15897 cards found
Stillmarsh Brinecatcher

Stillmarsh Brinecatcher {2}{U}

Creature - Human Merfolk Horror
When Stillmarsh Brinecatcher enters, return another target nonland permanent to its owner's hand.
At the beginning of your end step, if you control a permanent with mana value 5 or greater, you may sacrifice Stillmarsh Brinecatcher. If you do, draw a card and create a 3/2 colorless Horror creature token.
2/1
Stillsong Enforcer

Stillsong Enforcer {2}{R}

Creature - Human Cleric
Menace
Whenever you discard a card, Stillsong Enforcer deals 1 damage to target opponent or planeswalker.
Mayar's voice spread through the band, echoing an ancient hymn. Not long after, its fury turned seekers to zealots.
3/1
  • Beyond the Blackwall
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Stilthorpe Memorialist

Stilthorpe Memorialist {G}

Creature - Human Peasant
Whenever this creature or another Citizen or Peasant you control enters, you may exile target card from a graveyard. If you exile a creature card this way, you gain 1 life.
“We give thought to those lost, and pray they're granted peaceful repose.”
2/1
  • The Petals Wilt
Stinghopper

Stinghopper {B}

Creature - Fungus Frog
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“I have yet to see a creature that the woopip can't use to spread their spores.”
—Cypress
1/1
  • Eralou
Stinging Hunter

Stinging Hunter {B}

Creature - Human Warrior
Whenever you cast a spell that doesn't share a color with Stinging Hunter, each opponent loses 1 life.
1/1
  • Novea
Stinging Swordfish

Stinging Swordfish {R}{W}

Enchantment Creature - Fish
Stinging Swordfish has first strike as long as it's attacking.
When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1,” “Equipped creature has first strike as long as it's attacking,” and equip {2}. You may attach that token to a creature you control.
3/1
Stirring Igmel

Stirring Igmel {1}{U}{R}

Creature - Elemental Bird
Flying
Whenever you cast your first spell each turn, add {U}{U}, {U}{R}, or {R}{R}.
Whenever you cast your second spell each turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you cast your third spell each turn, Stirring Igmel deals 3 damage to each opponent.
2/1
  • End of Wollensie
Stoic Djinn

Stoic Djinn {1}{U}

Creature - Djinn Wizard
Stoic Djinn has flying as long as it has a counter on it.
The few humans that live long enough on Alkabah to be swayed by neither angelic or demonic influences eventually become detached mediators of knowledge.
2/1
  • Alkabah
Stonevault Blademaster

Stonevault Blademaster {W}{W}

Creature - Dwarf Knight
Double strike, vigilance, lifelink
“I've trained in every bladed weapon known to dwarvenkind: the axe, the poleaxe, the double axe, the greataxe...”
1/1
  • Arkadai
Stonework Infantry

Stonework Infantry {1}

Artifact Creature - Construct
At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
1/1
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
A single spark can set the world ablaze.
1/1
  • Oirohpo
Storm Servant

Storm Servant {2}{R}

Creature - Elemental
Whenever a permanent you control becomes tapped, Storm Servant gets +1/+1 until end of turn.
Power overwhelmed the warlord, giving him mere seconds to turn the mana into anything before it turned on him.
1/1
  • Villains: The Musical
Stormbred Elemental

Stormbred Elemental {1}{R}

Creature - Elemental
Stormbred Elemental gets +1/+1 as long as you control an Island.
{U}: Stormbred Elemental gains flying until end of turn.
In the Stormy Peaks of Ellanas, elementals are born out of thunder and chaos.
2/1
  • K15 Core Set
Stormshaper Adept

Stormshaper Adept {R}

Creature - Human Wizard
Prowess, haste
1/1
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
1/1
  • Worlds Away
Stormvolt Apprentice

Stormvolt Apprentice {R}

Creature - Human Scientist
{1}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}, {T}, Exile an instant or sorcery card from your graveyard: Stormvolt Apprentice deals 1 damage to each opponent.
1/1
  • Over the Horizon
Strange Sights

Strange Sights {U}

Creature - Whale Spirit
Flash
Flying
When Strange Sights dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
  • End of Wollensie
Straw Intellectual

Straw Intellectual {3}

Artifact Creature - Scarecrow Wizard
Prowess
Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.”
—Animus; or, Life's Mystery
2/1
  • The Empty Throne of Feanav
Stray Sighthound
Seer of the Hunt

Stray Sighthound {1}{G}

Creature - Hound
Stray Sighthound can't be blocked by creatures with power 2 or less.
Attain {3}{G} ({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/1
Card has other part: Seer of the Hunt
  • The Empty Throne of Feanav
Street Stalker

Street Stalker {B}

Creature - Vampire Rogue
When Street Stalker enters, target opponent loses 1 life for each creature you control named Street Stalker.
“The city's thieves seem to be more focused on drawing blood than coin these days...”
—Inspector Vivian Dymra
1/1
  • Villains: The Musical
Street Stray

Street Stray {U}

Creature - Cat
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
1/1
  • Karina's Explorations
Streetside Entertainer

Streetside Entertainer {R}

Creature - Human Bard
Harmony — Target creature gains haste until end of turn.
When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Streetwise Investigator

Streetwise Investigator {1}{U}

Creature - Human Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, target creature you control with mana value 3 or less can't be blocked this turn. If Streetwise Investigator has two or more counters on it, that creature gains vigilance until end of turn.
1/1
  • Toll Midnight
Strict Instructor

Strict Instructor {U}

Creature - Human Wizard Advisor
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Tap or untap another target permanent.
“Try again.”
1/1
  • Arcanum Academia