14930 cards found
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2} ({2}, Discard this card: Draw a card.)
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
  • Elmare: Into the Abyss
Bereaved Aristocrat
Silent Reaver

Bereaved Aristocrat {W/U}{W/U}

Creature - Human Noble
Prevent all combat damage that would be dealt to and dealt by Bereaved Aristocrat.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
The months turned to years...
0/2
Card has other part: Silent Reaver
  • Feanav: The Apothecary's Progress
Cradle of the Sun
Form of the Sunbird

Cradle of the Sun

Legendary Creature - Phoenix Egg
(Color indicator: Cradle of the Sun is white and red)
You can't lose the game.
At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4.
“Sleep, Sun, and let the moon have its due. Tomorrow will be yours again.”
—Hsu Fu, Architect of Sunrise
0/2
Card has other part: Form of the Sunbird
  • Panxiou
Cruel Effigy

Cruel Effigy {2}

Artifact Creature - Scarecrow
Reach
Scarecrow spells you cast cost {1} less to cast.
0/2
  • High Noon
Gemplate Golem

Gemplate Golem {2}

Artifact Creature - Golem
When Gemplate Golem enters or dies, put a +1/+1 counter on target creature you control.
Its chest glows with ancient power, fit to be tapped by anyone who can unravel its complex circuits.
0/2
  • Al Tabaq
Moonlit Lurker

Moonlit Lurker {3}

Artifact Creature - Scarecrow
Whenever Moonlit Lurker blocks, put a +1/+1 counter on it.
Shine brightest in the darkest of nights.
0/2
  • High Noon
Barricade Watch

Barricade Watch {W}

Creature - Human Soldier
Whenever Barricade Watch is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
“I used to resent guard duty. Lately, though, it's been a lot more engaging.”
—Dana, Fifth Division Infantry
0/3
  • The Unraveling
Hard-Working Oxen

Hard-Working Oxen {W}

Creature - Ox
Civilized — Hard-Working Oxen gets +3/+0 as long as you control an artifact, a creature, and an enchantment.
Not all of the backs that help to build empires are carried upon two legs.
0/3
  • Scriptures of Urshad
Patient Ascetic
Graceful Angel

Patient Ascetic {W}

Creature - Human Monk
Defender
Ascend {1}{W}{W} ({1}{W}{W}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
0/3
Card has other part: Graceful Angel
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Shield Warden

Shield Warden {2}{W}

Creature - Nymph
Other creatures you control get +0/+1.
Whenever a creature you control perseveres, you gain 1 life. (A creature perseveres when it survives damage.)
0/3
  • Novea
Street Busker

Street Busker {W}

Creature - Human Actor
Street Busker gets +2/+0 as long as you've gained life this turn.
“They aren't breaking any laws by performing, so long as that's all they're up to on the streets all day.”
—Heddywn
0/3
  • Villains: The Musical
Wall of Hope

Wall of Hope {W}

Creature - Wall
Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Karoia is the gateway to the Heavens, and as such it is surrounded by walls that stand out for their might and beauty.
0/3
  • K15 Core Set
Wall of Seclusion

Wall of Seclusion {W}

Creature - Wall
Defender
Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step.
Every resident of Bedlam House had lost their mind—often after arriving.
0/3
  • Feanav: The Apothecary's Progress
Bashful Drake
Archon of Supremacy

Bashful Drake {U}

Creature - Drake
Flying
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
For its species, it showed astonishing tact...
0/3
Card has other part: Archon of Supremacy
  • Al Tabaq
Brackwater Scuttler

Brackwater Scuttler {U}

Creature - Crab
{1}, Sacrifice Brackwater Scuttler: Draw a card.
Unaware of the sprawling life brought on by the Conflux, mad seawitches of Grixis seemed content to harvest vis from lowly creatures of the shore.
0/3
  • Alara
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Enigmatic Protector

Enigmatic Protector {1}{U}

Creature - Human Monk Avatar
Whenever a creature attacks you or a planeswalker you control, upgrade Enigmatic Protector. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Prowess
“The Soulless are mortal. I am not. The decision is clear.”
0/3
  • Arkadai
Essence Manipulator

Essence Manipulator {2}{U}

Creature - Cephalid Wizard
Essence Manipulator enters with a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a counter from target creature onto another target creature with the same controller.
“Clever technique. A shame it had to languish in your vacant skull.”
0/3
  • Arkadai
Ethereal Threshold

Ethereal Threshold {1}{U}

Creature - Spirit Wall
Defender
When Ethereal Threshold enters, if it was cast, exile target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
0/3
  • The Empty Throne of Feanav
Gossamer Veil

Gossamer Veil {1}{U}

Creature - Wall
Defender (This creature can't attack.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/3
  • Zero
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Imperious Nixie

Imperious Nixie {U}

Creature - Faerie
{U}, Sacrifice Imperious Nixie: Return target creature to its owner's hand.
When the waterkin awoke, they saw that the surface world had forgotten them—and how to stop them.
0/3
  • Lovi Awoken
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
  • Elmare: Into the Abyss
Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
0/3
  • Zero