15897 cards found
Temple Cranes

Temple Cranes {2}{W}

Creature - Bird
Flying, lifelink
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
1/3
  • Goliaths of Nangjiao
Disenfranchised Blacksmith

Disenfranchised Blacksmith {2}{W}

Creature - Dwarf Peasant
Whenever Disenfranchised Blacksmith attacks, other Citizens and Peasants you control get +1/+0 until end of turn.
“Bugrund leads us into a war we cannot win. I say we stay here, underground and with our kin, and weather the storm.”
2/3
  • Quest for the Roseblade
Moonlit Shore

Moonlit Shore

Land
Moonlit Shore enters tapped unless you control two or more blue and/or black permanents.
{T}: Add {U} or {B}.
  • Zero
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War
Perimeter Siege

Perimeter Siege {3}{R}

Instant
Exile target land. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
The onslaught was temporarily set back by the dividing wall between the cliffs and the sea. Then the dragons came.
  • Surging Tide
Mirrored Monstrosities

Mirrored Monstrosities {3}{U}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Create a token that's a copy of target creature you control, except it enters with an additional -1/-1 counter on it.
  • The Petals Wilt
Void Hilt

Void Hilt {4}

Artifact - Equipment
Equipped creature gets +4/+4.
You may have equipped creature assign its combat damage as though it weren't blocked. When you do, sacrifice it at end of combat.
Equip {4}
  • Beyond Our Ken
Chartered Fleet

Chartered Fleet {5}

Artifact - Vehicle
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
A good pirate will sail under any flag, if the price is right.
8/8
  • Dark Seas of Shiryen
Bravery

Bravery {4}{R}{W}

Creature - Elemental Incarnation
Double strike
{1}{R}{W}: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard.
3/5
  • Khaliz-Dorahn
Recognition of Mortality

Recognition of Mortality {4}{W}{W}

Enchantment
Flash
Creatures your opponents control have base power and toughness 1/1.
Fleeting {1}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
  • End of Wollensie
Ceremony of Safe Passage

Ceremony of Safe Passage {2}{G}

Instant
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Shuffle any number of target cards in graveyards into their owners' libraries.
Scry 2, then you gain 3 life.
...as well as ensuring the dead join their ancestors.
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Hopeful Healer

Hopeful Healer {W}

Creature - Reflection Citizen
Hopeful Healer gets +1/+1 and has lifelink as long as you are glorious. (You are glorious as long as you have a glory counter.)
An empire is nothing without its citizens.
1/1
  • Ophorio
Rokai's Gambit

Rokai's Gambit {1}{U}

Sorcery
Bleed—Reappropriate blue. (You may cast this spell by exiling two blue cards from your hand and/or graveyard if an opponent lost life this turn.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Over the Horizon
Dragon's Eye Spiritualist

Dragon's Eye Spiritualist {2}{R}

Creature - Human Wizard
Prowess
Whenever Dragon's Eye Spiritualist attacks, the next spell you cast this turn costs {1} less to cast.
“The magic within these scrolls was not made for battle. Then again, neither was I.”
2/2
  • Tales of Old Jidai
Verdant Bluff

Verdant Bluff

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {R} or {G}.
  • Harvest Festival
Sewage Flow

Sewage Flow {B}{G}

Sorcery - Adventure
Exile two target cards from your graveyard. If they share a card type, draw a card. (Then exile this card. You may cast the creature later from exile.)
Card has other part: The Undercity Amalgam
  • MSEM Masters: Legends
Garrison Intruder
Hanweir Miscreant

Garrison Intruder

Creature - Werewolf
(Color indicator: Garrison Intruder is red)
Creatures you control can't be blocked by creature tokens and/or creatures with defender.
At the beginning of your end step, if Garrison Intruder didn't attack this turn, transform it.
It ended up being on the night of a full moon instead.
5/4
Card has other part: Hanweir Miscreant
  • Innistrad In Memoriam
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Archfiend of Rage

Archfiend of Rage {3}{R}{R}

Creature - Manticore Demon
Flying, trample
Once each turn, when you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy.
Righteous anger, seething hatred, outrage in love or war—all are contained and magnified in the swells of Sahra's roar.
5/5
  • Alkabah: The Rise of Soli
Ghoulcaller's Graf

Ghoulcaller's Graf

Land
When Ghoulcaller's Graf enters, mill two cards.
{T}: Add {C}.
{5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
  • Innistrad In Memoriam
Okus, the Fabulous Hat

Okus, the Fabulous Hat {3}{U}{B}

Legendary Planeswalker - Okus
When Okus, the Fabulous Hat enters, gain control of target creature or planeswalker for as long as you control Okus.
[+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.”
[–2]: Target player loses life equal to the number of enchantments you control and you gain that much life.
Loyalty:
4
  • Sparks of a Multiverse
Goblet of Unhallowed Blood

Goblet of Unhallowed Blood {2}

Artifact - Equipment
Equipped creature gets +4/+4.
Whenever equipped creature deals combat damage, sacrifice it.
Equip—Sacrifice a creature.
Those who drink from the goblet are doomed to refill it.
  • Villains: The Musical
Inspirational Beacon

Inspirational Beacon {2}{W}

Creature - Angel Cleric
Flying
When Inspirational Beacon enters, you gain 3 life.
“Memories fade and stories pass. With each recreation, a story changes until there are only grains of truth. Instead look forward to all the stories that are yet to be told.”
—Atieh, Seer of Distant Futures
2/2
  • Alkabah: The Rise of Soli