14928 cards found
War Rages On

War Rages On {1}{R}

Sorcery - Tale
Creatures you control get +1/+0 and gain haste until end of turn. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Fierce Combatant
  • Kahembo: Olde Dawn
Warhound Shuja

Warhound Shuja {1}{R/W}{R/W}

Legendary Creature - Hound Warrior
Whenever Warhound Shuja attacks, look at the top three cards of your library. You may put a creature card with mana value less than or equal to Shuja's power from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
2/3
Watch the World Fade

Watch the World Fade

Sorcery
(Color indicator: Watch the World Fade is black and red)
{4}{B}{R}: Exile Watch the World Fade from your hand with seven apocalypse counters on it.
At the beginning of your upkeep, if Watch the World Fade is exiled, remove an apocalypse counter from it. If you do, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. When you remove the last counter this way, each player loses the game.
  • Love Song
Weary Adventurer

Weary Adventurer {1}{W}

Creature - Human Scout
When Weary Adventurer enters, return a permanent you control to its owner's hand.
“They've said I can leave at any time to go home. But I am home.”
3/2
  • Love Song
What Lurks Beyond

What Lurks Beyond {G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library, hand, or graveyard for a creature card with mana value 1 greater than the sacrificed creature's and put it onto the battlefield. If you searched your library this way, shuffle.
Whatever It Takes

Whatever It Takes {1}{U}{U}

Instant
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast this spell without paying its mana cost.
Counter target spell.
When the Stars Align

When the Stars Align {2}{W}

Instant
You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
  • Love Song
Whimsy

Whimsy {U}{U}{U}

Enchantment
Whenever you draw a card, target player mills two cards.
Whenever you cast a blue spell, scry 1, then you may reveal the top card of your library. If it's an instant or sorcery card, draw a card.
From the road to the sea to the sky.
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return another nonland card from your graveyard to your hand.
“A hidden paradise, locked away in the most dangerous place.”
—Vali's field notes
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
2/2
  • Survive the Night
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
  • Survive the Night
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Will of a Fickle Lord

Will of a Fickle Lord {2}{W/U}{W/U}

Enchantment
At the beginning of each player's upkeep, you may exile target permanent that player controls. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Wind Ward

Wind Ward {1}{U}

Instant
Counter target spell that targets you or a permanent you control. If that spell targeted a creature, put a +1/+1 counter on that creature.
“They lunge forward, expecting us to dodge back. Instead, we go up.”
  • Kahembo: Olde Dawn
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Windwatch Eagle

Windwatch Eagle {2}{W}

Creature - Bird
Flying
Windwatch Eagle has vigilance as long as it has a +1/+1 counter on it.
Each beat of its great wings creates the very winds through which it flies.
2/2
  • Kahembo: Olde Dawn
Winged Guardian

Winged Guardian {4}{U}

Creature - Elemental
Flying
When Winged Guardian enters, return up to one target nonland permanent to its owner's hand.
“We tried to communicate with the Guardians, but they didn't seem to speak our language or really care for music.”
—Captain's log, entry 35
2/2
Wings of Liberty

Wings of Liberty {2}

Artifact - Equipment
Wings of Liberty enters with a +1/+1 counter on it.
{1}: Move a +1/+1 counter from Wings of Liberty to equipped creature.
Equipped creature has flying.
Equip {1}
  • Kahembo: Olde Dawn
Wisdom Beyond Age

Wisdom Beyond Age {1}{U}{R}

Instant
Look at the top three cards of your library. Exile one, put one into your hand, and put the rest on the bottom of your library. Wisdom Beyond Age deals damage to target creature or planeswalker equal to the exiled card's mana value.
  • Kahembo: Olde Dawn
Wisdom of the Wilds

Wisdom of the Wilds {G}{U}

Enchantment
Whenever a creature is returned to your hand, scry 1.
{4}{G}{U}: Reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield.
  • Survive the Night
Wise Farseer Chini

Wise Farseer Chini {3}{G}{U}

Legendary Creature - Squirrel Scout
When Wise Farseer Chini enters, create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
3/3
Card has other part: Apex
  • Kahembo: Olde Dawn
Worldly Travels
Edri, Oracle of Caulte

Worldly Travels {2}{U}

Sorcery
Draw two cards.
Memento {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Edri, Oracle of Caulte
  • Survive the Night
Xenoflora Expert

Xenoflora Expert {1}{G}{U}

Creature - Human Scout
You may play an additional land each turn.
Whenever a player plays a land, that player draws a card.
“What a wonderful world.”
1/4
  • Love Song
Xiong Mao, Restless Waif

Xiong Mao, Restless Waif {2}{B/R}{G}

Legendary Planeswalker - Xiong Mao
[+1]: Put a +1/+1 counter on up to one target creature, then put your choice of a menace, deathtouch, or trample counter on it.
[0]: Target creature or Xiong planeswalker you control fights target creature you don't control.
[–1]: Target player sacrifices a permanent.
Loyalty:
3
  • Kahembo: Olde Dawn
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (If you exert it, it will still untap for other players.)
Shala Na turned away from Anku, breathed deeply, and sheathed her blade. As she did, she felt herself slipping away from Urshad.