11493 cards found
Reclaimed Kalak

Reclaimed Kalak {3}{B}

Creature - Troll Shaman
{2}{B}: Reclaimed Kalak gains indestructible until end of turn.
Revive {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/2
  • Ophorio
Reclamation Grovesculptor

Reclamation Grovesculptor {3}{G}{G}

Creature - Human Druid
Whenever Reclamation Grovesculptor enters or attacks, put a growth counter on target noncreature permanent. It becomes a colorless Forest land and loses all other card types and land types.
5/5
Reclamation Project

Reclamation Project {2}{W}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker, put a technology counter on Reclamation Project.
Remove X technology counters from Reclamation Project: You may cast target artifact or creature card with mana value X from your graveyard this turn. That creature enters as an artifact in addition to its other types. X can't be 0.
  • Lovi Awoken
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When Reclamation Sage enters, you may destroy target artifact or enchantment.
Project Reclamation mission: To prevent the League from expanding, to stop the Banished from encroaching, and to turn abandoned cities into nature once again.
2/1
Reclusive Archmage

Reclusive Archmage {4}{U}

Creature - Human Wizard
Flash
{U}, Return another creature you control to its owner's hand: Reclusive Archmage can't be blocked this turn and gains hexproof until end of turn. Activate only once each turn.
“At my skill level, there aren't peers, just charlatans who want to steal your research.”
4/3
  • Discoveries of Akieva
Reclusive Augur

Reclusive Augur {B}

Creature - Human Shaman
{2}{B}{B}, Exile Reclusive Augur from your graveyard: Return another target creature card from your graveyard to the battlefield. Activate only during your turn.
“If you want hope, try the charlatans on Tin Street. I sell truth; nothing more, but nothing less.”
1/1
Reclusive Boggan

Reclusive Boggan {1}{G}{G}

Creature - Faerie
Flash
Horrified as they are by the senseless suffering of mortals, some fae are pained more by the joy they witness.
3/3
  • Feanav: The Apothecary's Progress
Reclusive Copse

Reclusive Copse

Land - Animus
Reclusive Copse enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Reclusive Copse becomes an Insect creature with deathtouch in addition to its other types.
Scavenge {B}{G}
1/2
  • Panxiou
Reclusive Horror

Reclusive Horror {2}{B}{B}

Creature - Horror
As an additional cost to cast this spell, pay {2} or sacrifice a creature.
Menace
“Sure, a large enough corpse might attract it. But why would you want to?”
—Igsby, scavenging alchemist
6/3
  • Arkadai
Reclusive Mermaid

Reclusive Mermaid {2}{U}

Creature - Merfolk
Hexproof
Paranoia {1}{U} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Once, she dreamed fondly of the world above. The Great Fear turned each dream into a nightmare.
1/3
  • Kaleidoscope
Recognification Process

Recognification Process {3}{U}{U}

Enchantment
When Recognification Process enters and at the beginning of your upkeep, create a token that's a copy of target artifact you control, then sacrifice an artifact.
“And I look upon the world again and again and again, hoping to find something.”
—Alida
  • End of Wollensie
Recognition of Mortality

Recognition of Mortality {4}{W}{W}

Enchantment
Flash
Creatures your opponents control have base power and toughness 1/1.
Fleeting {1}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Recollection Revelation

Recollection Revelation {W}

Enchantment
When Recollection Revelation enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{1}{W}, Sacrifice Recollection Revelation: Return another target artifact or enchantment card from your graveyard to your hand.
  • Arcanum Academia
Recommissioned Ride

Recommissioned Ride {1}

Artifact - Vehicle
Menace
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Give the old world a bit a patience and you'll be surprised how it can roar back to life.”
—Yuno Moonchaser
3/3
  • Sparks of a Multiverse
Recon Drone

Recon Drone {2}

Artifact Creature - Construct Scout
When Recon Drone enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Then if you did, put a card from your hand on the bottom of your library.
2/1
  • Over the Horizon
Recon Hopper

Recon Hopper {2}

Artifact Creature - Insect Scout
Flash
{1}, {T}: Scry 1.
Most of Skalor's wildlife has metal as part of its biology. Some creatures found the extra defense lacking, and used the new support to grow bigger than ever before.
0/3
  • Karina's Explorations
Reconnaissance Expert

Reconnaissance Expert {2}{G}

Creature - Human Scout
When Reconnaissance Expert enters, mill four cards.
When Reconnaissance Expert dies, return target noncreature permanent card from your graveyard to your hand.
“I'll be gone in a day or two.”
3/2
  • Animus Vox
Reconstructed Adept

Reconstructed Adept {1}{U}

Creature - Human Wizard
Flash
Prowess
When Reconstructed Adept enters, target instant or sorcery card in your graveyard gains agonize until end of turn. (You may cast it by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile that card.)
1/2
Recreator of Myths

Recreator of Myths {R}{W}{U}

Creature - Sphinx Cleric
Flying, lifelink
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Recreator of Myths attacks, you may cast target instant or sorcery spell from your graveyard. If you do, exile that card instead of putting it into your graveyard as it resolves.
1/4
  • Alkabah
Recruiter of Irregulars

Recruiter of Irregulars {1}{U}{U}

Creature - Human Pirate
Deception {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a Pirate or Rogue you control deals combat damage to a player, rediscover a Pirate or Rogue card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a Pirate or Rogue. Otherwise, put it back or into your graveyard.)
3/2
  • Over the Horizon
Recruits of the Demeter

Recruits of the Demeter {U}

Creature - Human Pirate
When Recruits of the Demeter enters, draw a card if you control another Pirate.
They left to chase glory, an unthinkable notion in their home village.
1/2
  • Dark Seas of Shiryen
Recurring Abomination

Recurring Abomination {2}{B}

Creature - Elemental Horror
Whenever Recurring Abomination deals combat damage to an opponent, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
{4}{B}{B}: Return Recurring Abomination from your graveyard to the battlefield tapped.
3/2
Recursion Runner

Recursion Runner {2}{U}{U}

Creature - Human Artificer
When Recursion Runner enters, create a Function token with “If this spell isn't a copy, copy it. You may choose new targets for the copy.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Why execute but once?
3/2
  • Beyond the Blackwall
Red Flower Assassin

Red Flower Assassin {4}{B}

Creature - Human Assassin
When Red Flower Assassin enters, destroy target creature.
Revive {5}{B} ({5}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Tales of Old Jidai
Red Pelt Hart

Red Pelt Hart {2}{R}

Creature - Elk
Trample, haste
When Red Pelt Hart deals combat damage to a player, return it to its owner's hand.
At the beginning of your end step, sacrifice Red Pelt Hart.
4/3
  • A Tourney at Whiterun