14928 cards found
Drownyard Scavenger

Drownyard Scavenger {2}{U}

Creature - Merfolk Rogue
When Drownyard Scavenger enters, each player may return an instant or sorcery card from their graveyard to their hand.
One man's trash is a merman's treasure.
1/3
  • Tides of War
Druid's Deliverance

Druid's Deliverance {1}{G}

Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
In Medranos, beauty is present in every corner of every place.
Drunkard Knight
Drunken Night

Drunkard Knight

Enchantment - Aura
(Color indicator: Drunkard Knight is blue)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
An ill advised night at the tavern followed by a shameful display at the morning jousts.
Card has other part: Drunken Night
  • A Tourney at Whiterun
Drunken Night
Drunkard Knight

Drunken Night {U}

Sorcery
Tap target creature.
Fabled {3}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
A fine day at the jousts followed by a joyous celebration at the tavern.
Card has other part: Drunkard Knight
  • A Tourney at Whiterun
Dryad of Rippling Leaves

Dryad of Rippling Leaves {3}{G}

Creature - Dryad
Whenever Dryad of Rippling Leaves enters or you draw a card except during your draw step, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2/4
  • Mious
Duan, the Fabled Rider

Duan, the Fabled Rider {R}{W}

Legendary Creature - Human Warrior
Double strike
{3}{R}{W}: Create Hao'Tai's Blessing, a legendary red and white Aura enchantment token with enchant creature and “Enchanted creature gets +3/+3 and has flying” and attach it to Duan, the Fabled Rider.
1/1
  • Surging Tide
Duchess of Life

Duchess of Life {2}{W}

Creature - Human Cleric
Lifelink
If you would gain life, you gain that much life plus 1 instead.
She nurtures all around her, hiding the sorrow in her heart within Sha'Iv-given duty.
1/3
  • Mious
Duel of Intellect

Duel of Intellect {1}{U}{U}

Instant
Counter target spell.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card.
Duela Alchemist

Duela Alchemist {4}{U}

Creature - Dwarf Artificer
Whenever Duela Alchemist becomes tapped, catalyze. (The next spell you cast this turn costs {1} less to cast.)
{1}{U}, {T}: Untap another target artifact or creature.
A duela's first subject is often himself.
3/3
  • Oirohpo
Duela Duelist

Duela Duelist {3}

Artifact Creature - Golem Warrior
{2}: Duela Duelist gains first strike until end of turn.
{3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)
2/2
  • Oirohpo
Duela Marshall

Duela Marshall {2}{U}

Creature - Dwarf Artificer
Whenever you cast a spell with mana value 4 or greater, catalyze. (The next spell you cast this turn costs {1} less to cast.)
1/3
  • Oirohpo
Duela Science Kit

Duela Science Kit {3}

Artifact
Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit.
{T}, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Duke Gerard Hoff

Duke Gerard Hoff {W}{B}

Legendary Creature - Human Noble
As Duke Gerard Hoff enters, an opponent gains control of it.
Duke Gerard Hoff can't attack its owner or planeswalkers that player controls.
Creatures your opponents control get +2/+1.
The man who turned his own wedding into a traitor's plot.
2/4
  • A Tourney at Whiterun
Duke of Death

Duke of Death {2}{B}

Creature - Human Cleric
Deathtouch
At the beginning of each opponent's upkeep, that player loses 1 life.
He hastens the demise of all around him, believing he serves Bahet—when in truth, he just doesn't want to fear death alone.
1/2
  • Mious
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
  • Aftermath
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Dune Scorpion

Dune Scorpion {1}{R}

Creature - Scorpion
Reach (This creature can block creatures with flying.)
“What stings more than the midday sun or a sand flood?”
—Desert riddle
3/1
  • Pyramids of Atuum
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Dusk Chord

Dusk Chord {3}{R}{R}

Creature - Reflection
Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.)
{1}{R}: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
As brilliant as the setting sun.
4/3
Related card: Dawn Chord
  • Oirohpo
Dusk Insurgent

Dusk Insurgent {4}{W}

Creature - Human Warrior
Whenever Dusk Insurgent perseveres, create a 1/1 white Warrior creature token. (A creature perseveres when it survives damage.)
Each victory in battle musters a new ally to his side.
3/4
  • Surging Tide
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land you control enters, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
  • Aftermath
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Duskwood Traverser

Duskwood Traverser {4}{G}

Creature - Elemental
The Duskwood, the region in Rehis-Dorahn where the forest and the marsh meet, is filled of creatures the Rehisons were always careful not to disturb.
4/6
  • Khaliz-Dorahn
Duskwood Vanguard

Duskwood Vanguard {G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Duskwood Vanguard gets +1/+1 until end of turn.
“Pandora has returned to us! Let Mawdryk know, it's time for him to finally meet her!”
1/2
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
The Neo-Duskwood had specimens of creatures previously unknown to the Rehisons.
3/2