Create a 1/1 green Squirrel creature token. The next creature spell you cast this turn can be cast as though it had flash. As you cast that spell, it gains voracious 2. (As it enters, you may sacrifice up to two artifacts and/or creatures. That creature enters with that many +1/+1 counters on it.)
When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them. Revive {2}{B}{R}({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
Whenever Slyten Connoisseur attacks, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Once each turn, when an artifact you control dies, you may pay 1 life. If you do, draw a card.
“I can't tell where the journey will end, but I know where to start.”
{T}: Add {C}. {3}, {T}, Sacrifice Enduring Vestige: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack, add a quest counter. 1, 2 — Mill a card, then create a 1/1 black Peasant creature token. 3 — Each player sacrifices a creature. Monument {2}{B}{B}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life. Sacrifice two creatures: Draw a card. Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
Put target creature with power X or less on top of its owner's library. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Kicker {X}{U}(You may pay an additional {X}{U} as you cast this spell.) When Tidetwister Mage enters, if it was kicked, return all other creatures with power X or less to their owners' hands.
Enchant land When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “{T}: Add one mana of any color.”
At the beginning of combat on your turn, choose one — • Embodiment of Nature gains haste and hexproof until your next turn. • Embodiment of Nature gains vigilance and indestructible until your next turn. • Embodiment of Nature gets +2/+2 and gains trample until your next turn.
Return target creature card from your graveyard to the battlefield. Then up to one target opponent sacrifices a creature if you control an Angel, Demon, Faerie, or Spirit.
“They may appeal to how you value a life. Never forget: all are equally worthless to them.” —Lord Pollux Marglen to Absari