14568 cards found
Last of the Poisonblades

Last of the Poisonblades {3}{B}

Creature - Elf Rogue
Deathtouch
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
A whole legacy lost to time in the wrong way.
4/4
Legion of Wights

Legion of Wights {4}{B}

Creature - Zombie Soldier
As the hordes of undead continued rising without showing any signs of relenting, the group thought they'd die right there. Then a new clash occurred and the legions dispersed. They thought themselves safe, but something worse was waiting for them...
4/4
  • Aftermath
Mawdryk's Accusation

Mawdryk's Accusation {4}{B}

Instant
Destroy target non-Elf creature. Its controller loses 1 life for each Elf you control.
“I know what you did. You murdered your best friend to ensure you're survival. You are a monster and a disgrace to us all.”
—Mawdryk, to Pandora
  • Aftermath
Mawdryk's Elite

Mawdryk's Elite {4}{B}

Creature - Elf Soldier
Menace
Landfall — Whenever a land enters the battlefield under your control, Mawdryk's Elite gets +1/+0 and gains deathtouch until end of turn.
4/3
  • Aftermath
Necrobite

Necrobite {2}{B}

Instant
Target creature gains deathtouch until end of turn. Regenerate it.
The Drow inherited dark magic from their transformation, but also managed to develop some of their own.
  • Aftermath
Purging Reolem

Purging Reolem {2}{B}{B}

Instant
Landfall — This spell costs {2} less to cast if you had a land enter the battlefield under your control this turn.
Destroy target creature.
Allagras suggested the group hide in Reolem since it'd be safer than Subturgia, but Mawdryk had other plans there.
  • Aftermath
Rallios Reincarnated

Rallios Reincarnated {3}{B}{B}

Legendary Creature - Zombie Warrior
Vanishing 5
Whenever you remove a time counter from Rallios, create a tapped 2/2 black Zombie creature token.
When the Deadlands clashed with Fellorie, an old enemy manifested to torment Gallord, Elspeth and Merkurio.
3/4
  • Aftermath
Scourge of the Deadlands

Scourge of the Deadlands {2}{B}

Creature - Zombie
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
When Scourge of the Deadlands enters the battlefield, if it engorged a creature card, each other player sacrifices a creature.
3/1
  • Aftermath
Sinful Past

Sinful Past {B}

Sorcery
Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Erinoss had once had a vision of Heletrios, who told him the truth about his death.
  • Aftermath
Subturgian Bloodhunter

Subturgian Bloodhunter {2}{B}

Creature - Vampire
Lifelink
Raids into Allagras' Domains are usually led by more youthful vampires. They bring captives back to Subturgia and have to wait until their masters are fully sated before they can begin feasting on the remains.
3/1
  • Aftermath
Subturgian Legionnaire

Subturgian Legionnaire {4}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Subturgian Legionnaire this turn dies, create a 1/1 black Vampire creature token with lifelink.
3/3
  • Aftermath
Subturgian Proliferator

Subturgian Proliferator {2}{B}

Creature - Zombie Warrior
Engorge (As this enters the battlefield, mill three cards, then exile a card from among the milled cards.)
At the beginning of your upkeep, if Subturgian Proliferator engorged a creature card, you may pay {3}{B}. If you do, create a black Zombie creature token with power equal to the engorged card's power and toughness equal to that card's toughness.
3/2
  • Aftermath
Survive the Wreckage

Survive the Wreckage {1}{B}

Sorcery
Return up to one target creature card and up to one target land card from your graveyard to your hand.
The group awoke in the Unknown Continent with significant losses. As they started to regroup, Allagras got to them, ready to repel the intruders.
  • Aftermath
Temporal Resuscitation

Temporal Resuscitation {2}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. If it doesn't have vanishing, put three time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from that permanent. When the last is removed, sacrifice it.)
“You've been given a second chance, don't waste it as you did with your first.”
Tharyen, Lord of Subturgia

Tharyen, Lord of Subturgia {5}{B}{B}

Legendary Creature - Vampire Warrior
Flying, lifelink
Whenever you gain life, each opponent loses 1 life.
{4}{B}{B}: Create a 1/1 black Vampire creature token with lifelink for each nontoken creature that died this turn.
5/4
Tharyen's Machinations

Tharyen's Machinations {2}{B}{B}

Sorcery
Search your library for a card and put that card into your hand. Then shuffle.
When Tharyen's Machinations is engorged, you may search your library for a card with the same mana value as the permanent that engorged it, reveal it, put it into your hand, then shuffle.
  • Aftermath
Tharyen's Sadism

Tharyen's Sadism {1}{B}{B}

Instant
Destroy target creature. Then if there are ten or more cards in your graveyard, return target creature card from your graveyard to your hand.
Gallord saw Tharyen kill Tharanos in purely sadistic glee. Driven by rage, the man charged towards the vampire.
Tharyen's Vanguard

Tharyen's Vanguard {5}{B}

Creature - Vampire
Flying
Other Vampire creatures you control get +1/+0 and have menace.
Tharyen is the ruler of Subturgia, and he commands the greatest legion known to Khaliz-Dorahn since the forces of the Evil One.
3/3
  • Aftermath
Undying Terror

Undying Terror {3}{B}

Enchantment
Creatures you control get +2/+0 and have deathtouch as long as ten or more cards are in your graveyard.
The group had thought that Beragnos had been a hostile country, but Allagras warned them the worst was only just beginning.
  • Aftermath
Undying Welcome

Undying Welcome {1}{B}

Instant
Create a 2/2 black Zombie creature token, then sacrifice a creature.
The group managed to escape Beragnos, but in doing so they ended in the Deadlands. What they found there made them realize their ordeal was far from over.
  • Aftermath
Unhallowed Legion

Unhallowed Legion {X}{1}{B}

Sorcery
As an additional cost to cast this spell, exile X cards from your graveyard.
Create X tapped 2/2 black Zombie creature tokens.
Death is even more horrifying in the Deadlands.
  • Aftermath
Vampiric Appetite

Vampiric Appetite {B}

Enchantment - Aura
Enchant creature you control
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchanted creature gets +3/+3.
When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
  • Aftermath
Winds of Toxicity

Winds of Toxicity {3}{B}

Sorcery
All creatures get -1/-1 until end of turn.
If ten or more cards are in your graveyard, creatures your opponents control get an additional -1/-1 until end of turn.
  • Aftermath
Beragnian Intimidator

Beragnian Intimidator {5}{R}

Creature - Human Barbarian Warrior
Armed — Whenever Beragnian Intimidator attacks, if it's equipped, target creature can't block this turn.
Even the most experienced warriors couldn't help but cower when they say enormous brutes heading their way wielding their weapons.
5/4
  • Aftermath
Beragnian Savage

Beragnian Savage {R}

Creature - Human Barbarian Warrior
Armed — Beragnian Savage gets +1/+0 and has first strike as long as it's equipped.
Humans living in Beragnos gave away their humanity and gave into their instincts to survive the hostile environment.
1/1
  • Aftermath