14928 cards found
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Pressure {U} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Hordedriver Enthusiast

Hordedriver Enthusiast {3}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Hordedriver Enthusiast attacks, if it's equipped, creatures you control get +1/+0 and gain trample until end of turn.
In Beragnians, Batrest saw the same savagery the Fellors had shown when Rallios tyrannized them. All he could feel was pity.
3/3
  • Aftermath
Horizon Gazer
Weathered Pilgrim

Horizon Gazer {2}{U}

Creature - Human Scout
When Horizon Gazer enters, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard.
Ascend {3}{G} ({3}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/1
Card has other part: Weathered Pilgrim
  • Kaleidoscope
Horizon Prophet

Horizon Prophet {2}{G}{U}

Enchantment Creature - Sphinx
Flying, vigilance
At the beginning of your end step, if a creature you control dealt combat damage to an opponent this turn, put a +1/+1 counter on Horizon Prophet.
2/3
  • Riddles of Revio
Horn Run Huntcaller

Horn Run Huntcaller {R}{G}

Creature - Satyr Warrior Bard
Trample
Harmony — Put a +1/+1 counter on target Warrior you control. You gain 1 life.
Whenever one or more Warriors you control deal combat damage to a player, harmonize. (Trigger up to one harmony of a permanent you control.)
2/2
  • Over the Horizon
Horn of Seasons

Horn of Seasons {3}

Artifact - Equipment
When Horn of Seasons enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Made of blessed cedar, it echoes the firing of Nylea's arrows.
Hostile Atmosphere

Hostile Atmosphere {1}{R}{R}

Enchantment
Tap an untapped Desert you control: Hostile Atmosphere deals 1 damage to any target.
“The Hajir efforts are novel, but they only prolong the cruel inevitable.”
—Prince Quraish
  • Al Tabaq
Hostile Hermit

Hostile Hermit {W}

Creature - Human Warrior
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
1/1
  • Goliaths of Nangjiao
Hostile Takeover

Hostile Takeover {2}{U}

Enchantment
Flash
When Hostile Takeover enters, you may counter target noncreature spell.
At the beginning of your upkeep, you may put a progress counter on a Project you control.
“It's been great doing business with you.”
—Emmerich Arbeit, troubleshooter
  • Rail War
Hot Air

Hot Air {U}

Sorcery - Adventure
Up to one target creature gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Acolyte of Azos
  • Adventurers of Onora
Hot to the Touch

Hot to the Touch {X}{R}

Sorcery
This spell costs {1} less to cast for each creature that attacked this turn.
Hot to the Touch deals X damage to any target.
Consuming Slyten crystals feels like touching the sun.
  • Love Song
Hotshot Renegade

Hotshot Renegade {3}{R}

Creature - Human Wizard
Whenever you make first contact, Hotshot Renegade deals 2 damage to up to one target creature or planeswalker. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“The extraplanars have woken Solari! How long until they awaken worse spirits?”
3/1
  • Karina's Explorations
Hour of Honor

Hour of Honor {1}{W}

Instant
Target blocking creature gets +7/+7 and gains indestructible until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
For when the pen just isn't mighty enough.
  • Ophorio
House of Forgotten Whispers

House of Forgotten Whispers

Land
{T}: Add {C}.
{1}, {T}, Sacrifice House of Forgotten Whispers: Draw a card.
  • Path of Shadows
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Howler Sellout

Howler Sellout {2}{B}

Creature - Dog Rogue
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Howler Sheriff

Howler Sheriff {3}{R}

Creature - Dog Soldier
When Howler Sheriff enters, gain control of up to one target creature with a bounty counter on it until end of turn. Untap that creature. It gains haste until end of turn.
“Right! You're coming with me then!”
3/2
  • High Noon
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
No one ever thinks they'll die alone.
  • Love Song
Humble Abode

Humble Abode

Land
As Humble Abode enters, choose a creature or planeswalker type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast spells of the chosen type.
  • Adventurers of Onora
Humble Hamlet
Naxila, the Blessed City

Humble Hamlet

Land
{T}: Add {C}.
Ascend—Tap ten untapped permanents you control. (Tap ten untapped permanents you control: Exile this land, then return it to the battlefield transformed. Ascend only as a sorcery.)
Card has other part: Naxila, the Blessed City
  • Over the Horizon
Humble Shepherd

Humble Shepherd {1}{G}

Creature - Human Druid
When Humble Shepherd enters, create a 0/1 white Sheep creature token.
{T}, Tap an untapped Sheep you control: Add one mana of any color.
Her flock is her empire.
2/1
  • Scriptures of Urshad
Hundred-Year Blade

Hundred-Year Blade {4}

Artifact - Equipment
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
Equipped creature gets +3/+2.
Equip {2}
Hunger Pangs

Hunger Pangs {W}

Enchantment - Aura Curse
Enchant player
For each 1 life enchanted player would gain, you gain 1 life instead unless that player pays {1}.
“You learn a lotta ways to find something to eat. Make people sad, check the right trash cans, get good at knowing when you aren't being looked at...”
  • Karina's Explorations
Hungering Horde

Hungering Horde {3}{B}

Creature - Zombie
Menace
Other Zombies you control get +1/+1.
Whenever a Zombie you control dies, each opponent loses 1 life.
3/2
  • Glacia: Hail to the Queen
Hunt the Elusive Titans

Hunt the Elusive Titans {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
Upgrade target creature you control. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Deathtouch
Target attacking creature fights up to one other target creature.
  • Arkadai