15897 cards found
Full Salvo

Full Salvo {3}{R}

Enchantment
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead.
At the beginning of your end step, discard your hand.
Outgun, outman, outnumber, outplan.
Furious Betrayal

Furious Betrayal {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +1/+0 and gains haste.
Driven insane by the clashes, some Khalizors turned on their own allies.
  • Aftermath
Furious Blow

Furious Blow {2}{R}

Sorcery
Furious Blow deals 4 damage to any target.
{2}{R}, Exile Furious Blow from your graveyard: Search your library for an Ameret planeswalker card or a card named The Lost and Seeking, reveal it, put it into your hand, then shuffle.
Related card: The Lost and Seeking
  • Alkabah: The Rise of Soli
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
  • Feanav: The Apothecary's Progress
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
“It's a shame. They always go a bit mad at the beginning.”
—Mei Liva
Fury Swipes

Fury Swipes {2}{R}

Instant
Fury Swipes deals 2 damage divided as you choose among one or two targets. Scry 2.
“It's not the size of the monster that determines its power, but its bravery despite the odds.”
—Masaru, aspiring champion
Fury of Hadak
Hadak's Shrine

Fury of Hadak {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Hadak's Shrine
  • Alkabah
Galactic Detonation

Galactic Detonation {1}{R}

Instant
Galactic Detonation deals 2 damage to any target.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
  • Love Song
Galdurheim Invoker

Galdurheim Invoker {2}{R}

Creature - Dwarf Shaman
{7}{R}: Up to three target creatures you control get +3/+0 and gain menace until end of turn. This ability costs {2} less to activate if you control a legendary creature.
“Bright and blazing, the fires of Galdurheim burn away all that you fear.”
2/3
  • Seasons of War
Galdurheim Reaver

Galdurheim Reaver {2}{R}

Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Galdurheim Reaver attacks, it deals damage to the player or planeswalker it's attacking equal to the number of embattled creatures you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
3/2
  • Seasons of War
Galloping Blaze

Galloping Blaze {1}{R}

Creature - Elemental Horse
Trample
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“The flames only burn those it doesn't trust. Seems to be common among the ‘monsters.'”
—Karina Oblay, field notes
1/1
  • Monsters of Chikyu
Gamble for Knowledge

Gamble for Knowledge {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw three cards.
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
1 — Discard a card. If you do, draw a card.
2, 3, 4 — Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
5 — Discard your hand, then draw seven cards.
  • Arkadai
Gamhaugen Burns

Gamhaugen Burns {1}{R}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Gamhaugen Burns deals 3 damage to any target.
Yaran's first blow was struck at Gamhaugen. The rest of the dwarven kingdom soon followed.
  • The Petals Wilt
Gamhaugen War Swine
Wild Tusker

Gamhaugen War Swine

Enchantment - Aura Steed
(Color indicator: Gamhaugen War Swine is red)
(Transform this if it's not attached to a creature. Pay {R} as a sorcery to unattach it.)
Enchant creature you control
Gamhaugen War Swine's rider gets +1/+1 and has haste.
“Our boars are like us: filled with a fire in their hearts that cannot be quenched.”
—Bugrund, King of Gamhaugen
Card has other part: Wild Tusker
  • Quest for the Roseblade
Garragrok, Horde Tyrant

Garragrok, Horde Tyrant {6}{R}

Legendary Creature - Ogre Warrior
Once each turn, when you cast a creature spell, you may copy it for each other spell you cast this turn. (A copy of a creature spell becomes a token.)
Whenever Garragrok, Horde Tyrant attacks, add {R}{R}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
6/6
  • Seasons of War
Garrison Intruder
Hanweir Miscreant

Garrison Intruder

Creature - Werewolf
(Color indicator: Garrison Intruder is red)
Creatures you control can't be blocked by creature tokens and/or creatures with defender.
At the beginning of your end step, if Garrison Intruder didn't attack this turn, transform it.
It ended up being on the night of a full moon instead.
5/4
Card has other part: Hanweir Miscreant
  • Innistrad In Memoriam
GenTech Apex

GenTech Apex {3}{R}

Creature - Mutant Berserker
Whenever you cast a spell with mana value 5 or greater, create an X/1 red Mutant creature token with trample and haste, where X is that spell's mana value. Exile that token at the beginning of the next end step.
The epitome of engineered fury.
4/3
  • Beyond the Blackwall
General Merthilios

General Merthilios {4}{R}{R}

Legendary Creature - Human Knight
Motivate 3 (When this creature enters, you may motivate target creature with less power than this by putting three +1/+1 counters on it.)
When General Merthilios motivates a creature, that creature gains first strike, trample, and haste until end of turn.
4/2
  • Tides of War
Generation Sequence

Generation Sequence {8}{R}{R}

Sorcery
This spell costs {1} less to cast for each enchantment you control.
Shuffle, then exile cards from the top of your library until you exile three nonland cards. Cast any number of spells from among cards exiled this way without paying their mana cost, then put the rest onto the bottom of your library in a random order.
  • Beyond the Blackwall
Gentle Repose

Gentle Repose {1}{R}

Sorcery
Discard up to two cards, then draw that many cards.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Giant's Blade

Giant's Blade {1}{R}

Artifact - Equipment
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.)
Equipped creature attacks each combat if able.
Equipped creature gets +2/+0 and has haste.
Equip {3}
  • End of Wollensie
Gift of Fire

Gift of Fire {R}

Sorcery
Until end of turn, target creature you control gains “{T}: This creature deals 1 damage to any target.”
Draw a card.
  • The Unraveling
Gift of the Phoenix

Gift of the Phoenix {R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Gift of the Phoenix deals 2 damage to you.
Giku Weaponsmith

Giku Weaponsmith {3}{R}

Creature - Human Artificer
When Giku Weaponsmith enters, create two colorless Equipment artifact tokens with “Equipped creature gets +1/+1” and equip {1}.
3/3
  • Imperial Legacies