14066 cards found
Merciless Xun Huang

Merciless Xun Huang {1}{B}{R}

Legendary Creature - Monkey Warrior
Menace
Ferocious — Whenever Merciless Xun Huang attacks, if you control a creature with power 4 or greater, defending player sacrifices a permanent.
Temples crumble in his wake.
3/3
  • Goliaths of Nangjiao
Mercurial Chameleon

Mercurial Chameleon {2}{G/U}{G/U}

Creature - Lizard
{2}{G/U}{G/U}, {T}: Untap each non-Lizard permanent you control.
“The Kalosi Jungle sends myriad warnings. Heed them.”
—Bwema Bariti
2/2
  • Kahembo: Olde Dawn
Mercurial Merfolk

Mercurial Merfolk {3}{U}

Creature - Merfolk Shapeshifter
{1}{U}: Mercurial Merfolk gets +2/-2 until end of turn.
When Mercurial Merfolk dies, draw a card.
Janneke's obsession with the mortal soul lead her to study humanity itself. Accounts would never be enough; she and her cohorts would need to experience society firsthand.
3/3
  • The Empty Throne of Feanav
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
“You'd be surprised how many geniuses have died before their findings reached the shore.”
1/1
Merfolk Vandal
Shoreline Stormers

Merfolk Vandal {2}{U}

Creature - Merfolk Actor
Whenever Merfolk Vandal deals combat damage to a player, you may pay {U}. If you do, transform it.
While Rei ran over the surface, the rivers plotted their own course.
—Villains: The Musical
2/3
Card has other part: Shoreline Stormers
  • Villains: The Musical
Merfolk Visionary

Merfolk Visionary {3}{U}

Creature - Merfolk
Whenever Merfolk Visionary or another Merfolk creature you control enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/4
  • Aftermath
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Merithyl, Nature's Embrace

Merithyl, Nature's Embrace {3}{G}

Legendary Creature - Elf Druid
Improve {1}{G/U} ({1}{G/U}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
You may play an additional land on each of your turns.
Wanderlust — At the beginning of your end step, if you control four or more differently named lands, you may draw a card.
3/4
  • Seasons of War
Merkurio Zellurys

Merkurio Zellurys {1}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: Merkurio deals 2 damage to target player or planeswalker. That player or that planeswalker's controller may draw a card.
[–2]: The next instant or sorcery spell you cast this turn costs {U}{R} less to cast. This effect reduces only the amount of colored mana you pay.
[–7]: You get an emblem with “Each instant and sorcery card you own has reverberate {X}, where X is its mana value.” (When you cast a spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Loyalty:
3
  • Khaliz-Dorahn
Merkurio's Command

Merkurio's Command {4}{U}{U}

Instant
Choose two —
• Counter target spell unless its controller pays {6}.
• Target player draws two cards, then discards a card.
• Creatures target player doesn't control get -3/-0 until end of turn.
• Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
  • Tides of War
Merkurio's Familiar

Merkurio's Familiar {2}{R}{R}

Creature - Phoenix
Flying, haste
{X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
3/2
Merkurio's Insight

Merkurio's Insight {3}{U}{U}

Instant
Draw three cards.
Reprise {5}{U}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!”
—Logayr's memory, to Merkurio
  • Aftermath
Merkurio's Opus

Merkurio's Opus {1}{U}{R}

Creature - Elemental Wizard
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Prowess
When Merkurio's Opus enters, if it was kicked, draw two cards, then discard two cards.
2/3
  • Tides of War
Merkurio's Prowess

Merkurio's Prowess {2}{U}

Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
“Don't worry, I'm pretty sure you did your best.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Merkurio's Rebuttal

Merkurio's Rebuttal {2}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Merkurio, Volatile Elementalist

Merkurio, Volatile Elementalist {4}{U}{R}

Legendary Planeswalker - Merkurio
[+1]: The next instant or sorcery spell you cast this turn costs {1} less to cast.
[–4]: Until end of turn, whenever you cast an instant or sorcery spell, Merkurio deals 2 damage to any target.
[–8]: Exile the top seven cards of your library. You may cast any number of instant and sorcery cards from among them without paying their mana costs.
Loyalty:
5
  • Tides of War
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Merthilios' Escort

Merthilios' Escort {4}{R}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
When Merthilios' Escort motivates a creature, that creature gains first strike until end of turn.
4/1
  • Tides of War
Mervin's Armor

Mervin's Armor {R}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it.
Equip {4}
  • The Stage Presents: The Neverending Act
Mesa Brute

Mesa Brute {4}{G}

Creature - Mutant Survivor
Survivors you control get +3/+3.
“By the time I'm through, my enemies, much like their flimsy ideals, will be ridden into the ground.”
3/3
  • Al Tabaq
Mesmerize

Mesmerize {1}{U}

Instant
Counter target spell unless its controller pays {2}. If that spell targets you or a permanent you control, counter that spell instead.
Tritons weave their plots in secret, protected by Phenax's mysterious favor.
  • Theros Triumphant
Mesmerizing Shimmer

Mesmerizing Shimmer {4}{U}{R}

Enchantment - Aura
Enchant creature
When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn.
You control enchanted creature.
Mirage {2}{U}{R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Messenger of the Heavens

Messenger of the Heavens {U}

Creature - Bird Monk
Flying
When Messenger of the Heavens enters, surveil 1.
Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Messenger's Haste

Messenger's Haste {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{R}: Enchanted creature gets +1/+0 until end of turn.
“Your Highness, your Grace! There are sightings of bandits to the North!”
  • A Tourney at Whiterun