14930 cards found
Iviana, Speaker of Fangs

Iviana, Speaker of Fangs {4}{U}{R}

Legendary Planeswalker - Iviana
[+2]: You may draw a card. If you don't, create a Treasure token. Repeat this process once.
[0]: Iviana deals X damage to each creature you don't control, where X is 2 plus twice the number of Dragons you control.
[–3]: Create a 5/5 red Dragon creature token with flying and haste.
Loyalty:
5
Nova, Skyship Captain

Nova, Skyship Captain {U}{R}{W}

Legendary Creature - Human Pirate
Flying, haste
You may reveal each card you draw as you draw it. Whenever you reveal a creature card with mana value 1 or less this way, create a token that's a copy of it. That copy gains haste until end of turn.
2/3
  • MSEM Masters 2020
Oshiruko Conspirator

Oshiruko Conspirator {1}{U}{B}

Creature - Human Rogue
Deception {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Oshiruko Conspirator deals combat damage to a player, you may discard a Rogue card. If you do, search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
3/2
  • MSEM Masters 2020
Plasma Addict

Plasma Addict {U}{R}

Creature - Human Rogue
Menace, haste
Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict.
The only thoughts running through a plasma addict's mind are where they can steal their next fix.
3/3
  • MSEM Secret Lair Drops 222 1039
  • MSEM Masters 2020
Shinrei of the Ghosting Way

Shinrei of the Ghosting Way {U}{B}

Legendary Creature - Demon Rogue
Deception {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Sacrifice a creature: Shinrei of the Ghosting Way can't be blocked this turn.
Whenever one or more Rogues you control deal combat damage to a player, return a creature card from your graveyard to your hand.
2/2
Twisting Memories

Twisting Memories {1}{U}{B}

Enchantment
Whenever one or more cards are put into an opponent's graveyard from their hand or library, you may exile the top card of each player's library. Until your next turn, you may cast a card from among those exiled cards and you may spend mana as though it were mana of any type to cast that spell.
  • MSEM Masters 2020
Raloran Tidecaller

Raloran Tidecaller {U/R}{U/R}

Creature - Merfolk Wizard
Each Merfolk and Wizard you control has “Whenever this creature attacks, abound.” (To abound, you may cast a spell that costs less than that creature from your hand without paying its mana cost.)
2/2
  • MSEM Masters 2020
Coveted Heirloom

Coveted Heirloom {3}

Artifact
{T}: Add one mana of any color.
{3}, {T}, Sacrifice Coveted Heirloom: Draw a card.
Tap three untapped artifacts you control: Return Coveted Heirloom from your graveyard to the battlefield.
  • MSEM Masters 2020
Nightwatch Rallier

Nightwatch Rallier {X}{X}

Artifact Creature - Construct
Nightwatch Rallier enters with X +1/+1 counters on it.
Other artifact creatures you control get +1/+1 for each +1/+1 counter on Nightwatch Rallier.
0/0
Xenocrata's Fleet

Xenocrata's Fleet {3}

Artifact
Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn.
Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens.
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
5/5
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
1/1
Dimensional Isolation

Dimensional Isolation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't be the target of spells or abilities your opponents control.
Disciple of Faradia

Disciple of Faradia {2}{W}{W}

Creature - Human Cleric
When Disciple of Faradia enters, search your library for an Angel or Aura card, reveal it, and put it into your hand, then shuffle. You gain life equal to its mana value.
As long as you control an Angel, Disciple of Faradia gets +2/+2, has flying, and is an Angel in addition to its other types.
2/2
  • MSEM Masters 2021
Dragonwrought Engineer

Dragonwrought Engineer {4}{W}

Creature - Human Artificer
Flying
Dragonwrought Engineer gets +1/+1 for each artifact and enchantment you control.
“Dragons are nature's most perfect creations. If we can build our own, nothing is beyond our reach.”
2/2
Dutiful Counselor

Dutiful Counselor {1}{W}

Creature - Human Cleric
When Dutiful Counselor enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
2/2
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Idyllic Tutor

Idyllic Tutor {2}{W}

Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
No matter how dark the world becomes, there is always hope to be found.
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Paragon of Noon

Paragon of Noon {W}

Creature - Human Warrior
{3}{W}{W}: Put a divinity counter on Paragon of Noon. It gains indestructible.
Whenever Paragon of Noon attacks, if it has a divinity counter on it, search your library for a creature card with mana value 1, put it onto the battlefield tapped and attacking, then shuffle.
2/1
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Purging Strike

Purging Strike {3}{W}

Instant
This spell costs {1} less to cast if it targets a creature with power 3 or less.
Destroy target attacking or blocking creature.
The Danuri take no nonsense, no excuses, and no prisoners.