15897 cards found
Augmented Alchemist

Augmented Alchemist {3}{B}

Creature - Human Wizard
When Augmented Alchemist enters or dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Simul had prepared for war with Wormwood, but not sabotaged experiments, bought-out assistants, and raiding partisans.
4/3
  • The Empty Throne of Feanav
Robe of Shadows

Robe of Shadows {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and is a black Zombie in addition to its other colors and types.
In the clutches of darkness, some perish. Others thrive.
  • Surging Tide
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Berbarus Unsealed

Berbarus Unsealed {4}{B}{B}

Legendary Creature - Demon
Flying
Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
6/6
Scaled Outburst

Scaled Outburst {R}

Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Lay Claim to Nature

Lay Claim to Nature {2}{G}

Instant
Return any number of lands you control to their owner's hands. For each land returned this way, search your library for a land card, reveal it, then put it into your hand. Then shuffle.
“TIMBER!”
  • Love Song
Endless Betrayals

Endless Betrayals {2}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Every claimant needed help to seize power, and Wormwood needed every claimant dead.
  • The Empty Throne of Feanav
Web of the Lost

Web of the Lost {1}{W}

Instant
If a source would deal damage to a creature this turn, prevent all but 1 of that damage.
From the break of dawn to the fall of night, Some will run and others take flight, Though many may falter under it's sight, Never give up our quest to make right.
  • Novea
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
“With lanterns. Light the path
with lanterns.”
  • Nangjiao In Bloom
Predator's Hunger

Predator's Hunger {2}{G}

Instant
Target creature you control deals damage equal to its power to another target creature. You gain 3 life.
Everything weaker than a Gorran is fair game, including other Gorrans.
  • Novea
Opulent Ankulim

Opulent Ankulim {2}{U}

Creature - Elemental
Whenever you cast your first instant or sorcery spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Ankulim spawning grounds make bad sites for treasure vaults.
2/3
  • Scriptures of Urshad
Igniter of Unbridled Fury

Igniter of Unbridled Fury {4}{R}{R}

Creature - Giant Shaman
At the beginning of combat on your turn, gain control of another target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Fleeting {2}{R}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
  • End of Wollensie
Bellowing Thoctar

Bellowing Thoctar {1}{R}{G}{W}

Creature - Beast
Creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Louder and larger the stampede grew, more and more the jungle surrendered.
5/3
  • Alara
Volaris Tideshaper

Volaris Tideshaper {4}{U}{U}

Creature - Merfolk Wizard
When Volaris Tideshaper enters, look at the top four cards of your library. Put one of those cards into your hand. and the rest on the bottom of your library in a random order.
Whenever you cast a noncreature spell, Volaris Tideshaper can't be blocked this turn.
4/5
  • Seasons of War
Nitz, Globetrotting Knight

Nitz, Globetrotting Knight {1}{G}{W}

Legendary Creature - Mouse Knight
Vigilance
Creatures you control with power 1 or less can't be blocked by creatures with power 3 or greater.
Resilience (When this dies, exile it, then create a 1/1 token copy without resilience.)
2/3
  • MSEM Masters: Legends
Blighted Reckoning

Blighted Reckoning {3}{B}

Enchantment
Whenever one or more creatures attack you, you may put a -1/-1 counter on target creature.
“Whatever it touches gets consumed upon contact, do you really think we stand a chance against such a creature?”
—Heletrios, to Pandora
  • Khaliz-Dorahn
Field Engineer

Field Engineer {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, you may have target artifact you control become a 3/3 artifact creature until end of turn. If you do, it and Field Engineer attack this turn if able.
He was a mech, she was a girl. Could it be any more obvious?
3/3
  • Animus Vox
Kareki Warmaster

Kareki Warmaster {2}{W}

Creature - Human Samurai
Vigilance
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}{W}: Creatures you control get +1/+1 until end of turn.
3/2
  • Tales of Old Jidai
Treacherous Den

Treacherous Den

Land
Treacherous Den enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Leading Clergy

Leading Clergy {2}{W}

Creature - Construct Cleric
Whenever Leading Clergy attacks, you may pay {W}. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Just follow my step and we'll get this dance done in no time!”
1/3
  • The Stage Presents: The Neverending Act
Flourishing Forest

Flourishing Forest

Land - Forest
Flourishing Forest enters tapped.
As Flourishing Forest enters, choose a basic land type.
Flourishing Forest is the chosen type in addition to its other types.
Aeren Hellfire

Aeren Hellfire {4}{R}

Instant
Aeren Hellfire deals 4 damage to any target.
You may draw a card. If you do, discard a card.
In the first calamity, the sun's heat and boiled blood permanently stained the sand red.
  • Riddles of Revio
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Scion of Scales

Scion of Scales {1}{G}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control can't be blocked by creatures with power 2 or less.
2/2
  • Path of Shadows
Symbol of Tranquility

Symbol of Tranquility {W}

Creature - Bird
Flash
Flying
When this creature enters, you gain 3 life.
Precious few quiet moments are found in war. Cherish those you can.
1/1
  • The Petals Wilt