3649 cards found
Deathmask Dancer

Deathmask Dancer {1}{B}{B}

Creature - Human Warrior
Creatures you control have menace.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
2/2
  • Novea
Deathmask Initiation

Deathmask Initiation {2}{B}

Enchantment
Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.)
{1}{B}: Deathmask Initiation deals 1 damage to target creature you control.
What doesn't kill you horribly maims you.
  • Novea
Deathwind Survivor

Deathwind Survivor {2}{B}

Creature - Human Rogue
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control.
Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
*/*
  • Spark of Revolution
Debt Dignitary

Debt Dignitary {1}{U}{U}

Creature - Human Noble
When Debt Dignitary enters, tap target nonland permanent. That permanent doesn't untap during its controller's untap step for as long as you control Debt Dignitary.
0/1
  • Plagues of Fretport
Deceitful Soul

Deceitful Soul {2}{R}

Creature - Merfolk
Whenever Deceitful Soul becomes blocked by one or more creatures, it gets +2/+0 until end of turn.
Beyond the gentle eyes and soft voice lives a vicious creature of mayhem.
2/2
  • Novea
Dedicated Waypoint

Dedicated Waypoint {3}

Artifact
When Dedicated Waypoint enters, create a 1/1 white Scout creature token.
{T}: Add {R}, {W}, or {B}.
“Dedicated to the metal stranger, slayer of the scarmother Zamei. All of Skalor gives thanks to the glistening knight.”
—Monument inscription
  • Karina's Explorations
Deep Temptation

Deep Temptation {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player mills a card.
Deep in Thought

Deep in Thought {2}{U}

Sorcery
Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step.
The most brilliant minds are deeper than even the sea itself.
  • Goliaths of Nangjiao
Deepbrush Operative

Deepbrush Operative {2}{G}

Creature - Human Warrior
Flash
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Mercenary work is easy. You get the money for nothing and the scars for free.”
2/2
  • Love Song
Deepstone Agitator

Deepstone Agitator {1}{R}{R}

Creature - Dwarf Rogue
Menace
Creatures you control get +1/+0 as long as you've foretold a card this turn.
Creatures you control get +1/+0 as long as you've cast a foretold spell this turn.
The Deepstone company work for Bugrund in the shadows as spies, informants, and thieves.
3/3
  • Quest for the Roseblade
Deepwood Spider

Deepwood Spider {2}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Deepwood Spider blocks a creature with flying, Deepwood Spider gains deathtouch until end of turn.
1/4
  • Quest for the Roseblade
Defected Android

Defected Android {3}

Artifact Creature - Construct Bard
Whenever you cast a spell, if it shared a color with the last spell you cast this turn, put two +1/+1 counters on Defected Android.
3/2
Defying Gravity

Defying Gravity {2}{W}

Sorcery
Target creature gets +2/+2 and gains flying and lifelink until end of turn.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Dehmi, Origin Seeker

Dehmi, Origin Seeker {1}{U}{R}

Legendary Creature - Human Wizard
Flash
When Dehmi, Origin Seeker enters, counter target spell an opponent controls unless that spell's controller has you create X 1/1 red Elemental creature tokens, where X is that spell's mana value.
2/1
Delusional Noble

Delusional Noble {2}{W/B}

Creature - Human Noble
Delusional Noble enters with a -1/-1 counter on it.
“It is a simple matter of removing the infected blood. All the physickers agree.”
4/3
  • Plagues of Fretport
Delve the Dungeon

Delve the Dungeon {2}{R}

Sorcery
Up to three target creatures can't block this turn.
Menagerie — If there are five or more creature types among creatures you control, exile the top three cards of your library. You may play one of those cards until the end of your next turn.
  • Adventurers of Onora
Demented Brainiac

Demented Brainiac {2}{U}

Creature - Horror Advisor
When Demented Brainiac enters and at the beginning of your upkeep, each opponent mills two cards.
{U}, Sacrifice Demented Brainiac: Exile each opponent's graveyard. Until end of turn, you may cast instant and sorcery spells exiled this way, and you may spend mana as though it were mana of any color to cast them.
1/3
  • Video Horror System
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling
Denouement

Denouement {2}{R}

Sorcery
Denouement deals damage to each creature and each planeswalker equal to the number of enchantments you control.
“This isn't just your story, Percy. It's our stories too: mine, every other actor, every other monster. Meant to be told, not twisted.”
—Paul, to Percy
  • The Stage Presents: The Neverending Act
Depraved Imp

Depraved Imp {2}{B}

Creature - Demon
Flying
When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
By themselves, imps only spread chaos. It takes a pure demon to bring out an imp's true inner malice.
1/2
  • Surging Tide
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Deranged Apothecary

Deranged Apothecary {2}{B}

Creature - Zombie Wizard
{B}, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
“A cranial ache and a dull pain in the chest? Why, I have just the thing.”
3/2
  • Goliaths of Nangjiao
Deranged Arsonist

Deranged Arsonist {2}{R}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature can't block this turn.
“Everyone's afraid of fire.”
2/2
  • Tides of War