[+1]: Discard a card. If you do, draw a card. [–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards. [–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
First strike When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control. {W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
Whenever Masha's Vanguard deals damage to a player, you may put a creature card with mana value X or less from your hand onto the battlefield, where X is the amount of damage dealt this way.
Masked Impersonator can't be blocked. Art of war — At the beginning of your end step, if Masked Impersonator dealt damage to an opponent this turn, you may have it become a copy of target creature you control except it has this ability.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Masked Lancer has first strike as long as it's attacking. Whenever Masked Lancer mentors a creature, that creature gains first strike until end of turn.
Menace Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life. Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
Create two tokens that are copies of target creature you control, except the tokens aren't legendary if the creature is legendary. Those creatures gain haste until end of turn.
“Frostbiters instead of firenibblers! Absolutely genius! I must remember that the next time I'm in the field.” —Hallos, Battlefield Sorcerer