14928 cards found
Heretical Soulshifter

Heretical Soulshifter {1}{B}{R}

Creature - Human Shaman
{B}{R}, {T}, Sacrifice Heretical Soulshifter: Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. Activate only as a sorcery.
“The weakness of my body is temporary, as my soul is strong.”
4/2
  • End of Wollensie
Hermetic Fisher

Hermetic Fisher {U}

Creature - Human Shaman
When Hermetic Fisher dies, you may return target creature to its owner's hand.
“Imperial citizens know that they deserve more for their toil than a self-serving monarchy. I believe you will find more allies on the mainland than Xenocrata claims.”
—Cathette to Kanvar
1/1
  • The Empty Throne of Feanav
Hermit of the Taiga

Hermit of the Taiga {1}{G}{W}

Creature - Human Scout
Hexproof, vigilance, lifelink
“The world can change all it likes. I'll survive like I always have.”
2/3
  • Lovi Awoken
Hero Slayer

Hero Slayer {3}{B}

Creature - Lizard Warrior
Deathtouch
Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Hero of Aer

Hero of Aer {R}

Creature - Human Warrior
Whenever Hero of Aer attacks, it gets +2/+1 until end of turn.
In the sands of Aer, the strongest fighters bear the honor of protecting their tribes through the harshest of suns and the darkest of nights.
0/1
  • Riddles of Revio
Hero's Axe

Hero's Axe {2}{R}

Artifact - Equipment
Equipped creature gets +3/+1 and has haste.
Equip Soldier or Warrior {1}
Equip {4}
“It's seen better days, I'll admit. But death is cheap and sentiment is priceless.”
—Vosh, the Champion
  • Arkadai
Hero's Command

Hero's Command {2}{W}{W}

Instant
Choose two —
• Create two 1/1 white Soldier creature tokens.
• Creatures you control get +1/+1 until end of turn.
• You gain 5 life.
• Choose a creature. It gains indestructible until end of turn.
Heroes' Adversary

Heroes' Adversary {3}{W}

Creature - Cat
Colossal 2—{6}{W}{W} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
3/3
  • Theros Triumphant
Heroic Return

Heroic Return {3}{W}

Instant
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Draw a card.
On Arkadai, no one's dead until you see the body. And sometimes not even then.
  • Arkadai
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
Hexfang Ascetic

Hexfang Ascetic {1}{G}{U}

Creature - Human Shaman
Flash
When Hexfang Ascetic enters, return target spell to its owner's hand.
Some few souls resist the allure of the demonic cults, preferring asceticism to study their own unique magics.
3/1
  • Descent from the Highlands
Hibernation Den

Hibernation Den

Land
Hibernation Den enters tapped.
{T}: Add {W}.
{W}, {T}: You gain 1 life. Activate only as a sorcery and only if you control a white creature.
  • Glacia: Hail to the Queen
Hidden Cache
Hadak's Guardian

Hidden Cache {1}{R}

Instant
Scry 2, then create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Monument {2}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Hadak's Guardian
  • Alkabah
High

High {2}{U}

Sorcery
Target creature gains flying and gets +1/+0 for each card in your hand until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Mighty
  • Oirohpo
High Priest of Kahroba

High Priest of Kahroba {2}{W}

Creature - Azra Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
2/3
  • Alkabah
High Rollers Croupier

High Rollers Croupier {R}

Creature - Construct Advisor
Prowess
Whenever High Rollers Croupier attacks, you may put a lore counter on a Saga you control.
High Rollers' best defense is its indulgent, fun-loving facade, which keeps its vaults safe from suspicion.
1/2
  • The Stage Presents: The Neverending Act
Highborn Meditant

Highborn Meditant {1}{G/U}{G/U}

Creature - Human Noble
Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
2/2
  • A Tourney at Whiterun
Highland Dunes

Highland Dunes

Land - Mountain Desert
({T}: Add {R}.)
As Highland Dunes enters, you may pay 1 life. If you don't, Highland Dunes enters tapped.
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters tapped.
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
Card has other part: Salvation
  • Adventurers of Onora
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
  • Worlds Away
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Hindered Research

Hindered Research {2}{U}

Enchantment
Whenever a player cycles a card, that player mills two cards.
“Sometimes I envy those with boring minds: they don't get distracted as easily.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Hired Blades

Hired Blades {R}

Creature - Human Warrior
{1}{U}, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
1/2
  • Plagues of Fretport
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo