Flying When Glenach enters, put three -1/-1 counters on a creature you control. When Glenach leaves the battlefield, return target non-Insect permanent card from your graveyard to your hand.
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.) When Glimmering Prosecutor enters, if the trial was failed, create two 1/1 black Devil creature tokens.
“Perhaps my friends can help you change your mind.”
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Glimmerwing Trickster deals combat damage to a player, scry 2.
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}, Sacrifice a land: Draw a card. When Glutton of Zhava dies, return all land cards from your graveyard to the battlefield tapped. Foreshadow {4}{G}{G}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
“So what if our methods are reckless? Only by relentlessly assaulting the Omenspeakers shall we finally bring them down.” —Kragnoss, Rebellion Commander
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Goblin War Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn. Crew 3
When Golden Grizzly enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
Flying When Goldnight Seraph enters, it deals X damage to up to one target creature or planeswalker and you gain X life, where X is the number of artifacts you control.
When Goremound enters, target creature you don't control gets -3/-3 until end of turn. All other creatures you don't control with the same name as that creature get -1/-1 until end of turn. Evoke {1}{B}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Haste (This creature can attack and {T} as soon as it comes under your control.) Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)