(Transcend as a sorcery to gain that type and a +1/+1 counter.) Menace {2}{B}: Demigod — Surveil 2. Each opponent loses 2 life and you gain 2 life. {4}{B}: God Search your library for two cards with different names and reveal them. An opponent chooses one. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
Flying Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control. {2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
Flying Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Angel of the Flock's power and toughness are each equal to the number of creatures you control.
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink, vigilance Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
When you cast Aspect of Shifting Storms, create a token that's a copy of it. You may have Aspect of Shifting Storms enter as a copy of any creature on the battlefield, except if it's a token it has no mana cost.
Autumn Ward's power and toughness are each equal to the number of creature cards in your graveyard. Unveil {2}{B}{G}({2}{B}{G}: Transform this. Unveil only as a sorcery.)
Trample Avatar of the Groves enters with a +1/+1 counter on it for each land you control. Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Barbed Reef enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.) {T}: Add {B}. {4}{B}: Barbed Reef becomes a Jellyfish creature. (This effect lasts indefinitely.)
Bestial Mob's power and toughness are each equal to the number of creatures you control. Whenever Bestial Mob deals combat damage to a player, destroy target creature with toughness less than Bestial Mob's power.
You may have Better Half enter as a copy of any creature on the battlefield, except it's a Reflection in addition to its other creature types and it has distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Search your library for a land card, put it onto the battlefield tapped, then shuffle. Coalesce {5}{G}{G}(You may cast this from your graveyard for {5}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Beyond All Horizons's power and toughness are each equal to the number of lands you control.
You may have Blurry Counterpart enter as a copy of any creature on the battlefield. Mirage {1}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Your life total becomes 20. Coalesce {8}{W}{W}{W}{W}(You may cast this from your graveyard for {8}{W}{W}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Born Anew's power and toughness are each equal to your life total.
Cannoncoil Hermit enters with X +1/+1 counters on it. {1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit. {1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target. {3}: Untap Cannoncoil Hermit.
Captain of the Militia's power and toughness are each equal to the number of creatures you control. Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
Clockwork Gaucho enters with a +1/+1 counter on it. Other artifact creatures you control get +1/+1 for each +1/+1 counter on Clockwork Gaucho. {T}: Put a +1/+1 counter on Clockwork Gaucho.
Trample Colossal Greatwurm enters with five +1/+1 counters on it. Whenever a player draws a card, put a +1/+1 counter on Colossal Greatwurm. Remove three +1/+1 counters from Colossal Greatwurm: Create a 3/3 green Wurm creature token.
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Croakfolk Marsh-Baron enters with X +1/+1 counters on it. If its tithe was paid, it enters with twice X +1/+1 counters instead.