15897 cards found
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Cantankeroth

Cantankeroth {4}{R}{R}

Creature - Beast
Haste
Cycling {2} ({2}, Discard this card: Draw a card.)
“You couldn't make it any angrier if you tried.”
—Odlor, cruciamancer
6/4
  • Alara
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act
Last of Kin

Last of Kin {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Terracotta Sage

Terracotta Sage {2}

Artifact Creature - Spirit Monk
{T}: Add one mana of any color. Spend this mana only to cast a creature spell or activate an ability of a creature.
Whenever a creature you control becomes a Demigod or God, untap Terracotta Sage and it becomes a 4/4 Dragon with flying until end of turn.
1/3
  • Panxiou
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio
Hirsute Champion

Hirsute Champion {2}{W}

Creature - Human Soldier
Civilized — As long as you control an artifact, a creature, and an enchantment, prevent all combat damage that would be dealt to Hirsute Champion.
He will only cut his locks when defeated in battle, leading many to believe the long hair makes him invincible.
3/3
  • Scriptures of Urshad
Union Rail Strikebreaker

Union Rail Strikebreaker {1}{U}

Creature - Human Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
“You think this little stunt will get you anything? We've got a hundred more just as strong as you who would kill for the pay we're so graciously giving.”
1/1
Joane, Royal Spymaster
The Conquering Wyrm

Joane, Royal Spymaster {2}{W}

Legendary Creature - Human Rogue
Whenever one or more creatures deal combat damage to you, put a -1/-1 counter on one of them.
Attain {5}{W} ({5}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
3/2
Card has other part: The Conquering Wyrm
  • The Empty Throne of Feanav
A Whole New World

A Whole New World {4}{G}

Sorcery
For each basic land type, search your library for a card of that type, then put it onto the battlefield tapped, then shuffle.
“When I'm way up here, it's crystal clear...”
Unsettled Rivalry

Unsettled Rivalry {3}{R}{R}

Instant
Target attacking creature fights another target attacking creature.
With a violent cry, Chao was the first to charge—much to Tsai's chagrin.
  • Goliaths of Nangjiao
Mayhem Tandem
Pyromantic Duo

Mayhem Tandem

Creature - Werewolf
(Color indicator: Mayhem Tandem is red)
Your opponents can't gain life.
If a source you control would deal damage to an opponent, it deals double that damage instead.
At the beginning of your end step, if Mayhem Tandem didn't attack this turn, transform it.
3/4
Card has other part: Pyromantic Duo
  • Innistrad In Memoriam
Trinkets and Charms

Trinkets and Charms {R}

Instant
As an additional cost to cast this spell, discard a land card.
Exile the top two cards of your library. Until end of turn, you may play those cards.
Step into a witch's shop, and trade your way into a solution for any of life's needless distractions.
  • Harvest Festival
Frontline Descender

Frontline Descender {2}{R}

Artifact Creature - Construct Warrior
First strike
When Frontline Descender enters, you may salvage an instant or sorcery card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/2
  • Elmare: Into the Abyss
Delusional Noble

Delusional Noble {2}{W/B}

Creature - Human Noble
Delusional Noble enters with a -1/-1 counter on it.
“It is a simple matter of removing the infected blood. All the physickers agree.”
4/3
  • Plagues of Fretport
Encampment Raid

Encampment Raid {1}{R}

Sorcery
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures your opponents control can't block creatures with less power this turn.
  • Al Tabaq
Cathedral Gargoyle

Cathedral Gargoyle {3}{W}

Artifact Creature - Gargoyle
Flying
When Cathedral Gargoyle dies, you gain 2 life and create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Foreshadow {4}{W} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/3
  • Innistrad In Memoriam
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken
Spirit of Vitriol

Spirit of Vitriol {3}{U}{U}

Creature - Spirit
Flying
Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
4/4
  • The Empty Throne of Feanav
Drawn to the Light

Drawn to the Light {3}{G}

Sorcery
Pressure {G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target card from your graveyard to your hand. Exile Drawn to the Light.
  • Elmare: Into the Abyss
Dunesea Cartographer

Dunesea Cartographer {1}{W}{U}

Creature - Human Knight Scout
Whenever you scry, put a +1/+1 counter on Dunesea Cartographer for each card you looked at while scrying this way.
{3}{W}{U}: Scry 2.
“The evershifting dunes always leaves me with work to accomplish.”
2/2
  • Alkabah
Seafoam Charmer

Seafoam Charmer {2}{R}

Creature - Merfolk Wizard
{2}{W}, {T}: Target creature gets +2/+2 and gains first strike until end of turn.
Even the weakest fish is a mighty serpent in the hands of a caring naiad.
2/2
  • Novea
Counsel of Bahet

Counsel of Bahet {2}{G}

Sorcery
Purge, then you may tap an untapped creature you control. If you do, purge again. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
The gods show themselves to mortals only once a century, if even then. Their worshipers learn their will from either the angels or from subtle cues within the world itself.
  • Mious
Spire of Jund

Spire of Jund {3}

Artifact
{T}: Add {B}, {R}, or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
A monument to violence, ignited by ferocity and hunger.
  • Alara
Temporal Insight

Temporal Insight {9}{U}{U}{U}

Sorcery
This spell costs {1} less to cast for each ten cards in your library.
Take an extra turn after this one.
Exile Temporal Insight.
True knowledge is found in the moments between.
  • Survive the Night