First strike Whenever a creature you control with power 4 or greater attacks, you may pay {1}{R}. When you do, target creature gets +3/+2 and gains trample until end of turn.
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card. Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
{T}: Pyrespike Familiar deals 1 damage to target player or planeswalker. Menagerie — As long as there are five or more creature types among creatures you control, if a red source you control would deal damage, it deals that much damage plus 1 instead.
Rakkiri Pathblazer gets +2/-1 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
The strength that lets her endure the harrowing wild alone is the knowledge that one day, her kin won't have to.
When Salty Swab enters, exile the top three cards of your library. Resolute — You may play cards exiled with Salty Swab as long as Salty Swab's power is greater than its base power.
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Slaughtered Steps Taskmaster attacks, you may sacrifice another creature. If you do, Slaughtered Steps Taskmaster gets +2/+0 until end of turn.
Torch Reveler gets +2/+0 as long as you control an artifact.
“I'm sick of this town. I put out the torches to keep devils away, but then darkness invites nasty geists. Next time a vampire asks to bite me, I might just let them!” —Jaros of Effalen parish
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Aleud Bladedancer has hexproof as long as it's attacking.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Aleud Pathfinder becomes blocked, untap up to two lands you control.
{1}, {T}, Exile a creature card from your graveyard: Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{3}, {T}: Put a +1/+1 counter on target creature. This ability costs {3} less to activate if you've sacrificed a permanent this turn. Active only as a sorcery.
“With each hour we learn a little bit more about what we could be. Every day we find another key to our future.”
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) {4}{R}: Elvish Verseblade deals 1 damage to each creature. Activate only as a sorcery.
When Enigma Mystic enters, mill three cards. Enigma Mystic gets +2/+0 as long as there's a Shaman card in your graveyard. {T}: Add one mana of any color. Activate only if you control another Shaman.