rise of Soli
Regrets of Mortals

Regrets of Mortals {3}{R}

Creature - Demon Horror
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, Regrets of Mortals gets +2/+0 until end of turn. You may discard a card. If you do, draw a card.
What choice did anyone ever have?
2/5
  • The Empty Throne of Feanav
Regrowth from Ruin
Carnal Warfare

Regrowth from Ruin {2}{B}{G}

Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
At the beginning of your upkeep, you may return a creature card from your graveyard to your hand. If you do, you gain 2 life.
...but in Carü Mapu, new life can be born from even the bloodiest battlefield.
Card has other part: Carnal Warfare
  • Road to Carü Mapu
Regulator of Tithes

Regulator of Tithes {1}{B}

Creature - Nephilim Cleric
Menace
“Do you want Tamaak to sap your soul? For Rahstahde to burn your body? Give a little, and Mahara will protect you.”
2/1
  • Alkabah
Regurgitator Ooze

Regurgitator Ooze {3}{G}

Creature - Ooze
At the beginning of combat on your turn, you may have Regurgitator Ooze consume. If you do, it gets +2/+2 until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
When Regurgitator Ooze dies, return a card exiled with it to its owner's hand.
Is it ever gonna be enough?
3/3