15897 cards found
Rethia Cultivator

Rethia Cultivator {2}{G}

Creature - Human Scout
When Rethia Cultivator enters, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
“The land is hurting, but we've all got healing hands.”
2/2
Big Presents
  • Playtest Cards
Ambush Gharial

Ambush Gharial {1}{B}{R}{G}

Creature - Crocodile
Flash
When Ambush Gharial enters, it fights up to one target creature. If that creature would die this turn, exile it instead.
The wetlands of Varakna run black with seeping tar, run green with algal blooms, but most often run red with blood.
3/4
  • Alara
Ritual of Coalescence

Ritual of Coalescence {2}{B}{B}

Instant
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
Create X 2/2 black Demon creature tokens, where X is one plus the number of creatures that died this turn.
  • Descent from the Highlands
Dai Gui, Pillar of Sea and Sky

Dai Gui, Pillar of Sea and Sky {2}{G}{U}

Legendary Creature - Turtle Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Dai Gui enters, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
{X}{X}{G}{U}: Demigod — You gain X life and you draw X cards. X can't be 0.
{X}{X}{G}{U}: God — Put up to X creature cards from your hand onto the battlefield.
2/4
  • Panxiou
Narwhalrus

Narwhalrus {2}{G}

Enchantment Creature - Seal Whale
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
3/3
  • Elmare: Into the Abyss
Almgrove Spellblade

Almgrove Spellblade {2}{U}{R}

Creature - Human Wizard Warrior
Whenever Almgrove Spellblade attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Exile the top two cards of your library. Until end of turn, you may play cards exiled by Almgrove Spellblade.
2/4
  • Arcanum Academia
Bjarndyr Outfitter

Bjarndyr Outfitter {2}{W}{W}

Creature - Bear Warrior
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/3
  • Glacia: Hail to the Queen
Rosegill Rover
Gilled Curtailer

Rosegill Rover

Creature - Merfolk Rogue
(Color indicator: Rosegill Rover is blue and red)
Rosegill Rover can't be blocked.
Whenever Rosegill Rover attacks, you may discard a card. If you do, draw a card.
He could not know all that is coming, but he goes to it laughing.
2/3
Card has other part: Gilled Curtailer
  • Feanav: The Apothecary's Progress
Pyromantic Duo
Mayhem Tandem

Pyromantic Duo {1}{R}{R}

Creature - Human Shaman Werewolf
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals that much damage plus 1 instead.
{3}{R}: Transform Pyromantic Duo. Activate only if it's attacking.
2/3
Card has other part: Mayhem Tandem
  • Innistrad In Memoriam
Child of the Pack

Child of the Pack {2}{G}

Enchantment - Aura
Enchant creature
When Child of the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +1/+1 for each Wolf you control.
  • Surging Tide
Daelish Hopeful

Daelish Hopeful {2}{R}{R}

Creature - Human Soldier
Adorned — Daelish Hopeful has first strike as long as it's equipped and/or enchanted.
A young commoner seeking her fortunes in the Minor Melee.
4/2
  • A Tourney at Whiterun
Phantasmal Samaritan

Phantasmal Samaritan {1}{W}

Creature - Illusion
When Phantasmal Samaritan enters, you gain 4 life.
Her gifts are immaterial and her embrace without weight, but her support can still uplift a tired heart.
1/2
  • Kaleidoscope
Lodestone Colossus

Lodestone Colossus {6}

Artifact Creature - Golem
Menace
As the survivors were finally ready to abandon the hostile environment of Beragnos, the earth itself rose to impede them from advancing.
5/1
  • Aftermath
Witch of the Veil

Witch of the Veil {1}{U}{B}

Creature - Human Shaman
Flash
When Witch of the Veil enters, if it was cast, you may sacrifice a creature. If you do, return that card to the battlefield under its owner's control.
2/3
  • The Empty Throne of Feanav
Yamamai Invoker

Yamamai Invoker {3}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2
  • Tales of Old Jidai
Bonescourge Kazadrak
The Scourgebone Pact

Bonescourge Kazadrak {3}{B}{B}

Legendary Creature - Skeleton Dragon
Flying, deathtouch, lifelink
Ride {1}{B} ({1}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
You may activate Bonescourge Kazadrak's ride ability from your graveyard by sacrificing a creature in addition to paying its other costs.
5/4
Card has other part: The Scourgebone Pact
  • The Petals Wilt
Runebreaker Mage

Runebreaker Mage {3}{U}

Creature - Human Wizard
When Runebreaker Mage enters, return another target nonland permanent you control and target nonland permanent you don't control to their owner's hands.
3/3
  • The Unraveling
Reverence Seeker

Reverence Seeker {2}{B}

Creature - Human Knight
When Reverence Seeker dies, you may return another target Knight card from your graveyard to your hand.
She's long ago surrendered all hope of earning her own honor. The best she hopes for is to lose herself to another's purpose.
2/2
  • A Tourney at Whiterun
Puppetize

Puppetize {3}{U}{U}

Enchantment - Aura
Enchant creature
{U}: Tap enchanted creature.
{1}{U}: Untap enchanted creature and gain control of it until end of turn.
“Dance, my pathetic plaything, dance!”
  • Zero
Jade Sentinel

Jade Sentinel {1}

Artifact Creature - Spirit
{1}, {T}: Put a +1/+1 counter on Jade Sentinel. Activate only if you control a creature with power greater than Jade Sentinel's.
“May your pack inspire greatness within you, and you in turn inspire your pack.”
—Cascading Zhenzu
1/1
  • Panxiou
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
Slumbering Bear

Slumbering Bear {1}{W}

Creature - Bear Beast
Defender
Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it.
Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
3/3
  • Monsters of Chikyu
Contemplate Obscurity

Contemplate Obscurity {1}{G}{U}

Sorcery
Escalate {B} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Put target permanent on top of its owner's library.
• For each library, look at the top three cards of that library, put any number of them into their owner's graveyard, then the rest back on top in any order.
  • Memorium Arcanum
Life from Death

Life from Death {1}{B}{G}

Enchantment
When Life from Death enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
  • Feanav: The Apothecary's Progress