{B}{R}, {T}, Sacrifice Heretical Soulshifter: Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. Activate only as a sorcery.
“The weakness of my body is temporary, as my soul is strong.”
When Hermetic Fisher dies, you may return target creature to its owner's hand.
“Imperial citizens know that they deserve more for their toil than a self-serving monarchy. I believe you will find more allies on the mainland than Xenocrata claims.” —Cathette to Kanvar
Deathtouch Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
Choose two — • Create two 1/1 white Soldier creature tokens. • Creatures you control get +1/+1 until end of turn. • You gain 5 life. • Choose a creature. It gains indestructible until end of turn.
Colossal 2—{6}{W}{W}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.) When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
Scry 2, then create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) Monument {2}{R}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
Whenever a creature you control dies, put a soul counter on Hill of Souls. {T}: Add {C}. {T}, Remove a soul counter from Hill of Souls: Add one mana of any color.