10168 cards found
Secrets Unearthed

Secrets Unearthed {3}{B}

Sorcery
Search your library for a card, reveal it, then shuffle and put that card on top.
Kindle 3—{3}{B} ({3}{B}, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Kaleidoscope
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Secrets of Creation

Secrets of Creation {3}{U}

Instant
Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“The desert sands hold whispers of ancient cycles and a maker's flame.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Secrets of the Drowned

Secrets of the Drowned {3}{R}

Sorcery
Primal {3}{U}{U} (During your turn, you may cast this spell for {3}{U}{U} instead of playing a land.)
Draw a card for each land you control, then discard that many cards unless this spell was cast for its primal cost.
  • Novea
Secrets of the Orrery

Secrets of the Orrery {U}

Enchantment
As Secrets of the Orrery enters, choose fact or fiction.
Foresight — Whenever you draw your second card each turn,
• Fact — Target creature can't be blocked this turn.
• Fiction — You may tap target creature. If you do, put a stun counter on it.
  • Riddles of Revio
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
  • Alara
Sedraxis Trepanator

Sedraxis Trepanator {B}

Creature - Zombie Mutant Warrior
{T}, Sacrifice a creature: Target player discards a card and loses 1 life. Activate only as a sorcery.
Gelila slept fitfully, dreaming of the undead clawing at the castle walls. Soon she would not dream at all.
1/2
Seductive Seashell

Seductive Seashell {1}

Artifact
When Seductive Seashell enters, target player mills two cards.
{2}, Sacrifice Seductive Seashell: Target player mills four cards.
  • Lovi Awoken
See

See {U}

Instant
Look at the top two cards of target player's library. Put one of those cards on the bottom of their library and the rest on top.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Wait
  • Ophorio
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Seedcall

Seedcall {1}{G}

Instant
Create three 0/1 green Plant creature tokens.
“You're no sphinx,” said Taras to the sprout, “so why do you keep pestering me with these foolish riddles?”
“I think the leaf is trying to be funny,” said Serafina. “It likes us.”
  • The Unraveling
Seeds of Prophecy

Seeds of Prophecy {4}{U}

Instant
Shuffle up to five target cards from your graveyard into your library. Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  • Seasons of War
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters tapped.
When Seedshrine enters, you may put a +1/+1 counter on target creature.
Seeing Signs

Seeing Signs {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a land card.
“The end of the world seems like a big enough problem for someone else to deal with. Not worth spending my hard earned time for.”
  • End of Wollensie
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Seek Guidance

Seek Guidance {U}

Instant
Draw a card.
Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.)
  • Tales of Old Jidai
Seek Haven

Seek Haven {2}{G}

Instant
Prevent all damage that would be dealt to creatures and to you this turn.
Those weary of shedding blood to survive journey for Rakkiri lands, where the foxes devote themselves to creating a kinder world for all.
  • Glacia: Hail to the Queen
Seek Prophecy

Seek Prophecy {U}

Sorcery
Reveal the top three cards of your library. Put one into your hand and the rest on the bottom of your library in any order.
Seek the Buried Relic

Seek the Buried Relic {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control enters, add a quest counter.
1 — You gain 3 life.
2 — Search your library for an Equipment card, reveal it, and put it into your hand. Then shuffle.
3 — You may put an Equipment card from your hand onto the battlefield and attach it to a creature you control.
  • Arkadai
Seek the Maker's Egg

Seek the Maker's Egg {1}{G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever another artifact or enchantment you control enters, add a quest counter.
1, 2 — You gain 3 life.
3 — Mill three cards, then return an artifact or enchantment card from your graveyard to the battlefield. Exile Seek the Maker's Egg.
  • Arkadai
Seeker Amalgam

Seeker Amalgam {2}{U}

Creature - Human Elemental Wizard
Flash
Flying
When Seeker Amalgam enters, you may counter target spell with mana value less than or equal to the number of Elementals you control.
2/2
  • Scriptures of Urshad
Seeker Sword

Seeker Sword {3}

Artifact
{T}: Add {R} or {W}.
{R}{W}, {T}: Target creature gains first strike and haste until end of turn.
After Escyf's defiance, the other sunseekers began creating their own versions of her otherworldly weapon.
  • Novea
Seeker of Communions

Seeker of Communions {1}{U}

Creature - Human Shaman
When Seeker of Communions enters, choose target player. If that player is poisoned, draw a card. Otherwise, that player gets a poison counter.
“Open your mind to us.”
0/4
  • Beyond Our Ken