Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
A Rakkiri is given a weapon to wield only when they understand that its purpose is to preserve life, not to take it.
Dancing Flames deals 2 damage to target creature. Kindle 2—{3}{R}({3}{R}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Untap each creature you control. After this main phase, there is an additional combat phase followed by an additional main phase. At the beginning of your end step, sacrifice each creature you control that attacked this turn.
{T}, Pay 2 life: Add {B}. {T}: Add one mana of any color. Spend this mana only to cast spells from your graveyard or activate abilities of cards in your graveyard.
You have no maximum hand size. Whenever a player casts a spell, put a +1/+1 counter on Humar. At the beginning of your upkeep, target player draws cards equal to Humar's power.
Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
One body. Five souls. And every single one of them wants out.
Fog-Ridden Wharf enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {W} or {U}.
At day, a busy harbor. At night, a playground for geists.
Target creature you control fights another target creature. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Menace {1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.” —Masaru, aspiring champion
Whenever you cast a noncreature spell, you may put a progress counter on Wunderkind Devising. [progress 1+] At the beginning of your upkeep, reveal the top three cards of your library. Put each artifact card from among them into your hand and the rest into your graveyard. [progress 4+] Artifacts you control are artifact creatures with base power and toughness 5/5. Artifacts you control are artifact creatures with base power and toughness 5/5.
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.)
“Sometimes a step forward, sometimes two steps back. But never idle.”