15282 cards found
Priest of Forbiddance

Priest of Forbiddance {2}{W}{W}

Creature - Human Cleric
Spells your opponents cast cost {2} more to cast for each card with the same name as that spell in that player's graveyard and for each nonland permanent on the battlefield with the same name as that spell.
Very few can actually get around his will and determination.
1/6
  • Aftermath
Gates to the Afterlife

Gates to the Afterlife {1}{B}{B}

Creature - Wall
Defender (This creature can't attack.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sealing the tombs' vally, they represent the border between the living and the dead.
1/6
  • Pyramids of Atuum
Avalanche Elemental

Avalanche Elemental {4}

Artifact Creature - Elemental
{2}: Add one mana of any color.
The greater the soul that dies in the Muktann desert, the more grand the desert's defenders grow.
1/6
  • Alkabah
Withered Elk

Withered Elk {4}{B}

Creature - Zombie Elk
Deathtouch
Whenever Withered Elk deals combat damage to a player, that player loses half their life, rounded down.
Undeath has honed its horns to points that cleanly halt the heart and sever the soul.
1/7
  • Glacia: Hail to the Queen
Aedryd, Spectral Liege

Aedryd, Spectral Liege {3}{W}{W}

Legendary Creature - Spirit Knight
Flying
Aedryd, Spectral Liege's power and toughness are each equal to the number of creatures you control.
{2}{W/U}: Another target creature you control gains flying until end of turn. When that creature leaves the battlefield this turn, create a 1/1 white Spirit creature token with flying.
*/*
  • Seasons of War
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Blessed Suncrusher

Blessed Suncrusher {5}{W}{W}

Creature - Cat Cleric
Vigilance
Blessed Suncrusher's power and toughness are each equal to your life total.
*/*
Card has other part: Break of Dawn
  • Adventurers of Onora
Born Anew

Born Anew {4}{W}{W}

Sorcery - Revelation
Your life total becomes 20.
Coalesce {8}{W}{W}{W}{W} (You may cast this from your graveyard for {8}{W}{W}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Born Anew's power and toughness are each equal to your life total.
*/*
  • Beyond Our Ken
Captain of the Militia

Captain of the Militia {1}{W}{W}

Creature - Human Soldier
Captain of the Militia's power and toughness are each equal to the number of creatures you control.
Adorned — Creatures you control have vigilance as long as Captain of the Militia is equipped and/or enchanted.
“To me, men of Daeland! To me!”
*/*
  • A Tourney at Whiterun
Charm Canary

Charm Canary {1}{W}

Creature - Bird
Flying
Charm Canary enters with a +1/+1 counter on it.
When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature.
0/0
  • Harvest Festival
Hoof Cliff Heartminer

Hoof Cliff Heartminer {4}{W}{W}

Creature - Ox Soldier
This spell costs {1} less to cast for each +1/+1 counter among creatures you control.
Hoof Cliff Heartminer enters with four +1/+1 counters on it.
Whenever Hoof Cliff Heartminer or another creature you control leaves the battlefield, you may put its +1/+1 counters on another target creature you control.
0/0
  • Adventurers of Onora
Parish Paragon

Parish Paragon {1}{W}

Creature - Human Cleric
Parish Paragon gets +1/+1 for each creature you control.
All damage that would be dealt to other creatures you control not named Parish Paragon is dealt to Parish Paragon instead.
0/0
Razing Throng

Razing Throng {2}{W}{W}

Creature - Human Cleric
Razing Throng's power and toughness are each equal to the number of creatures you control.
Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token.
{2}{W}{W}: Exile a nonland card from a graveyard. You gain 3 life.
*/*
  • Mious
Starbane Elemental

Starbane Elemental {3}{W}{W}

Creature - Elemental
Flying
Starbane Elemental's power and toughness are each equal to the number of creatures with flying you control.
When Starbane Elemental enters, destroy all creatures without flying.
Let it blow with concussive force till walls fall off their false supports.
*/*
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Warden of Harshapal Tower

Warden of Harshapal Tower {4}{W}

Creature - Bird Soldier
Flying
Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control.
*/*
Witchseeker Mob

Witchseeker Mob {2}{W}{W}

Creature - Human Peasant
Witchseeker Mob's power and toughness are each equal to twice the number of Citizens and/or Peasants you control.
When Witchseeker Mob enters, exile target nonland permanent an opponent controls with mana value less than or equal to Witchseeker Mob's power until Witchseeker Mob leaves the battlefield.
*/*
  • Quest for the Roseblade
Aspect of Shifting Storms

Aspect of Shifting Storms {4}{U}{U}

Creature - Shapeshifter
When you cast Aspect of Shifting Storms, create a token that's a copy of it.
You may have Aspect of Shifting Storms enter as a copy of any creature on the battlefield, except if it's a token it has no mana cost.
0/0
  • Tales of Old Jidai
Blurry Counterpart

Blurry Counterpart {2}{U}{U}

Creature - Shapeshifter Illusion
You may have Blurry Counterpart enter as a copy of any creature on the battlefield.
Mirage {1}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
0/0
Ephemeral Qilin

Ephemeral Qilin {U}

Creature - Kirin Shapeshifter
You may have Ephemeral Qilin enter as a copy of a multicolored permanent you control.
“One who knows many fighting styles may find their greatest ally in repetition.”
—Master Tzu, Martial Artisan
0/0
  • Panxiou
Fleeting Memory

Fleeting Memory {U}

Creature - Illusion
You may have Fleeting Memory enter as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
“You must be seeing things. I'm not real.”
0/0
Imitator of Success

Imitator of Success {2}{U}{U}

Creature - Shapeshifter
You may have Imitator of Success enter as a copy of any creature on the battlefield, except it has no mana cost and base power and toughness 1/1 if it's a token.
Successor {1}{U}{U} ({1}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost and base power and toughness 1/1. Succeed only as a sorcery.)
0/0
  • MSEM Masters Cube
Insipid Metamorph

Insipid Metamorph {1}{U}

Creature - Shapeshifter
You may have Insipid Metamorph enter as a copy of any other creature on the battlefield, except it's 1/1.
0/0
Master of Masks

Master of Masks

Creature - Elf Shapeshifter
(Color indicator: Master of Masks is blue)
As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.)
0/0
  • Memorium Arcanum
Nectarkin

Nectarkin {1}{U}

Creature - Bird
Flying
Nectarkin enters with a +1/+1 counter on it.
Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/0
  • Kahembo: Olde Dawn