Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw {R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}.)
Equipped creature gets +1/+0 and has first strike. As long as another artifact named Dueling Blades is attached to a creature you control, equipped creature has double strike. Equip {1}
You're just never fully dressed without a blade in each hand.
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.) {1}{R}: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
When this creature enters, create a Weapon token, then attach it to a creature you control. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.) Arise {5}{R}({5}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Prowess Whenever you cast an instant or sorcery spell, if its mana value is less than or equal to Dwarven Twinslinger's power, copy that spell. You may choose new targets for the copy.
Equipped creature gets +1/+1 and has double strike. Equip {2}{R} Madness {2}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
{1}{R}: Earnest Labourer gets +2/+0 until end of turn. {4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Prowess Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent. {1}{R}, Exile this card from your graveyard: Create a Treasure token.
“If a bit o' blastin' powder splits rock, it'll do the job against the dead too.”
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead, except the additional tokens are named Ingenious Idea. At the beginning of your end step, exile each token you control named Ingenious Idea.
Whenever Hatsuo attacks, if you control three or more attacking creatures, attacking creatures you control gain first strike until end of turn. Inspired — Whenever Hatsuo becomes untapped, create a 1/1 white Warrior creature token. It gains haste and attacks this turn if able.