10168 cards found
Settle Down

Settle Down {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
No one wants to wander forever.
  • Riddles of Revio
Settled Giant

Settled Giant {4}{G}

Creature - Giant Peasant
This creature can't be blocked by creatures with power less than the number of creatures you control.
{3}{G}: Create a 1/1 white Peasant creature token.
After the Rose War, Norwick adopted him on the condition that he didn't eat all their cattle.
4/5
  • The Petals Wilt
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah
Settlement Guardian

Settlement Guardian {1}

Artifact Creature - Construct
{2}: Settlement Guardian gets +1/+1 until end of turn for each color of mana spent to activate this ability.
Though the settlements are permanent, their inhabitants are nomadic. Clans move from one to the other according to the patterns of the stars. But in their absence, they are not left undefended.
1/1
  • Beyond Our Ken
Settlement Scout

Settlement Scout {1}{R}

Creature - Human Rogue
Settlement Scout can't be blocked if you control an attacking creature with greater power than it.
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
“It's safe, but... for some reason, the Twin-Stars haven't left yet.”
2/1
  • Beyond Our Ken
Settling Alkabah

Settling Alkabah {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Zareen's first thirty years as shah saw her complete the work of Golna the loving. The five great satrapies were erected and provided safety for all of Alkabah.
  • Alkabah: The Rise of Soli
Settling of Avaz

Settling of Avaz {1}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Avaz enters, create two 1/1 white Soldier creature tokens.
  • Alkabah: The Rise of Soli
Settling of Danaj

Settling of Danaj {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Danaj enters, put a +1/+1 counter on each creature you control.
  • Alkabah: The Rise of Soli
Settling of Kaneh

Settling of Kaneh {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Kaneh enters, create two 1/1 white Soldier creature tokens if you control fewer creatures than an opponent. Then you gain 4 life if you have less life than an opponent.
  • Alkabah: The Rise of Soli
Settling of Nizev

Settling of Nizev {3}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Nizev enters, look at the top four cards of an opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
  • Alkabah: The Rise of Soli
Settling of Soli

Settling of Soli {1}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Soli enters, reveal the top four cards of your library. You may put a noncreature card from among them into your hand. Put the rest on the bottom of your library in any order.
  • Alkabah: The Rise of Soli
Seven Seas Scourge

Seven Seas Scourge {3}{U}{U}

Creature - Snake Dragon
Flash
Menagerie — When Seven Seas Scourge enters, if there are five or more creature types among creatures you control, counter target spell with mana value 4 or less.
4/4
  • Adventurers of Onora
Sevenfold Monk

Sevenfold Monk {1}{G}

Creature - Human Monk
Flash
“Do not hesitate. Act.”
2/2
  • Path of Shadows
Sevenfold Summoner

Sevenfold Summoner {1}{G}

Creature - Human Monk
Once each turn, when another creature you control enters, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
1/3
Sever

Sever {B}

Instant
Destroy target token.
  • Novea
Sever Flesh

Sever Flesh {1}{B}

Instant
As an additional cost to cast this spell, discard a card or pay {4}.
Destroy target creature.
The archive never burns a book. Tomes on the cruelest of magics sat long untouched. Until the third breach.
  • The Unraveling
Sever Limbs

Sever Limbs {3}{B}

Instant
Destroy target creature. If an opponent lost life this turn, that creature's controller mills five cards.
  • Path of Shadows
Severed Hands

Severed Hands {3}{U}

Creature - Zombie
When Severed Hands enters, surveil 2.
Whenever one or more cards leave your graveyard, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
“Need a hand? I have several!”
—Mattis, Havengul stitcher
2/5
  • Innistrad In Memoriam
Sewer Dweller

Sewer Dweller {2}{B}

Creature - Human Peasant Rogue
When Sewer Dweller enters or dies, create a 1/1 black Rat creature token with “This creature can't block.”
“There's plenty more where these came from, I assure you!”
3/1
  • Quest for the Roseblade
Sewer Pack

Sewer Pack {1}{G}

Creature - Beast
As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard.
Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack.
1/1
Sha Wujing, Depth of Desire

Sha Wujing, Depth of Desire {2}{U}

Legendary Creature - Octopus Spirit
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Ward {2}
{2}{U}: Demigod — Exchange a card in your hand and a noncreature, nonland card in your graveyard.
{6}{U}: God — Exchange control of two target permanents that share a card type.
3/2
  • Panxiou
Sha'Iv Cagemage

Sha'Iv Cagemage {1}{W}

Creature - Human Wizard
When Sha'Iv Cagemage enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may tap target creature.
2/1
  • Mious
Sha'Iv's Emissary

Sha'Iv's Emissary {W}

Creature - Elf Cleric
Vigilance
Sha'Iv's Emissary gets +1/+1 as long as you control a blue or red permanent.
“Give me poise to spread stability in this world.”
1/1
  • Mious
Sha'Iv's Scout

Sha'Iv's Scout {2}{R}

Creature - Goblin Warrior
When Sha'Iv's Scout enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature can't block this turn.
3/1
  • Mious
Sha's Summons

Sha's Summons {3}{W}{W}

Instant
Create three 0/0 colorless Reflection creature tokens. Creature tokens you control get +2/+2 until end of turn.
The Sha is the most respected of the reflections, powerful enough to recall even the faded to fight once more.
  • Oirohpo