15282 cards found
Thornbriar Caryatid

Thornbriar Caryatid {1}{G}

Creature - Plant
{T}: Add {G}. If there are three or more creature cards in your graveyard, add {G}{G} instead.
“I've not known them to be so hostile. The earth around them has changed, turning them malign and bitter.”
—Telphe, druid of Nylea
0/3
  • Theros Triumphant
Wall of Ivy

Wall of Ivy {G}

Creature - Plant Wall
Defender
When Wall of Ivy enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
0/3
  • Feanav: The Apothecary's Progress
Wyrmwood Enchantress

Wyrmwood Enchantress {2}{G}{G}

Creature - Human
Whenever an enchantment you control enters, draw a card.
Her kindness belies the years of experience in the art of enchantments.
0/3
  • Zero
Guide to the Wayward

Guide to the Wayward {1}{W/U}

Creature - Goat Scout
Guide to the Wayward enters with a +1/+1 counter on it.
{1}{W/U}, {T}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/3
  • Kahembo: Olde Dawn
Undercity Vendor

Undercity Vendor {U}{B}

Creature - Goblin Rogue
{T}, Sacrifice a permanent: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Maybe I've heard of these rumors. I'm sure a sale or two will jog my memory...”
0/3
  • Villains: The Musical
Ve'aja, the First Bloodline

Ve'aja, the First Bloodline {2}{B}{R}

Legendary Creature - Cleric Avatar
Ve'aja, the First Bloodline's power is equal to the number of Clerics you control.
Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power.
“All things begin and end in blood.”
*/3
  • Sparks of a Multiverse
Damian's Silencer

Damian's Silencer {1}{W}{B}

Creature - Human Rogue
Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature.
“Broken legs heal. Broken kneecaps change your victim's whole life.”
0/3
  • Sparks of a Multiverse
Almgrove Sentinel

Almgrove Sentinel {1}{U}{R}

Creature - Human Wizard
Defender
Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel.
{T}: Almgrove Sentinel deals 1 damage to any target.
0/3
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
*/3
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Artificial Wayfinder

Artificial Wayfinder {3}

Artifact Creature - Construct Scout
When Artificial Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
There are many great lands outside of the five great Satrapies. While most contact is limited to wayfinders, most are content with keeping away from any foreign influence.
0/3
  • Alkabah
Pristine Frame

Pristine Frame {3}

Artifact Creature - Construct
{T}: Add {C}. You gain 1 life.
Pristine Frame gets +2/+2 and has flying as long as you have 25 or more life.
Beauty sings for the silent.
0/3
  • Villains: The Musical
Recon Hopper

Recon Hopper {2}

Artifact Creature - Insect Scout
Flash
{1}, {T}: Scry 1.
Most of Skalor's wildlife has metal as part of its biology. Some creatures found the extra defense lacking, and used the new support to grow bigger than ever before.
0/3
  • Karina's Explorations
Slaughterkeg

Slaughterkeg {2}

Artifact Creature - Construct
Slaughterkeg can't attack or block.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able.
When Slaughterkeg dies, draw a card.
0/3
Aokara Devoted

Aokara Devoted {W}

Creature - Human Samurai
Though lacking the years of experience of her traitorous brothers and sisters in arms, her honor remains unsoiled.
0/4
  • Path of Shadows
Fox of the Fallen Forest

Fox of the Fallen Forest {2}{W}

Creature - Fox Spirit
Fox of the Fallen Forest gets +4/+0 as long as you control a legendary creature.
The spirit stands perfectly still, watching silently over the forest until called into action by its master.
0/4
  • Goliaths of Nangjiao
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Runic Wall

Runic Wall {2}{W}

Creature - Wall
Defender (This creature can't attack.)
{W}, {T}: You gain 1 life.
The light of divinity is both a shield and a blessing to those who need it.
0/4
  • Zero
Shellback Storyteller

Shellback Storyteller {W}

Creature - Turtle Shaman
Concord — {T}: Tap target nonland permanent. Activate only if there are four or more card types among permanents you control.
“Let me tell you the story of the shellbacks and the spineclaws, and how the great Coconut War brought us together . . .”
0/4
  • Over the Horizon
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Weary Steward

Weary Steward {2}{W}

Creature - Human Advisor
Flash (You may cast this spell any time you could cast an instant.)
Defender
When Weary Steward enters, prevent all combat damage target creature would deal this turn.
0/4
  • A Tourney at Whiterun
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
0/4
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
Concepts forced themselves upon the world, folding reality around them until they became impenetrable.
0/4
  • Beyond Our Ken
Regretful Chronicler
Optimistic Chronicler

Regretful Chronicler {1}{U}

Creature - Human Cleric
Whenever Regretful Chronicler is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Surpass {5}{U} ({5}{U}: Transform this. This
costs 1 less to activate for each counter on it. Activate only as a sorcery.)
0/4
Card has other part: Optimistic Chronicler
  • Alkabah: The Rise of Soli