14928 cards found
Hunter of Incantations

Hunter of Incantations {1}{R}

Creature - Human Warrior
Whenever an opponent casts a spell during your turn, Hunter of Incantations deals 2 damage to that player.
“I've hunted across all of the Otherworlds, and now no beast or simpleton is enough. Only the most cunning of them all are worthy of my blade.”
2/2
  • Worlds Away
Hunting Company

Hunting Company {3}{G}

Creature - Human Scout
Reach
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Hunting Company enters deployed, destroy target creature with flying.
4/3
  • The Empty Throne of Feanav
Hunting Experience

Hunting Experience {2}{G}{G}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
  • Worlds Away
Hurried Scavenger

Hurried Scavenger {1}{G}

Creature - Beast
Whenever Hurried Scavenger attacks or blocks, you may mill two cards.
Hurried Scavenger gets +4/+4 as long as you have five or more card types among cards in your graveyard.
2/2
  • Animus Vox
Hydrolyze

Hydrolyze {1}{U}

Instant
Counter target spell. If that spell is countered this way, its owner puts it on the top or bottom of their library instead of into their graveyard.
Each player draws a card.
  • Nangjiao In Bloom
Hymn of Fury

Hymn of Fury {1}{R}{G}

Sorcery
Hymn of Fury deals 1 damage to each creature, then each creature you control gains haste and double strike until end of turn.
To the elves, the relentless beat of the Pyresong and the sounds of weapons cleaving flesh are a singular rhythm.
  • Descent from the Highlands
Hyper Beam

Hyper Beam {1}{G}

Sorcery
Double the power and toughness of target creature you control until end of turn. It doesn't untap during its controller's next untap step.
“The attack is so devastating that it hurts the monster using it too, so the trick is to make sure it ends the fight.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Hypersomnia

Hypersomnia {2}{U}{U}

Sorcery
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
  • A Tourney at Whiterun
Ice Path

Ice Path

Land
Ice Path enters tapped.
As Ice Path enters, choose a color.
You may spend {C} as though it were mana of the chosen color.
{T}: Add {C}.
  • Monsters of Chikyu
Icefang Wurm

Icefang Wurm {2}{G}

Creature - Wurm
You may have Icefang Wurm assign its combat damage as though it weren't blocked.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/2
  • Glacia: Hail to the Queen
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ideals Eternally Endure

Ideals Eternally Endure {2}{U}{U}

Sorcery
Mill two cards, then you may return an instant or sorcery card from your graveyard to your hand.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Over the Horizon
Ideologize

Ideologize {2}{W}

Enchantment
When Ideologize enters, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Idyllic Pegasus

Idyllic Pegasus {3}{W}{U}

Creature - Pegasus
Flying, vigilance, lifelink
Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control.
The Isle of Helicos is a place of danger, mystery, and utter majesty.
1/4
  • Dark Seas of Shiryen
Ifram's Cavalier

Ifram's Cavalier {R}

Creature - Human Warrior
Ifram's Cavalier enters with two additional +1/+1 counters on it if you didn't cast it from your hand.
“My home is the storm beyond this world. Come, and I'll share with you a shadow of that storm.”
1/1
  • Mious
Igneous Pulverizer

Igneous Pulverizer {7}

Artifact Creature - Golem
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Igneous Pulverizer desecrates a permanent, destroy target nonland permanent.
4/4
  • Al Tabaq
Igniderm

Igniderm {2}{R}{R}

Creature - Elemental Elk
Ward—Pay 3 life.
Igniderm enters with three ignition counters on it.
At the beginning of your upkeep, remove an ignition counter from Igniderm. If you can't, sacrifice it.
5/5
  • End of Wollensie
Ignited Vanguard

Ignited Vanguard {W}

Creature - Elemental Soldier
Vigilance
Once each turn, when you cast an instant, sorcery, or Elemental spell, you may put a +1/+1 counter on Ignited Vanguard.
“This battle only has two options: win or die.”
1/1
  • Animus Vox
Ill-Fated Seer

Ill-Fated Seer {1}{B}{R}

Creature - Human Shaman
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them.
Revive {2}{B}{R} ({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
3/1
  • Beyond Our Ken
Illuminating Archangel

Illuminating Archangel {4}{W}

Creature - Angel
Flying
When Illuminating Archangel enters, target creature gets +X/+X and gains vigilance and first strike until end of turn, where X is the number of permanents you control that are Angels, Demons, Faeries, and/or Spirits.
4/3
  • The Empty Throne of Feanav
Illumination Savant

Illumination Savant {2}{W}{W}

Creature - Human Wizard Advisor
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
3/2
  • Arcanum Academia
Illusory Stag

Illusory Stag {1}{R}

Creature - Elk Illusion
Flash
Trample
As a child, a herd of deer has passed straight through Mishka's camp, oddly unconcerned with the people within. She became fascinated with the creatures, and often turned to their image in times of stress.
3/1
  • Beyond Our Ken
Illustrious Lantern

Illustrious Lantern {2}

Artifact
When Illustrious Lantern enters, put a +1/+1 counter on target creature you control.
{4}, {T}: Put a +1/+1 counter on target creature you control.
Each lantern is painted with a portrait of a great leader from Nangjiao's history.
  • Surging Tide
Imagination Module

Imagination Module {2}{U}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{U}: Thinking
Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{4}{R}: Dreaming
Discard any number of cards, then draw that many cards and add that much {R}.
{3}{U}{R}: Feeling
Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Related card: Data-Point
  • Beyond the Blackwall
Imaginative Dreamer

Imaginative Dreamer {G}{U}

Creature - Human Citizen
You may have Imaginative Dreamer enter as a copy of any creature on the battlefield. When it does, it stops being a copy.
“-and she'll reveal that my parents kept my powers a secret for my own safety, and then she'll clasp my hands in hers, and then-”
2/2
  • MSEM Masters 2021