Flying Whenever you cast a noncreature spell, note its mana value. When Strix of Dark Omens dies, draw a card and create a 1/1 blue Bird creature token with flying for each different number noted with it.
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. You lose 2 life. Augmented — Then if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may cast that card without paying its mana cost.
“It all keeps adding up...I think I'm cracking up.” —Oscar Jones, AOSE explorer
Sunlit Fissure enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: Until end of turn, Sunlit Fissure becomes a 3/5 green and white Elemental creature with with vigilance and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}, Pay 1 life: Add {R}. {T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
As an additional cost to cast this spell, torment yourself. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) Destroy target creature.
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, you may reveal the top five cards of your library. Put a creature card revealed this way into your hand, then put the rest into your graveyard. Destroy up to one target enchantment. Equip {2}
Flying When T'nege, Skyguard enters, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
Flash TT-23 Aegis can't attack or block unless you have six or more cards in hand. At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
Exile target nonland permanent you control, then return that card to the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
Prismatic — Whenever you cast a multicolored spell, you may pay {1}. If you do, exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
When Tessellated Orb enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Tessellated Orb dies, draw a card.
Whenever a creature you control dies, put a legacy counter on Testament to Heroism. {T}: Add {C}. {T}, Remove a legacy counter from Testament to Heroism: Add one mana of any color.
“For those who lost their lives for our survival.” —Statue inscription
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put all creature cards from your graveyard onto the battlefield. II — Creatures you control gain lifelink until end of turn. III — Destroy all creatures.
The monsters rage and the dead rise. It has begun.