1413 cards found
Masterwork Artisan

Masterwork Artisan {R}

Creature - Human Artificer
Equipment spells you cast cost {1} less to cast.
Equip abilities you activate cost {1} less.
“Craft every blade as if it was the only memory that will remain of you.”
1/2
Matron of Machines

Matron of Machines {W}

Creature - Human Artificer
When Matron of Machines dies, put a +1/+1 counter on up to one target creature.
{3}{W}, Exile Matron of Machines from your graveyard: Create two 1/1 colorless Construct artifact creature tokens. Activate only as a sorcery.
1/2
  • Discoveries of Akieva
Maul

Maul {G}

Sorcery
Target creature you control gets +1/+0 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
The claws were upon the hero's throat faster than he could plead with the gods.
  • Theros Triumphant
Mausoleum Resident

Mausoleum Resident {B}

Creature - Cat
Menace
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Mausoleum Resident. It gains lifelink until end of turn.
He expected the ice in his veins to melt... but it didn't. The ice just grew colder and colder... a feeling he welcomed.
1/2
Mei's Understudy

Mei's Understudy {U}

Creature - Vampire Actor
Flying
When Mei's Understudy enters the battlefield, if you control another Actor, draw a card.
“What a lovely show. It would be a shame if something were to happen to the lead...”
1/1
  • Villains: The Musical
Meletis Stratomancer

Meletis Stratomancer {U}

Creature - Human Wizard
Flash
Flying
When Meletis Stratomancer enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Gravity is optional to those who have mastered the geometries of the sky.
1/1
  • Theros Triumphant
Melodious Musician

Melodious Musician {W}

Creature - Human
Whenever Melodious Musician attacks, tap target creature an opponent controls.
She aims to please the realm with her music, paying no attention to the men she entrances along the way.
1/1
  • Surging Tide
Melting Point

Melting Point {R}

Instant
Melting Point deals 2 damage to any target.
Unable to resist, the hordes of bandits and raiders made several detours to nearby villages while en route to Whiterun.
  • A Tourney at Whiterun
Memories Past

Memories Past {B}

Sorcery
Target player reveals their hand and discards all nonland cards that share a name with a card in their graveyard. If no cards were discarded, draw a card.
During their short time with the gestalt spark, the aetherborn live with the memories of their many past lives.
  • Sparks of a Multiverse
Menhet Charm

Menhet Charm {W}

Instant
Choose one —
• Target creature gets +0/+3 until end of turn.
• Target creature gains flying and lifelink until end of turn.
  • Pyramids of Atuum
Mennin Pack

Mennin Pack {B}

Creature - Goblin
Flash
When Mennin Pack enters the battlefield, each opponent loses 1 life.
When Mennin Pack dies, each opponent discards a card.
The children of night leave no spoil unclaimed or slight unavenged.
1/1
  • Lovi Awoken
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Mervin's Armor

Mervin's Armor {R}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it.
Equip {4}
  • The Stage Presents: The Neverending Act
Messenger of the Heavens

Messenger of the Heavens {U}

Creature - Bird Monk
Flying
When Messenger of the Heavens enters the battlefield, surveil 1.
Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)
1/2
  • Panxiou
Metal Munch

Metal Munch {R}

Sorcery
Choose one —
• Destroy target artifact.
• Metal Munch deals 1 damage to each of up to two targets.
‘Finding a relic in Frondpond'
—Adventuring idiom for ‘impossible'
  • Adventurers of Onora
Middleware

Middleware {B}

Enchantment - Aura Curse
Enchant opponent
Whenever Middleware or another Curse becomes attached to enchanted player, exile the top card of that player's library face down. For as long as that card remains exiled, you may look at it and you may play it. Mana of any type can be spent to cast that spell.
  • Beyond the Blackwall
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater enters the battlefield under your control, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Mighty Swing

Mighty Swing {R}

Instant
Target attacking creature gets +3/+0 until end of turn.
“Hyaaaaa!”
  • Zero
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“The path to glory is simple: make sure that no one survives your conviction but you.”
—Aelwen, Crimson Battleguard
2/1
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Flash
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
Miserable Portent

Miserable Portent {B}

Enchantment
When Miserable Portent enters the battlefield, create a 1/1 black Harpy creature token with flying.
{3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Misquantify

Misquantify {U}

Instant
Counter target noncreature spell with an odd mana value. (Zero is even.)
Apprentice thaumaturges study mathemancy at the Dekatia Academy. One minor error in their spellwork can lead to disastrous consequences.
  • Theros Triumphant
Missing Manifestation

Missing Manifestation {R}

Sorcery
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.]
Though bound by the Maker's Egg, the SOURCE is felt in every new tear in reality.
  • Arkadai
Missive from Aravant

Missive from Aravant {U}

Instant
Foretell {3}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Draw a card. If this spell was foretold, draw three cards instead.
  • Quest for the Roseblade